Beispiel #1
0
    // helper function for incrementDay
    private void initMail(int storyID)
    {
        // update daysBeforeDeliver
        daysBeforeDeliver[storyID] = -1;

        // update latestMailWaiting
        latestMailWaiting[storyID]++;

        // actually init the mail
        string currMailID = getMailIDString(storyID, latestMailWaiting[storyID]);
        Mail   currMail   = mailDb.getMailByID(currMailID);

        Debug.Log(currMail.getFromHouseID());
        House currHouse = houseDb.getHouseByID(currMail.getFromHouseID());

        currHouse.addMail(currMailID);
    }
Beispiel #2
0
    // returns house response
    // TODO: add interesting responses per house
    bool deliverMail(string mailID, string houseID)
    {
        // check for valid mailID and houseID
        if (!mailDb.isValidMail(mailID) || !mailBeingHeld.Contains(mailID))
        {
            throw new System.Exception("Dashboard: deliverMail() - invalid mailID");
        }
        Mail mail = mailDb.getMailByID(mailID);

        if (!houseDb.isValidHouse(houseID))
        {
            throw new System.Exception("Dashboard: deliverMail() - invalid houseID");
        }

        // check mail belongs to this house
        if (mail.getToHouseID() != houseID)
        {
            if (DASHBOARD_DEBUG)
            {
                Debug.Log("Dashboard: mail with ID " + mailID + " does not belong to house " + houseID);
            }
            return(false);

            // real code here
        }
        else
        {
            mail.setDelivered();
            mailBeingHeld.Remove(mailID);
            deliveryCount++;
            timeKeeper.logMailDelivered(mailID);

            if (DASHBOARD_DEBUG)
            {
                Debug.Log("Dashboard: delivered mail with ID " + mailID + " to house " + houseID);
            }

            if (mailHeldChanged != null)
            {
                mailHeldChanged(mailBeingHeld);
            }
            return(true);
        }
    }
Beispiel #3
0
    void makeMail(string mailId)
    {
        GameObject mailObject;

        if (mailPool.TryGetNextObject(Vector3.zero, Quaternion.identity, out mailObject))
        {
            MailController mailController = mailObject.GetComponent <MailController>();
            mailController.Init(mailDb.getMailByID(mailId));
            usedMails.Add(mailController);
        }
    }