//ставит блок в ячейку
 public void PlaceBlock()
 {
     if (_placeAbleBlock != null)
     {
         _placeAbleBlock.SetBusy(this);
         CanMove = false;
         _blockCollider.enabled = false;
         PlaceOtherBlocks();
         BlockTransform.position = _placeAbleBlock.transform.position;
         Invoke("CheckForSpawning", 0.1f);            //костыльчик
     }
     else
     {
         _gameController.RestartGame();
     }
 }