Beispiel #1
0
    public void PropagateForce(ref MPParticleForce force)
    {
        Vector3 pos = force.position_average;
        Vector3 f = force.force * MPWorld.GetCurrent().m_particle_mass;

        if (m_rigid3d != null)
        {
            m_rigid3d.AddForceAtPosition(f, pos);
        }
        if (m_rigid2d != null)
        {
            m_rigid2d.AddForceAtPosition(f, pos);
        }
    }
Beispiel #2
0
    public void PropagateForce(ref MPParticleForce force)
    {
        Vector3 pos = force.position_average;
        Vector3 f   = force.force * MPWorld.GetCurrent().m_particle_mass;

        if (m_rigid3d != null)
        {
            m_rigid3d.AddForceAtPosition(f, pos);
        }
        if (m_rigid2d != null)
        {
            m_rigid2d.AddForceAtPosition(f, pos);
        }
    }