public override void OnDeath(int skillID) { foreach (var tempID in skillActionList) { if (skillID == tempID) { if (magmaGear != null) { magmaGear.SetFire(); } base.OnDeath(skillID); break; } } }
public override void OnDeath(int skillID) { foreach (var tempID in skillActionList) { if (skillID == tempID) { if (magmaGear != null) { magmaGear.SetFire(); } base.OnDeath(skillID); break; } } }