Beispiel #1
0
        internal static void Reset()
        {
            if (ROM.Instance == null)
            {
                return;
            }

            tracks = new Track[16];
            for (byte i = 0; i < 16; i++)
            {
                switch (ROM.Instance.Game.Engine.Type)
                {
                case EngineType.M4A: tracks[i] = new M4ATrack(i); break;

                case EngineType.MLSS: tracks[i] = new MLSSTrack(i); break;
                }
            }

            Song = null;
        }
Beispiel #2
0
        public void Reset()
        {
            if (ROM.Instance == null)
            {
                return;
            }

            byte amt = ROM.Instance.Game.Engine.TrackLimit;

            tracks = new Track[amt];
            for (byte i = 0; i < amt; i++)
            {
                switch (ROM.Instance.Game.Engine.Type)
                {
                case EngineType.M4A: tracks[i] = new M4ATrack(i); break;

                case EngineType.MLSS: tracks[i] = new MLSSTrack(i); break;
                }
            }

            Song = null;
        }