Beispiel #1
0
    public void OnFire()
    {
        if (MachineAvailable)
        {
            if (LocalmachinegunFireState == MachineGunFireState.OnFiring)
            {
                return;
            }
        }
        else
        {
            return;
        }

        if (netType == InstanceNetType.GameNetworkClient && MachineAvailable)
        {
            LocalmachinegunFireState = MachineGunFireState.OnFiring;
        }

        if ((netType == InstanceNetType.GameNetworkBotOffline || netType == InstanceNetType.GameNetWorkOffline) && MachineAvailable)
        {
            ChangeFireActions(MachineGunFireState.OnFiring);
            LocalmachinegunFireState = MachineGunFireState.OnFiring;
        }
                #if ServerSide
        if (netType == InstanceNetType.GameNetWorkBotMaster && MachineAvailable)
        {
            OnFireStateChanged(MachineGunFireState.OnFiring);
        }
                #endif
    }
Beispiel #2
0
 void ChangeFireActions(MachineGunFireState machinegunFireState)
 {
     if (machinegunFireState == MachineGunFireState.Idle)
     {
         CancelInvoke("FireMethod");
     }
     else
     {
         InvokeRepeating("FireMethod", 0, 0.2f);
     }
 }
Beispiel #3
0
 public void OnIdle()
 {
     if (netType == InstanceNetType.GameNetworkClient)
     {
         LocalmachinegunFireState = MachineGunFireState.Idle;
     }
     if ((netType == InstanceNetType.GameNetworkBotOffline || netType == InstanceNetType.GameNetWorkOffline))
     {
         ChangeFireActions(MachineGunFireState.Idle);
         LocalmachinegunFireState = MachineGunFireState.Idle;
     }
             #if ServerSide
     if (netType == InstanceNetType.GameNetWorkBotMaster)
     {
         OnFireStateChanged(MachineGunFireState.Idle);
     }
             #endif
 }