Beispiel #1
0
        private void CreateGameplayMenu()
        {
            var prefab = ResourceLoader.LoadGameplayMenu();

            if (prefab == null)
            {
                Log.Error(MessageGroup.Gameplay, "Can't get gameplaymenu object");
                return;
            }
            GameObject go;

            if (MainCanvasBehaviour.TryGetRegisteredPanel(UIType.GameplayMenu, out go))
            {
                return;
            }

            go      = MainCanvasBehaviour.RegisterPanel(UIType.GameplayMenu, prefab);
            go.name = "Gameplay Menu (DONT DESTROY)";
        }
        private void SetupGameplayGui()
        {
            var prefab = ResourceLoader.LoadGameplayGUI();

            if (prefab == null)
            {
                Log.Error(MessageGroup.Gameplay, "Can't get gameplay gui object");
                return;
            }

            if (_gameplayGui != null)
            {
                return;
            }

            if (MainCanvasBehaviour.TryGetRegisteredPanel(UIType.GameplayConsole, out _gameplayGui))
            {
                return;
            }

            var go = MainCanvasBehaviour.RegisterPanel(UIType.GameplayConsole, prefab);

            go.name = "Gameplay Console";
        }