public void Simulate()
 {
     if (MWBEditor.EnableMWBEditorMode(this))
     {
         CleanUp();
         StartCoroutine(Run());
     }
 }
 static void onPlayModeStateChanged(PlayModeStateChange state)
 {
     switch (state)
     {
     case PlayModeStateChange.ExitingPlayMode:
         EditorPrefs.SetBool(c_MenuAnimationName, false);
         Menu.SetChecked(c_MenuAnimationName, false);
         MWBEditor.DisableMWBEditorMode();
         break;
     }
 }