Beispiel #1
0
 /// <summary>
 /// On init we grab our components
 /// </summary>
 protected override void Initialization()
 {
     _characterHandleWeapon = this.gameObject.GetComponentInParent <Character>()?.FindAbility <CharacterHandleWeapon>();
     _controller            = this.gameObject.GetComponentInParent <TopDownController>();
     _coneOfVision2D        = this.gameObject.GetComponent <MMConeOfVision2D>();
 }
Beispiel #2
0
 /// <summary>
 /// On Init we grab our MMConeOfVision
 /// </summary>
 public override void Initialization()
 {
     base.Initialization();
     _coneOfVision = this.gameObject.GetComponent <MMConeOfVision2D>();
 }