Beispiel #1
0
        private void OnNewGameState(GameState gs)
        {
            player = gs.Provider.SteamID;
            rounds = gs.Map.Round;
            if (rounds >= 0)
            {
                playing = true;
            }
            else
            {
                playing = false;
            }
            if (gs.Player.SteamID == player && playing && gs.Player.Activity == CSGSI.Nodes.PlayerActivity.Playing)
            {
                int kills   = gs.Player.State.RoundKills;
                int killsHS = gs.Player.State.RoundKillHS;

                int assists = gs.Player.MatchStats.Assists;
                int deaths  = gs.Player.MatchStats.Deaths;

                int flash = gs.Player.State.Flashed;
                int smoke = gs.Player.State.Smoked;
                int burn  = gs.Player.State.Burning;

                int money = gs.Player.State.Money;

                int mvps = gs.Player.MatchStats.MVPs;

                if (flash == 0)
                {
                    flashed = false;
                }
                if (smoke == 0)
                {
                    smoked = false;
                }
                if (burn == 0)
                {
                    burning = false;
                }

                if (kills == 0)
                {
                    lastKills = 0;
                }
                if (killsHS == 0)
                {
                    lastKillsHS = 0;
                }
                if (mvps == 0)
                {
                    lastMVPs = 0;
                }
                if (assists == 0)
                {
                    lastAssists = 0;
                }
                if (deaths == 0)
                {
                    lastDeaths = 0;
                }

                if (gs.Player.Weapons.ActiveWeapon.State != CSGSI.Nodes.WeaponState.Reloading)
                {
                    reloading = false;
                }

                if (money < CS_MM_MAXMONEY && gs.Map.Mode != MapMode.ScrimComp2v2)
                {
                    maxMoney = false;
                }
                if (money < CS_WM_MAXMONEY && gs.Map.Mode == MapMode.ScrimComp2v2)
                {
                    maxMoney = false;
                }

                if (gs.Player.Weapons.ActiveWeapon.Type != WeaponType.Knife)
                {
                    knife = false;
                }


                //TASER

                if (gs.Player.Weapons.ContainsWeapon("weapon_taser"))
                {
                    BindExecuter.ExecuteBind(slot3, mainForm.Taser());
                    if (gs.Player.Weapons.ActiveWeapon.Name == "weapon_taser")
                    {
                        BindExecuter.ExecuteBind(taserKey, mainForm.Taser());
                        BindExecuter.ExecuteBind(slot2, mainForm.Taser());
                        BindExecuter.ExecuteBind(slot1, mainForm.Taser());
                    }
                }

                //ACE ALL HS

                if (killsHS != lastKillsHS && killsHS == CS_MM_TEAMSIZE && gs.Map.Mode != MapMode.ScrimComp2v2)
                {
                    BindExecuter.ExecuteBind(spAceKey, mainForm.SpecialAce());
                }

                if (killsHS != lastKillsHS && killsHS == CS_WM_TEAMSIZE && gs.Map.Mode == MapMode.ScrimComp2v2)
                {
                    BindExecuter.ExecuteBind(spAceKey, mainForm.SpecialAce());
                }

                //ACE

                if (kills != lastKills && kills == CS_MM_TEAMSIZE && gs.Map.Mode != MapMode.ScrimComp2v2)
                {
                    BindExecuter.ExecuteBind(aceKey, mainForm.Ace());
                }

                if (kills != lastKills && kills == CS_WM_TEAMSIZE && gs.Map.Mode == MapMode.ScrimComp2v2)
                {
                    BindExecuter.ExecuteBind(aceKey, mainForm.Ace());
                }


                //KNIFE KILL
                if (kills != lastKills && kills > 0 && gs.Player.Weapons.ActiveWeapon.Type == WeaponType.Knife)
                {
                    if (kills > lastKills)
                    {
                        BindExecuter.ExecuteBind(spKillKey, mainForm.SpecialKill());
                    }
                    lastKills = kills;
                }

                //MVP
                if (mvps != lastMVPs && mvps > 0)
                {
                    if (mvps > lastMVPs)
                    {
                        BindExecuter.ExecuteBind(mvpKey, mainForm.MVP());
                    }
                    lastMVPs = mvps;
                }

                //HS KILL
                if (killsHS != lastKillsHS && killsHS > 0)
                {
                    if (killsHS > lastKillsHS)
                    {
                        BindExecuter.ExecuteBind(killHSKey, mainForm.KillHS());
                    }
                    lastKillsHS = killsHS;
                }

                //KILL
                if (kills != lastKills && kills > 0)
                {
                    if (kills > lastKills)
                    {
                        BindExecuter.ExecuteBind(killKey, mainForm.Kill());
                    }
                    lastKills = kills;
                }

                //ASSISTS
                if (assists != lastAssists && assists > 0)
                {
                    if (assists > lastAssists)
                    {
                        BindExecuter.ExecuteBind(assistKey, mainForm.Assist());
                    }
                    lastAssists = assists;
                }

                //DEATH
                if (deaths != lastDeaths && deaths > 0)
                {
                    if (deaths > lastDeaths)
                    {
                        BindExecuter.ExecuteBind(deathKey, mainForm.Death());
                    }
                    lastDeaths = deaths;
                }

                //16K MONEY
                if (money == CS_MM_MAXMONEY && gs.Map.Mode != MapMode.ScrimComp2v2 && !maxMoney)
                {
                    BindExecuter.ExecuteBind(moneyKey, mainForm.Money());
                    maxMoney = true;
                }

                //8K MONEY
                if (money == CS_MM_MAXMONEY && gs.Map.Mode == MapMode.ScrimComp2v2 && !maxMoney)
                {
                    BindExecuter.ExecuteBind(moneyKey, mainForm.Money());
                    maxMoney = true;
                }

                //FLASH
                if (flash > 0 && !flashed)
                {
                    BindExecuter.ExecuteBind(flashKey, mainForm.Flash());
                    flashed = true;
                }

                //BURN
                if (burn > 0 && !burning)
                {
                    BindExecuter.ExecuteBind(burnKey, mainForm.Burn());
                    burning = true;
                }

                //SMOKE
                if (smoke > 0 && !smoked)
                {
                    BindExecuter.ExecuteBind(smokeKey, mainForm.Smoke());
                    smoked = true;
                }

                //RELOAD
                if (gs.Player.Weapons.ActiveWeapon.State == CSGSI.Nodes.WeaponState.Reloading && !reloading)
                {
                    BindExecuter.ExecuteBind(reloadKey, mainForm.Reload());
                    reloading = true;
                }

                //KNIFE
                if (gs.Player.Weapons.ActiveWeapon.Type == WeaponType.Knife && !knife)
                {
                    BindExecuter.ExecuteBind(knifeKey, mainForm.Knife());
                    knife = true;
                }
            }
        }