Beispiel #1
0
        protected void CreateBoundingBox(List <Vector3> vertexList, float multiplier = 1f)
        {
            vertices = new Vector3[vertexList.Count];

            for (int i = 0; i < vertexList.Count; i++)
            {
                vertices[i] = (Vector3)Vector3.Transform(vertexList[i] * multiplier, world);
            }

            boundingBox = BoundingBox.FromPoints(vertices);

            if (renderingDictionary.ContainsKey(DynaRingControl.RingModelAssetID))
            {
                if (renderingDictionary[DynaRingControl.RingModelAssetID] is AssetMINF MINF)
                {
                    if (MINF.HasRenderWareModelFile())
                    {
                        triangles = renderingDictionary[DynaRingControl.RingModelAssetID].GetRenderWareModelFile().triangleList.ToArray();
                    }
                    else
                    {
                        triangles = null;
                    }
                }
                else
                {
                    triangles = renderingDictionary[DynaRingControl.RingModelAssetID].GetRenderWareModelFile().triangleList.ToArray();
                }
            }
            else
            {
                triangles = null;
            }
        }
Beispiel #2
0
        protected override void CreateBoundingBox()
        {
            if (AssetPICK.pickEntries.ContainsKey(_pickEntryID) &&
                renderingDictionary.ContainsKey(AssetPICK.pickEntries[_pickEntryID]) &&
                renderingDictionary[AssetPICK.pickEntries[_pickEntryID]].HasRenderWareModelFile() &&
                renderingDictionary[AssetPICK.pickEntries[_pickEntryID]].GetRenderWareModelFile() != null)
            {
                List <Vector3> vertexList = renderingDictionary[AssetPICK.pickEntries[_pickEntryID]].GetRenderWareModelFile().vertexListG;

                vertices = new Vector3[vertexList.Count];
                for (int i = 0; i < vertexList.Count; i++)
                {
                    vertices[i] = (Vector3)Vector3.Transform(vertexList[i], world);
                }
                boundingBox = BoundingBox.FromPoints(vertices);

                if (renderingDictionary.ContainsKey(AssetPICK.pickEntries[_pickEntryID]))
                {
                    if (renderingDictionary[AssetPICK.pickEntries[_pickEntryID]] is AssetMINF MINF)
                    {
                        if (MINF.HasRenderWareModelFile())
                        {
                            triangles = renderingDictionary[AssetPICK.pickEntries[_pickEntryID]].GetRenderWareModelFile().triangleList.ToArray();
                        }
                        else
                        {
                            triangles = null;
                        }
                    }
                    else
                    {
                        triangles = renderingDictionary[AssetPICK.pickEntries[_pickEntryID]].GetRenderWareModelFile().triangleList.ToArray();
                    }
                }
                else
                {
                    triangles = null;
                }
            }
            else
            {
                vertices = new Vector3[SharpRenderer.cubeVertices.Count];
                for (int i = 0; i < SharpRenderer.cubeVertices.Count; i++)
                {
                    vertices[i] = (Vector3)Vector3.Transform(SharpRenderer.cubeVertices[i] * 0.5f, world);
                }
                boundingBox = BoundingBox.FromPoints(vertices);
            }
        }