Beispiel #1
0
        public override void UpdateObject(MainGameEnginePanel _mainGameEnginePanel)
        {
            if (gameManager.keysDown.Contains(Keys.W))
            {
                this.objectVelocity = new PointF(this.objectVelocity.X, -playerSpeed);
            }
            else if (gameManager.keysDown.Contains(Keys.S))
            {
                this.objectVelocity = new PointF(this.objectVelocity.X, playerSpeed);
            }
            else
            {
                this.objectVelocity = new PointF(this.objectVelocity.X, 0);
            }

            if (gameManager.keysDown.Contains(Keys.D))
            {
                this.objectVelocity = new PointF(playerSpeed, this.objectVelocity.Y);
            }
            else if (gameManager.keysDown.Contains(Keys.A))
            {
                this.objectVelocity = new PointF(-playerSpeed, this.objectVelocity.Y);
            }
            else
            {
                this.objectVelocity = new PointF(0, this.objectVelocity.Y);
            }

            if (gameManager.keysDown.Contains(Keys.Space))
            {
                if (gameManager.gameTime - lastShootTime > shootDelay)
                {
                    Console.Out.WriteLine(gameManager.mouseLocation + " " + this.gameObjectLocation);

                    PointF locationDifference = PointHelper.Subtract(gameManager.mouseLocation, this.gameObjectLocation);
                    PointF projectileVelocity = new PointF(0, 0);
                    if (locationDifference.X > locationDifference.Y)
                    {
                        float yVelocity = locationDifference.Y * 100 / locationDifference.X;
                        projectileVelocity = new PointF(projectileMaxVelocity, yVelocity * projectileMaxVelocity / 100);
                    }
                    else //Y bigger
                    {
                        float xVelocity = locationDifference.X * 100 / locationDifference.Y;
                        projectileVelocity = new PointF(xVelocity * projectileMaxVelocity / 100, projectileMaxVelocity);
                    }

                    Console.Out.WriteLine(projectileVelocity);

                    Projectile newProjectile = new Projectile(gameManager, this.gameObjectLocation, projectileVelocity);
                    gameManager.AddGameObjectToScene(newProjectile, 0);

                    lastShootTime = gameManager.gameTime;
                }
            }

            base.UpdateObject(_mainGameEnginePanel);
        }
Beispiel #2
0
        private void Form1_Load(object sender, EventArgs e)
        {
            mainGameEnginePanel = new MainGameEnginePanel(this, gamePanelSize, new Point(0, 0));
            gameManager         = new GameManager(this, mainGameEnginePanel);

            WallGameObject wall1 = new WallGameObject(gameManager, new Point(0, 0));

            List <WallGameObject> walls = CreateStartupWalls();

            GameScene gameScene1 = new GameScene(walls.ToList <GameObject>());

            gameManager.AddScene(gameScene1);

            player = new Player(gameManager, new Point(100, 100));
            gameManager.AddGameObjectToScene(player, 0);

            UiManager gameUi1 = new UiManager();

            gameManager.AddUi(gameUi1);

            gameManager.Tick += GameManager_Tick;

            ConnectionStateLabel.Text = "Not connected";
        }
Beispiel #3
0
        private void Form1_Load(object sender, EventArgs e)
        {
            mainGamePanel = new MainGameEnginePanel(this, new Size(200, 400), new Point(0, 0));
            gameManager   = new GameManager(this, mainGamePanel);

            playerShip = new PlayerShip(gameManager, new Point(100, 350));

            GameScene gameScene = new GameScene(new List <GameObject>()
            {
                playerShip
            });

            gameManager.AddScene(gameScene);

            gameManager.Tick += GameManager_Tick;

            scoreBox              = new Box2dGameObject(gameManager, new Point(0, 400), new Size(200, 1));
            scoreBox.colliding    = true;
            scoreBox.OnCollision += ScoreBox_OnCollision;
            gameManager.AddGameObjectToScene(scoreBox, 0);

            Box2dGameObject topBlock = new Box2dGameObject(gameManager, new Point(0, -1), new Size(200, 1));

            topBlock.colliding = true;
            topBlock.objectTag = "wall";
            gameManager.AddGameObjectToScene(topBlock, 0);

            Box2dGameObject bottomBlock = new Box2dGameObject(gameManager, new Point(0, 401), new Size(200, 1));

            bottomBlock.colliding = true;
            gameManager.AddGameObjectToScene(bottomBlock, 0);

            Box2dGameObject rightBlock = new Box2dGameObject(gameManager, new Point(201, 0), new Size(1, 400));

            rightBlock.colliding = true;
            gameManager.AddGameObjectToScene(rightBlock, 0);

            Box2dGameObject leftBlock = new Box2dGameObject(gameManager, new Point(-1, 0), new Size(1, 400));

            leftBlock.colliding = true;
            gameManager.AddGameObjectToScene(leftBlock, 0);

            UiManager gameUi = new UiManager();

            gameManager.AddUi(gameUi);

            playerLifeText = new TextGameObject(gameManager, new Point(0, 0));
            gameManager.AddWidgetToUi(playerLifeText, 0);
            playerLifeText.text = playerLife.ToString();

            //GAME OVER SCENE AND UI
            GameScene gameOverScene = new GameScene();

            gameManager.AddScene(gameOverScene);

            UiManager gameOverUi = new UiManager();

            gameManager.AddUi(gameOverUi);

            TextGameObject gameOverText = new TextGameObject(gameManager, new Point(100, 200));

            gameOverText.text = "Game over";
            gameManager.AddWidgetToUi(gameOverText, 1);
        }
Beispiel #4
0
        private void Form1_Load(object sender, EventArgs e)
        {
            MainGameEnginePanel mainGameEnginePanel = new MainGameEnginePanel(this, new Size(400, 200), new Point(0, 0));

            gameManager = new GameManager(this, mainGameEnginePanel);

            Box2dGameObject leftTrigger = new Box2dGameObject(gameManager, new Point(-1, 0), new Size(1, 200));

            leftTrigger.objectTag = "leftTrigger";
            leftTrigger.colliding = true;
            Box2dGameObject rightTrigger = new Box2dGameObject(gameManager, new Point(400, 0), new Size(1, 200));

            rightTrigger.objectTag = "rightTrigger";
            rightTrigger.colliding = true;

            Box2dGameObject topSide = new Box2dGameObject(gameManager, new Point(0, -1), new Size(400, 1));

            topSide.objectTag = "side";
            topSide.colliding = true;
            Box2dGameObject bottomSide = new Box2dGameObject(gameManager, new Point(0, 200), new Size(400, 1));

            bottomSide.objectTag = "side";
            bottomSide.colliding = true;

            leftHandle            = new Box2dGameObject(gameManager, new Point(25, 100), new Size(10, 50));
            leftHandle.boxColor   = Color.Green;
            leftHandle.colliding  = true;
            leftHandle.objectTag  = "handle";
            rightHandle           = new Box2dGameObject(gameManager, new Point(375, 100), new Size(10, 50));
            rightHandle.boxColor  = Color.Green;
            rightHandle.colliding = true;
            rightHandle.objectTag = "handle";

            ballObject          = new Box2dGameObject(gameManager, new Point(200, 100), new Size(10, 10));
            ballObject.boxColor = Color.Black;
            Random r = new Random();

            ballVelocities = new List <Point>()
            {
                new Point(ballSpeed, ballSpeed), new Point(-ballSpeed, -ballSpeed), new Point(-ballSpeed, ballSpeed), new Point(ballSpeed, -ballSpeed)
            };
            ballObject.objectVelocity = ballVelocities[r.Next(0, ballVelocities.Count())];
            ballObject.objectTag      = "ball";
            ballObject.colliding      = true;
            ballObject.OnCollision   += BallCollision;

            rightScoreText      = new TextGameObject(gameManager, new Point(350, 0));
            rightScoreText.text = rightScore.ToString();
            leftScoreText       = new TextGameObject(gameManager, new Point(20, 0));
            leftScoreText.text  = leftScore.ToString();

            gameTimeText      = new TextGameObject(gameManager, new Point(200, 0));
            gameTimeText.text = "0";

            List <GameObject> scene1GameObjects = new List <GameObject>()
            {
                leftHandle, rightHandle, ballObject, topSide, bottomSide, leftTrigger, rightTrigger
            };
            GameScene gameScene = new GameScene(scene1GameObjects);

            gameManager.AddScene(gameScene);

            UiManager gameUi = new UiManager();

            gameUi.AddWidget(gameTimeText);
            gameManager.AddUi(gameUi);

            victoryText = new TextGameObject(gameManager, new Point(200, 100));
            GameScene victoryScene = new GameScene();

            gameManager.AddScene(victoryScene);

            UiManager victoryUi = new UiManager();

            victoryUi.AddWidget(victoryText);
            gameManager.AddUi(victoryUi);

            VictoryScoreAmountTextBox.Text = victoryScoreAmount.ToString();
            BallSpeedTextBox.Text          = ballSpeed.ToString();

            gameManager.Tick += GameManager_Tick;
        }