Beispiel #1
0
    private void HandleMachineTatata()
    {
        if (movingToPosition == null)
        {
            if (currMovements < maxMachineguns)
            {
                currMovements++;
                movingToPosition = new Vector3(
                    neutralPosition.x + Random.Range(-Camera.main.pixelWidth / 10, Camera.main.pixelWidth / 10),
                    neutralPosition.y + Random.Range(-Camera.main.pixelHeight / 3, Camera.main.pixelHeight / 3),
                    0);
            }
            else
            {
                currMovements    = 0;
                movingToPosition = null;
                ChangeStateTo(States.EnteringTheMothafuckaScreen);
            }
        }

        if (movingToPosition != null && MoveTowards(movingToPosition.Value, false))
        {
            movingToPosition = null;
        }

        if (Time.time - machinegunFreq > lastMachinegunShot)
        {
            machinegunLeft.FromCurrentShootingState(false, false, true, left.gameObject, 666, machinegunLevel, 0f);
            machinegunRight.FromCurrentShootingState(false, false, true, right.gameObject, 666, machinegunLevel, 0f);
            lastMachinegunShot = Time.time;
        }
    }
Beispiel #2
0
    private void FixedUpdate()
    {
        if (Time.time - lastShotAt > shootingFrequency)
        {
            lastShotAt = Time.time;
            shooter.FromCurrentShootingState(true, false, true, gameObject, 666, machinegunLevel, 0f);
        }

        // Move forwards
        transform.Translate(0, speed * Time.fixedDeltaTime, 0, Space.Self);

        // Trying to chase the player
        var angle = Vector2.SignedAngle(transform.up, playerTrans.position - transform.position);

        if (Mathf.Abs(angle) > 5)
        {
            if (angle > 0)
            {
                transform.Translate(-(speed / verticalSpeedDivider) * Time.fixedDeltaTime, 0, 0, Space.Self);
            }
            else
            {
                transform.Translate((speed / verticalSpeedDivider) * Time.fixedDeltaTime, 0, 0, Space.Self);
            }
        }
    }