// Update is called once per frame
 void Update()
 {
     magneticField = FindObjectOfType <MagneticCont>();
     if (targetPlayer.gameObject.GetComponent <Transform>().GetChild(13).gameObject.activeSelf)
     {
         distanceY = transform.position.y - magneticField.gameObject.transform.position.y;
         if (distanceY >= 0)
         {
             isUp = true;
         }
         else if (distanceY < 0)
         {
             isUp = false;
         }
     }
 }
 private void Awake()
 {
     targetPlayer  = FindObjectOfType <characterController>();
     magneticField = FindObjectOfType <MagneticCont>();
 }