Beispiel #1
0
    void NotesProcess()
    {
        //タイミングのランクを登録する
        if (notesLeftPos <= 50f && notesLeftPos >= -30f)
        {
            Debug.Log("Excellent!!");
            rankJudge = RANK.Excellent;
        }
        if (notesLeftPos < -30f && notesLeftPos >= -60f)
        {
            Debug.Log("Good!!");
            rankJudge = RANK.Good;
        }
        if (notesLeftPos < -60f && notesLeftPos >= -150f)
        {
            Debug.Log("Bad!!");
            rankJudge = RANK.Bad;
        }

        MainGame_SE mainGame_SE = seObj.GetComponent <MainGame_SE>();

        mainGame_SE.StepSound();//足音

        BeatUi.notesLefts.RemoveAt(0);
        Destroy(obj);
    }
Beispiel #2
0
 void SE(int count)
 {
     //インデックス外になる
     if (count < actionTypeList.Count)
     {
         if (actionTypeList[count] == PlActionControl.ACTIONTYPE.Attack)
         {
             MainGame_SE mainGame_SE = seObj.GetComponent <MainGame_SE>();
             mainGame_SE.SwordSound();// 効果音_剣
         }
     }
 }