Beispiel #1
0
    void Awake()
    {
        buttonsToHideWhenPanelIsOpen = GameObjectUtils.FindAllObjectsWithTags <Button>(tagsOfButtonsToHideWhenPanelIsOpen);
        labelsToHideWhenPanelIsOpen  = GameObjectUtils.FindAllObjectsWithTags <TMPro.TextMeshProUGUI>(tagsOfLabelsToHideWhenPanelIsOpen);

        mainMenuPanelController.SetActionOnStartPressed(() => LoadGame());
        mainMenuPanelController.SetActionOnPanelOpen(() => ToggleMenuVisibility(true));
        mainMenuPanelController.SetActionOnPanelClose(() => ToggleMenuVisibility(false));

        #if UNITY_WEBGL
        GameObjectUtils.SetButtonActiveAndEnabled(quitButton, false);
        #endif
    }
    void Awake()
    {
        if (!SceneUtils.IsSceneAbleToLoad(sceneName))
        {
            Debug.LogError($"Scene cannot be loaded, perhaps `{sceneName}` is misspelled?");
        }
        mainMenuPanelController.SetActionOnStartPressed(() => LoadGame());
        mainMenuPanelController.SetActionOnPanelOpen(() => ToggleMainMenuVisibility(false));
        mainMenuPanelController.SetActionOnPanelClose(() => ToggleMainMenuVisibility(true));

        #if UNITY_WEBGL
        UiUtils.SetButtonActiveAndEnabled(quitButton, false);
        #endif
    }