private void mainMenu_button_Click(object sender, EventArgs e) { Dispose(); gs.MusicStop(); gs.Dispose(); MainMenu1 m = new MainMenu1(); m.Show(); }
// Use this for initialization void Start() { if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Debug.Log("Hi"); } try { Reset.instance.ScoreCanvas.SetActive(true); StartNewWait = false; OptionsBool = false; ExitBool = false; ContinueBool = false; LerpStart = false; LerpOptions = false; LerpExit = false; LerpContinue = false; AudioSource = GetComponent <AudioSource>(); } catch (Exception) { Debug.Log("Error Caught"); } }
public SelectMap(MainMenu1 main_m) { main = main_m; InitializeComponent(); PreloadList(); }