private void checkAlienation() { if (MainMain.isAlienationPhase()) { // we are alienated right now if (alienationStopWatch != null && alienationStopWatch.isRunning()) { long myAlienationDuration = (int)((Convert.ToSingle(MainMain.secondsOfChildAlienation) * 1000.0f) + (1500.0f * randomFloat(0.0f, 1.0f))); if (alienationStopWatch.execeedesMilliseconds(myAlienationDuration)) { // we gonna end this playSoundOfADyingChild(); destroyGameObjectsParent(body); alienationStopWatch.stop(); isAlienated = true; MainMain.noOfChildrenInAlienation--; } else { // we stay in that phase setGameObjectVisible((randomChanceOccurs(0.5f) ? true : false)); } } // start my alienation else if (MainMain.noOfChildrenInAlienation < 2 && isAlienated == false) { MainMain.noOfChildrenInAlienation++; alienationStopWatch = new MyStopWatch(); setGameObjectVisible(false); } } }
private void changeSpeed() { if (MainMain.isDownTempoPhase()) { speed_x_z = MainMain.calcDownTempo(); } else { if (speed_x_z_accelerate) { speed_x_z = speedAcceleratorFactor * speed_x_z; if (speed_x_z > maxSpeed_x_z) { speed_x_z_accelerate = false; } } else { speed_x_z = speed_x_z / speedAcceleratorFactor; if (speed_x_z <= initialSpeed_x_z) { speed_x_z_accelerate = true; } } } }
void Start() { Rigidbody compRb = GetComponent <Rigidbody>(); compRb.AddForce(0, 0.27f, 0.27f, ForceMode.Impulse); MainMain.enableVisitorCameraIfProd(); }
private void checkForFinalAlienationCameraMovement() { if (MainMain.isAlienationCameraMovementPhase()) { GameObject visitorCamera = GameObject.Find("Visitor Camera Holder"); if (fullCameraRotations >= 2) { endGame(); } // ROTATION float rotationStateY = Math.Abs(visitorCamera.transform.rotation.y); if (rotationStateY > 0.95f) { wasCameraRotatedHalf = true; rotateCamera(visitorCamera, rotationFactor); //checkOneTimeRotationToLookDown(visitorCamera); } else if (wasCameraRotatedHalf && rotationStateY > 0.0f && rotationStateY < 0.2) { fullCameraRotations = fullCameraRotations + 1; wasCameraRotatedHalf = false; UnityEngine.Debug.Log("fullCameraRotations: " + fullCameraRotations); //rotationFactor = 1.0f; rotateCamera(visitorCamera, rotationFactor); } else { rotateCamera(visitorCamera, rotationFactor); } // MOVEMENT // sidewards float differenceToTargetX = 4.0f - visitorCamera.transform.position.x; float speedX = (differenceToTargetX + 1.0f) / 10.0f; speedX = checkLowerSpeedBounds(differenceToTargetX, speedX); // upwards float differenceToTargetY = 4.0f - visitorCamera.transform.position.y; float speedY = (differenceToTargetY + 0.5f) / 10.0f; speedY = checkLowerSpeedBounds(differenceToTargetY, speedY); if (fullCameraRotations > 0 || wasCameraRotatedHalf) { // faster speedY = 10.0f; moveAliensHorizontallyWithSpeed(speedY); } //UnityEngine.Debug.Log("speedX: " + speedX + " speedY: " + speedY); visitorCamera.transform.Translate(new Vector3(speedX, speedY, 0) * Time.deltaTime, Space.World); } }
void Update() { if (MainMain.isToswitchToAlienMusic() && !alienMusicOn) { music.Stop(); UnityEngine.Debug.Log("Switching to Alien's music channel"); GameObject go = GameObject.Find("Alien Music"); AudioSource alienMusic = go.GetComponent <AudioSource>(); alienMusic.Play(); alienMusicOn = true; } }
private void endGame() { activateAliens(false); List <GameObject> gos = MainMain.getGameObjectsContaining("The end canvas"); foreach (var go in gos) { go.SetActive(true); } aliensWereHere = true; ALIENS(); rotationFactor = 0.66f; }
private void moveBody(Vector3 v) { float speed_x_z; if (MainMain.isDownTempoPhase()) { speed_x_z = MainMain.calcDownTempo(); } else { speed_x_z = getRandomizedSpeed(); } head.transform.Translate(speed_x_z * v * Time.deltaTime); body.transform.Translate(speed_x_z * v * Time.deltaTime); }
void FixedUpdate() { if (MainMain.myStopWatch.execeedesSeconds(MainMain.secondsBeforeAlienation)) { if (!aliensComing && !aliensHere && !aliensWereHere) { activateAliens(true); } if (aliensWereNearlyHere) { MainMain.switchToAlienMusic(); } } playSomeAlienSounds(); if (aliensComing && !aliensHere && !aliensWereHere) { moveAliensDownwards(); } checkForFinalAlienationCameraMovement(); }