protected override IEnumerator Logic() { // Start cauldron MRCauldron.current.GetStarted(); time = Span.FromSeconds(roundDuration); while (time.TotalSeconds > 0f) { float value = (float)time.TotalSeconds / roundDuration; value = Mathf.Pow(value, 0.7f); // Hacer la islita pequeña float scale = Mathf.Lerp(0.43f, 1f, value); isle.localScale = new Vector3(scale, 1f, scale); // Make boats rotate float boatSpeed = Mathf.Lerp(this.boatSpeed.x, this.boatSpeed.y, 1 - value); drivers.Rotate(Vector3.up, -boatSpeed * Time.deltaTime); drivers.localScale = isle.localScale; yield return(null); time -= Span.FromSeconds(Time.deltaTime); timer.text = string.Format("{0:0}:{1:00}", time.Minutes, time.Seconds); } // Declare winner int winner = MRCauldron.GetWinner(); DeclareWinner(winner); }
protected override void Awake() { base.Awake(); current = this; scores = new int[2]; }