Inheritance: MonoBehaviour
    private void createMainMenu()
    {
        startBtnRect = new Rect(55, 100, 180, 40);
        exitBtnRect  = new Rect(55, 150, 180, 40);

        //layout start
        GUI.BeginGroup(new Rect(Screen.width / 2 - 150, 50, 300, 200));

        //the menu background box
        GUI.Box(new Rect(0, 0, 300, 200), "");

        //logo picture
        GUI.Label(new Rect(15, 10, 300, 68), logoTexture);

        //////////////////////////////////////
        // Check for mouse clicking events. //
        //////////////////////////////////////
        if (GUI.Button(startBtnRect, "Start game"))
        {
            MainMenuScript script = (MainMenuScript)GetComponent("MainMenuScript");
            Debug.Log("Game starting...");
            Application.LoadLevel("SpeculumMaximus");
            script.enabled = false;
        }
        //quit button
        if (GUI.Button(exitBtnRect, "Quit"))
        {
            Application.Quit();
        }

        //layout end
        GUI.EndGroup();
    }
Beispiel #2
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    // Update is called once per frame
    public void add(string name)
    {
        if (Scores.ContainsKey(name))
        {
            Scores[name]++;
            if (Scores[name] >= 10)
            {
                MainMenuScript menu = FindObjectOfType <MainMenuScript>();
                menu.playerwin = name;
                winCanvas.SetActive(true);
            }
        }
        else
        {
            Scores.Add(name, 1);
        }

        Dictionary <string, int> sorted = new Dictionary <string, int>();

        foreach (KeyValuePair <string, int> item in Scores.OrderByDescending(i => i.Value))
        {
            sorted.Add(item.Key, item.Value);
        }
        Scores = sorted;
    }
Beispiel #3
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 public void checkIn()
 {
     foreach (HatchLocationMarker marker in _checkInnableMarkers)
     {
         marker.markVisited();
         MainMenuScript.removeEntryFromIdMarkers(marker.Id, this);
     }
     _checkInnableMarkers.Clear();
     foreach (BasicMarker marker in _checkInnableLocs.Keys)
     {
         bool unvisitedLocsUpdated = false;
         foreach (GenericLocation loc in _checkInnableLocs[marker])
         {
             if (!unvisitedLocsUpdated)
             {
                 MainMenuScript.removeEntryFromPlaceTypes(loc.LocationType, this);
                 unvisitedLocsUpdated = true;
             }
             loc.markVisited(marker);
         }
     }
     _checkInnableLocs.Clear();
     foreach (CheckInPlace place in PlacesToTake)
     {
         if (place.needToBeVisited())
         {
             return;
         }
     }
     _hatchable = true;
 }
Beispiel #4
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    // Use this for initialization
    void Start()
    {
        menu = GameObject.FindObjectOfType <MainMenuScript>();
        name = menu.playerName;

        input = this.GetComponent <Text>();
    }
Beispiel #5
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    public static IEnumerator createEggForSelf(GameObject eggMenuItemPrefab, Transform eggMenuContentPanel, int imageIndex, string eggName = "")
    {
        if (SpatialClient2.single.isLoggedIn())
        {
            List <SpatialMarker> markersAround  = new List <SpatialMarker>();
            CoroutineResponse    markerResponse = new CoroutineResponse();
            yield return(SpatialClient2.single.GetMarkersByDistance(Input.location.lastData.longitude, Input.location.lastData.latitude, UserMetadata.KAIJU_MARKER_RADIUS, true, markersAround, markerResponse));

            // assign the hexadecimal representation of the egg creation number as custom part of id
            Debug.Log("hell yeah");
            List <HatchLocationMarker> markersToTake          = new List <HatchLocationMarker>();
            List <GenericLocation>     genericLocationsToTake = new List <GenericLocation>();
            yield return(SpatialClient2.single.getLocationsForEgg(SpatialClient2.single.randomLocationFromMarkers(markersAround), markersToTake, genericLocationsToTake));

            OwnedEgg egg = new OwnedEgg(imageIndex, SpatialClient2.single.newEggIdForSelf(), new LocationCombination(markersToTake, genericLocationsToTake), eggName, SpatialClient2.single.randomKaijuFromMarkers(markersAround));
            yield return(egg.initializeSprite(new CoroutineResponse())); // sprite should already be there since we are coming from the egg screen, but just checking

            GameObject eggMenuItem = GameObject.Instantiate(eggMenuItemPrefab);
            eggMenuItem.transform.SetParent(eggMenuContentPanel, false);
            eggMenuItem.GetComponent <OwnEggMenuItem>().Egg = egg; // also updates the egg menu item's view
            MainMenuScript.addNewEggToCheckinnables(egg);
            yield return(SpatialClient2.single.addEggToSelf(egg));

            Debug.Log("egg created");
        }
        else
        {
            Debug.Log("tried to create egg while not logged in");
        }
    }
Beispiel #6
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 // Use this for initialization
 void Start()
 {
     mainMenuScript         = GameObject.FindObjectOfType <MainMenuScript>();
     normalColor            = GetComponent <Renderer>().material.color;
     thisCollider           = GetComponent <Collider>();
     thisCollider.isTrigger = true;
 }
Beispiel #7
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 void FlappyDies()
 {
     MainMenuScript.RequestInterstitial();
     GameStateManager.GameState = GameState.Dead;
     DeathGUI.SetActive(true);
     GetComponent <AudioSource>().PlayOneShot(DeathAudioClip);
 }
Beispiel #8
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    void OnGUI()
    {
        if (!showMenu)
        {
            return;
        }
        if (GUI.Button(new Rect(40, 10, 150, 20), "Back to main menu"))
        {
            showMenu = false;
            MainMenu = GetComponent <MainMenuScript>();
            MainMenu.OpenMenu("multiplayer");
        }
        GUILayout.BeginArea(new Rect((Screen.width - 200) / 2, (Screen.height - 200) / 2, 200, 200));
        //GUILayout.BeginArea(new Rect(0,0,Screen.width, Screen.height));
        SaveLoad.Load();

        GUI.Box(new Rect(0, 0, 400, 350), "Select Save File");
        GUILayout.Space(10);
        GUILayout.Space(25);
        GUILayout.BeginHorizontal();
        GUILayout.Space(25);
        GUILayout.EndHorizontal();
        foreach (Game g in SaveLoad.savedGames)         //displays list of cliacable saved games saved
        {
            if (GUILayout.Button(g.SaveName + " - " + g.Level))
            {
                //Move on to game...
                Application.LoadLevel(g.Level);
            }
        }
        GUILayout.EndArea();

        //Back to main menu
    }
Beispiel #9
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 void Start()
 {
     videoEnded            = false;
     oneTimeEntrence       = true;
     main                  = GameObject.Find("Main Camera").GetComponent <MainMenuScript>();
     main.video            = false;
     videoPlayer.isLooping = false;
 }
 private void Awake()
 {
     txtDeviceName = transform.Find("Name").GetComponent <Text>();
     txtDeviceMAC  = transform.Find("MACAddress").GetComponent <Text>();
     btn           = transform.Find("Button").GetComponent <Button>();
     btn.onClick.AddListener(BtnClicked);
     mainMenuScriptReference = GameObject.Find("Canvas/MainScreen").GetComponent <MainMenuScript>();
 }
 public void StartSim(MainMenuScript theMenuScript)
 {
     startInterval = Time.realtimeSinceStartup;
     menuScript    = theMenuScript;
     rootsScript.RootMakeConfigList();
     if (!InitConfigIsSolvable())
     {
         menuScript.GoBack();
         StartCoroutine(DisplayNotSolvableText());
     }
     else
     {
         Update_H_Vals(rootsScript);
         // Checks to see if initial puzzle setup is solved
         if (rootsScript.config.SequenceEqual(goalList))
         {
             StartCoroutine(DisplaypuzzleSolvedText());
         }
         else
         {
             simulationStarted = true;
             // RECURSIVE FUNCTIONS TO FIND THE NODE
             bool solved = false;
             if (aStar)
             {
                 solved = AStarSearchExpandNodes(theRootNode);
             }
             else
             {
                 solved = BestFirstExpandNodes(theRootNode);
             }
             // SOMETIMES ASTAR RETURNS FALSE WHEN IT SHOULDN'T
             // THIS EXTRA CHECK COMBS THROUGH THE VISITED LIST FOR THE GOAL
             solved = HaveWeVisited(goalList);
             // DISPLAYS THE RIGHT MESSAGE
             if (solved)
             {
                 StartCoroutine(DisplaypuzzleSolvedText());
             }
             else if (callCount >= maxCalls)
             {
                 DisplayMainLimitReachedText();
             }
             else
             {
                 DisplayTimedOutText();
             }
             endInterval       = Time.realtimeSinceStartup;
             runTimeText.color = new Color(255, 128, 0, 255);
             float totalTime = Mathf.Abs(startInterval - endInterval);
             runTimeText.text = totalTime.ToString("f3") + " seconds";
             int totalNodes = visitedNodes.Count;
             nodesVisitedText.text = totalNodes.ToString();
             OrganizeNodes();
             DrawAllLines(theRootNode);
         }
     }
 }
Beispiel #12
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    // Init all the game states
    void initLevel()
    {
        // Init Cnavas
        gameCanvas.SetActive(true);
        winCanvas.SetActive(false);
        shareSucceedCanvas.SetActive(false);
        findEggCanvas.SetActive(false);
        editEggNameCanvas.SetActive(false);

        Debug.Log("Canvas finished");
        // Init Reward
        score    = 0;
        eggIndex = -1;
        eggName  = "";

        Debug.Log("REward f");

        // Init Game States
        buildingDestroyedCount = 0;
        win               = false;
        shareStatus       = FacebookManager.ShareStatus.None;
        fallenPiecesCount = 0;

        // Shake Action
        shakeDetectionThreshold *= shakeDetectionThreshold;
        lowPassValue             = Input.acceleration;

        Debug.Log("Shake f ");
        // To Be Used GameObjects
        shakeText = gameCanvas.transform.FindChild("ShakeText").gameObject;
        shakeText.SetActive(false);
        ground      = GameObject.FindGameObjectWithTag("ground");
        progressBar = gameCanvas.transform.FindChild("FullImage").gameObject;

        Debug.Log("Progress finished");

        GetComponent <SpriteControl> ().deactivateColor();

        MainMenuScript mainMenu = mainController.GetComponent <MainMenuScript> ();

        kaiju         = GameObject.Find("Kaiju").gameObject;
        selectedKaiju = mainMenu.SelectedKaiju;
        if (selectedKaiju != null)
        {
            kaiju.GetComponent <MonsterCreator> ().
            setUpMonster(selectedKaiju.HeadType, selectedKaiju.HandType, selectedKaiju.BodyType, selectedKaiju.MonsterColor);
        }
        else
        {
            kaiju.GetComponent <MonsterCreator> ().
            setUpMonster(6, 1, 1, Color.white);
        }

        Debug.Log("Setup Kaiju");

        StartCoroutine(closeDestroyText(2.0f));
    }
Beispiel #13
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    void initCamera(CameraMode mode)
    {
        mainController = GameObject.Find("MainController").GetComponent <MainController>();
        startCamera();
        takingPhoto = false;
        CAMREADY    = false;

        KaijuSelfieModel.SetActive(false);
        BuildingSelfieModel.SetActive(false);
        EggSelfieModel.SetActive(false);
        EggCheckinModel.SetActive(false);

        MainMenuScript mainMenu = mainController.gameObject.GetComponent <MainMenuScript> ();

        Debug.Log(mode);
        switch (mode)
        {
        case CameraMode.BuildingDestruction:
            BuildingSelfieModel.SetActive(true);
            Kaiju kaiju = mainMenu.SelectedKaiju;
            BuildingSelfieModel.GetComponent <MonsterCreator> ().setUpMonster(kaiju.HeadType, kaiju.HandType, kaiju.BodyType, kaiju.MonsterColor);
            break;

        case CameraMode.EggHatching:
            // TODO: get egg information from spatial
            EggSelfieModel.SetActive(true);
            Debug.Log(mainController.selectedEgg.Index);
            GameObject Egg = HatchingEggs [mainController.selectedEgg.Index - 1];
            Egg.SetActive(true);
            GameObject kaijuHead = GameObject.Find("KaijuHead");
            kaijuHead.SetActive(false);
            StartCoroutine(ShowKaijuHead(kaijuHead));
            kaijuHead.GetComponent <SpriteRenderer> ().sprite = mainController.selectedEgg.KaijuEmbryo.HeadSprite;
            break;

        case CameraMode.Kaiju:
            KaijuSelfieModel.SetActive(true);
            Kaiju selectedKaiju = mainMenu.SelectedKaiju;
            KaijuSelfieModel.GetComponent <MonsterCreator> ().setUpMonster(selectedKaiju.HeadType, selectedKaiju.HandType, selectedKaiju.BodyType, selectedKaiju.MonsterColor);
            break;

        case CameraMode.EggCheckin:
            EggCheckinModel.SetActive(true);
            GameObject CheckinEgg = GameObject.Find("CheckinEgg");
            CheckinEgg.GetComponent <SpriteRenderer> ().sprite = mainController.selectedEgg.Sprite;
            //CheckinEgg.transform.localScale = new Vector3 (873.0f / mainController.selectedEgg.Sprite.texture.width, 878.0f / mainController.selectedEgg.Sprite.texture.height);
            break;

        default:
            break;
        }

        uiCanvas.SetActive(false);
        camDisplayCanvas.SetActive(false);
        shareCanvas.SetActive(false);
    }
Beispiel #14
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    public override void OnClientError(NetworkConnection conn, int errorCode)
    {
        MainMenuScript canvas = GameObject.FindObjectOfType <MainMenuScript>();

        if (canvas != null)
        {
            canvas.OnClientError();
        }
        base.OnClientError(conn, errorCode);
    }
Beispiel #15
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    public override void OnClientDisconnect(NetworkConnection conn)
    {
        MainMenuScript canvas = GameObject.FindObjectOfType <MainMenuScript>();

        if (canvas != null)
        {
            canvas.OnClientDisconnect();
        }
        base.OnClientDisconnect(conn);
    }
Beispiel #16
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    public void LoadGame()
    {
        if (!MainMenuScript.GetNewGame())
        {
            Vector3 pos = new Vector3(data.positions[0], data.positions[1], data.positions[2]);
            //  List<int> itemList = data.items;
            // GameObject[] items = pickups.GetComponentsInChildren<GameObject>(true);
            player.transform.position = pos;
            player.GetComponent <PlayerHealth>().SetPlayerHealth(data.health);

            List <int> itemList = new List <int>();
            itemList = data.items;
            Transform[] allItems = pickups.GetComponentsInChildren <Transform>(true);
            Transform[] items    = new Transform[pickups.transform.childCount];
            int         index    = 0;
            foreach (Transform i in allItems)
            {
                if (i.parent == pickups.transform)
                {
                    items[index] = i;
                    index++;
                    i.gameObject.SetActive(true);
                }
            }
            foreach (Transform item in items)
            {
                // Debug.Log(item.gameObject.name);
                foreach (int itemId in itemList)
                {
                    if (item.gameObject.GetComponent <Pickup>().GetId() == itemId)
                    {
                        player.GetComponent <PlayerPickup>().PickItem(item.gameObject);
                        // Debug.Log("Da");
                    }
                    //  Debug.Log(item.gameObject.GetComponent<Pickup>().GetId());
                }
            }
            foreach (Transform i in items)
            {
                i.gameObject.SetActive(false);
            }
            if (data.locked == false)
            {
                door.GetComponent <DoorScripts>().UnlockDoor();
                door.GetComponent <DoorScripts>().getKey().SetActive(false);
                door.GetComponent <DoorScripts>().getAnimator().SetTrigger("Unlocked");
            }
        }
        else
        {
            Vector3 pos = new Vector3(defaultData.positions[0], defaultData.positions[1], defaultData.positions[2]);
            player.transform.position = pos;
            player.GetComponent <PlayerHealth>().SetPlayerHealth(defaultData.health);
        }
    }
Beispiel #17
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 private void Awake()
 {
     if (instance != null)
     {
         Destroy(gameObject);
     }
     else
     {
         instance = this;
     }
 }
Beispiel #18
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 private void hidePreviousScreen()
 {
     if (_previousCanvas == null)
     {
         MainMenuScript.hideWebView();
     }
     else
     {
         _previousCanvas.enabled = false;
     }
 }
 private void GetMainMenuScript()
 {
     if (!mms)
     {
         GameObject mc = GameObject.Find("Menu Code");
         if (mc)
         {
             mms = mc.GetComponent <MainMenuScript>();
         }
     }
 }
Beispiel #20
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 private void showPreviousScreen()
 {
     if (_previousCanvas == null)
     {
         MainMenuScript.showWebView();
     }
     else
     {
         _previousCanvas.enabled = true;
     }
 }
Beispiel #21
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 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         SceneManager.sceneLoaded += OnSceneLoaded;
     }
     else
     {
         Destroy(gameObject);
     }
 }
    private void Start()
    {
        mainMenuScript = transform.parent.gameObject.GetComponent <MainMenuScript>();

        // bind functions to buttons
        nextButton.onClick.AddListener(NextPod);
        previousButton.onClick.AddListener(PreviousPod);
        shopButton.onClick.AddListener(GoToShop);
        goButton.onClick.AddListener(Play);

        Refresh();
    }
Beispiel #23
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    public void updateLeaderboard()
    {
        MainMenuScript.LoadData();

        string temp = "";

        for (int i = 0; i < 10; i++)
        {
            temp += "" + (i + 1) + ". " + scores[i] + "\n";
        }

        highScores.text = temp;
    }
 // Use this for initialization
 void Awake()
 {
     Instance = this;
     mainCamera = GameObject.Find("Main Camera");
     ovrCamera = GameObject.Find("OVRCameraController");
     psScript = GameObject.Find("PlayerSettings").GetComponent<PlayerSettingsScript>();
     volNum = psScript.masterVolume;
     sfxNum = psScript.effectsVolume;
     UpdateSliders();
     Screen.showCursor = false;
     lastX = Input.mousePosition.x;
     lastY = Input.mousePosition.y;
 }
Beispiel #25
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    public static void HandleSendMessage(Packet p)
    {
        string name, message;

        name    = p.ReadString();
        message = p.ReadString();
        if (!GameMgr.Instance.game_started)
        {
            MainMenuScript menu = GameObject.Find("OrthoCamera").GetComponent <MainMenuScript>();
            menu.AddMessage(name, message);
            current.SendPacketBroadCast(p);
        }
    }
    void Awake()
    {
        SP = this;

        user = PlayerPrefs.GetString("playerName", "");
        requirePlayerName = true;

        joinMenuScript = GetComponent<JoinMenuScript>() as JoinMenuScript;
        gameLobbyScript = GetComponent<GameLobbyScript>() as GameLobbyScript;
        multiplayerScript = GetComponent<MultiplayerMenuScript>() as MultiplayerMenuScript;

        OpenMenu("multiplayer");
    }
Beispiel #27
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    private IEnumerator hatchEgg()
    {
        MessageController.single.displayWaitScreen(MainMenuScript.EggsCanvas);
        MainController.single.selectedEgg = _egg;
        yield return(_egg.KaijuEmbryo.initializeSprites(new CoroutineResponse()));

        MainMenuScript.addKaijuButton(_egg.KaijuEmbryo);
        MessageController.single.closeWaitScreen(false);
        MessageController.single.closeWaitScreen(false);
        yield return(SpatialClient2.single.hatchEgg(_egg));

        MainController.single.goToPhoneCamera(PhoneImageController.CameraMode.EggHatching);
        Destroy(gameObject);
    }
 void ReturnToMainMenu()
 {
     //applciation code for objects inside of the main menu scene
     Debug.Log("RETURN TO MAIN MENU METHOD");
     if (Application.loadedLevelName == "Level 01")
     {
         Debug.Log("Applicaiton loaded level fromplayer shootig script");
         MainMenuScript goToMain = shootHit.collider.GetComponent <MainMenuScript> ();
         if (goToMain)
         {
             mainmenuscript.MainMenuToggle = true;
             Debug.Log("GO TO MAIN MENU");
         }
     }
 }
Beispiel #29
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    void Start()
    {
        Application.runInBackground = true;
        s_instance   = this;
        player_pool  = new PoolSystem <GameObject>(ResourcesLoader.LoadResources <GameObject>("Prefabs/Player_model"), 4);
        bomb_pool    = new PoolSystem <GameObject>(ResourcesLoader.LoadResources <GameObject>("Prefabs/Bomb"), 100);
        pwr_up_pool  = new PoolSystem <GameObject>(ResourcesLoader.LoadResources <GameObject>("Prefabs/PowerUp"), 100);
        hud          = GameObject.Find("HUD").GetComponent <HUD>();
        m_MainCamera = GameObject.Find("MainCamera");
        mainMenu     = GameObject.Find("OrthoCamera").GetComponent <MainMenuScript>();
        mp           = GameObject.Find("MusicPlayer").GetComponent <MusicPlayer>();

        endmenu = GameObject.Find("EndMenu").GetComponent <EndMenu>();


        baseRotation  = m_MainCamera.transform.rotation;
        gravityStates = new Vector3[] { Vector3.up *const_gravity, Vector3.forward *const_gravity, Vector3.forward * -const_gravity, Vector3.right *const_gravity, Vector3.right * -const_gravity };
    }
Beispiel #30
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 /// <summary>
 /// untuk ngecek jika ada save data atau tidak
 /// </summary>
 void CheckSaveSlot()
 {
     try
     {
         mms = GameObject.Find("MainMenuScript").GetComponent <MainMenuScript>();
         for (int i = 0; i < saveSlotExist.Length; i++)
         {
             string txt  = i.ToString();
             string path = Application.persistentDataPath + "/player" + txt + ".savegame";
             if (File.Exists(path))
             {
                 saveSlotExist[i]         = true;
                 mms.saveSlotText[i].text = "Exist";
             }
         }
     }
     catch {
         //Debug.Log("no mainmenuscript");
     }
 }
Beispiel #31
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 public void closeWaitScreen(bool showMapView)
 {
     if (_canvasesWaiting > 0)
     {
         _canvasesWaiting--;
     }
     if (_pleaseWaitCanvas.enabled && _canvasesWaiting == 0)
     {
         _pleaseWaitCanvas.enabled = false;
         if (showMapView)
         {
             MainMenuScript.showWebView();
         }
         else
         {
             showPreviousScreen();
         }
     }
     Debug.Log("Close Wait Screen" + _canvasesWaiting);
 }
Beispiel #32
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    private void OnPlayerHit()
    {
        if (!isInvincible)
        {
            isInvincible = true;
            Task.Factory.StartNew(async() =>
            {
                await Task.Delay(bossAttributes.invincibilityCooldownMillis);
                isInvincible = false;
            });

            bossAttributes.hitPoints--;
            if (bossAttributes.hitPoints <= 0)
            {
                Destroy(gameObject);
                GameData.hp = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerAttributes>().hp;
                // TODO: Load End-Level Scene
                MainMenuScript.RestartGame();
            }
        }
    }
Beispiel #33
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 void Awake()
 {
     instance = this;	// Allows us to access MainMenuScript from anywhere
                         // (which is ok because there will only ever be one of them active at a time)
 }
Beispiel #34
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    void Start()
    {
        networkManager = GetComponent<NetworkManagerScript>();
        mainMenu = GetComponent<MainMenuScript>();
        gameManager = GetComponent<GameManagerScript>();
        playerData = GetComponent<PlayerDataScript>();
        menuManager = GetComponent<MenuManager>();
        hud = GetComponent<HUDScript>();
        chatRoom = GetComponent<ChatRoomScript>();

        // column rects			Horizontal start		Vert Start		Width					Height
        firstCol = new Rect(	12,						 50,		Screen.width/3 - 18,	Screen.height - 50);
        secCol = new Rect(		Screen.width/3 + 6,		 50,		Screen.width/3 - 68, 	Screen.height - 50);
        thirdCol = new Rect(	2*Screen.width/3 - 44,	 50,		Screen.width/3 + 32, 	Screen.height - 50);

        //the list of teams, as strings
        List<Team> teams = Team.GetTeamList();
        teamList = new string[teams.Count];
        for(int x = 0; x < teams.Count; x++)
        {
            teamList[x] = teams[x].name;
        }
    }
 // Use this for initialization
 void Start()
 {
     playUI = Object.FindObjectOfType<MainMenuScript>();
 }
Beispiel #36
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    void Start()
    {
        networkManager = GetComponent<NetworkManagerScript>();
        mainMenu = GetComponent<MainMenuScript>();
        pause = GetComponent<PauseMenuScript>();
        scoreMenu = GetComponent<ScoreMenuScript>();
        chatRoom = GetComponent<ChatRoomScript>();
        chatBoxColor = new Color(1,1,1,GameSettings.chatBoxOpacity);

        chatRect = new Rect(0, 100, 300, 400);
    }
Beispiel #37
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 // Use this for initialization
 void Start()
 {
     platformManager = GetComponent<PlatformManagerScript>();
     networkManager = GetComponent<NetworkManagerScript>();
     spawnManager = GetComponent<SpawnManagerScript>();
     menuManager = GetComponent<MenuManager>();
     lobby = GetComponent<GameLobbyScript>();
     mainMenu = GetComponent<MainMenuScript>();
     playerData = GetComponent<PlayerDataScript>();
     gameIsActive = false;
 }
Beispiel #38
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 void Start()
 {
     networkManager = GetComponent<NetworkManagerScript>();
     mainMenu = GetComponent<MainMenuScript>();
     hud = GetComponent<HUDScript>();
     pause = GetComponent<PauseMenuScript>();
 }
Beispiel #39
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 // Use this for initialization
 void Start()
 {
     nextMenu = PauseMenuNextMenu.NONE;
     networkManager = GetComponent<NetworkManagerScript>();
     gameManager = GetComponent<GameManagerScript>();
     settings = GetComponent<SettingsMenu>();
     mainMenu = GetComponent<MainMenuScript>();
     lobby = GetComponent<GameLobbyScript>();
     hud = GetComponent<HUDScript>();
 }
    void Start()
    {
        mainMenuScript = MainMenuScript.SP;

        MultiplayerFunctionScript.SP.SetHostListDelegate(FullHostListReceived);
        MultiplayerFunctionScript.SP.FetchHostList();
    }
 void Start()
 {
     firstGUI = true;
     scroll = 0;
     guin = GetComponent<GUINavigation>();
     mms = GetComponent<MainMenuScript>();
 }
 void Start()
 {
     mainMenuScript = MainMenuScript.SP;
 }