Beispiel #1
0
        /// <summary>
        /// Gets a list of superceding package files from the DLC of the game. Only files in DLC mods are returned
        /// </summary>
        /// <param name="target">Target to get supercedances for</param>
        /// <returns>Dictionary mapping filename to list of DLCs that contain that file, in order of highest priority to lowest</returns>
        public static Dictionary <string, List <string> > GetFileSupercedances(GameTarget target, string[] additionalExtensionsToInclude = null)
        {
            //make dictionary from basegame files
            var fileListMapping = new CaseInsensitiveDictionary <List <string> >();
            var directories     = MELoadedFiles.GetEnabledDLCFolders(target.Game, target.TargetPath).OrderBy(dir => MELoadedFiles.GetMountPriority(dir, target.Game)).ToList();

            foreach (string directory in directories)
            {
                var dlc = Path.GetFileName(directory);
                if (MEDirectories.OfficialDLC(target.Game).Contains(dlc))
                {
                    continue;                                                       //skip
                }
                foreach (string filePath in MELoadedFiles.GetCookedFiles(target.Game, directory, false, additionalExtensions: additionalExtensionsToInclude))
                {
                    string fileName = Path.GetFileName(filePath);
                    if (fileName != null && fileName.RepresentsPackageFilePath() || (additionalExtensionsToInclude != null && additionalExtensionsToInclude.Contains(Path.GetExtension(fileName))))
                    {
                        if (fileListMapping.TryGetValue(fileName, out var supercedingList))
                        {
                            supercedingList.Insert(0, dlc);
                        }
                        else
                        {
                            fileListMapping[fileName] = new List <string>(new[] { dlc });
                        }
                    }
                }
            }

            return(fileListMapping);
        }
Beispiel #2
0
        private Dictionary <string, List <string> > getFileSupercedances()
        {
            Mod.MEGame game = target.Game;
            //make dictionary from basegame files
            var fileListMapping = new CaseInsensitiveDictionary <List <string> >();
            var directories     = MELoadedFiles.GetEnabledDLC(target).OrderBy(dir => MELoadedFiles.GetMountPriority(dir, target.Game));

            foreach (string directory in directories)
            {
                var dlc = Path.GetFileName(directory);
                if (MEDirectories.OfficialDLC(target.Game).Contains(dlc))
                {
                    continue;                                                       //skip
                }
                foreach (string filePath in MELoadedFiles.GetCookedFiles(target.Game, directory, false))
                {
                    string fileName = Path.GetFileName(filePath);
                    if (fileName != null && fileName.RepresentsPackageFilePath())
                    {
                        if (fileListMapping.TryGetValue(fileName, out var supercedingList))
                        {
                            supercedingList.Insert(0, dlc);
                        }
                        else
                        {
                            fileListMapping[fileName] = new List <string>(new[] { dlc });
                        }
                    }
                }
            }

            return(fileListMapping);
        }
Beispiel #3
0
 private bool InternalInitialize()
 {
     try
     {
         _symbols = StandardLibrary.GetSymbolTable();
         var files     = EntryImporter.GetPossibleAssociatedFiles(Pcc);
         var gameFiles = MELoadedFiles.GetFilesLoadedInGame(Pcc.Game);
         foreach (var fileName in Enumerable.Reverse(files))
         {
             if (gameFiles.TryGetValue(fileName, out string path) && File.Exists(path))
             {
                 using var pcc = MEPackageHandler.OpenMEPackage(path);
                 if (!StandardLibrary.ResolveAllClassesInPackage(pcc, ref _symbols))
                 {
                     return(false);
                 }
             }
         }
         return(StandardLibrary.ResolveAllClassesInPackage(Pcc, ref _symbols));
     }
     catch (Exception e)
     {
         return(false);
     }
 }
Beispiel #4
0
 private void ListBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
 {
     if (e.AddedItems.Count == 1 && e.AddedItems[0] is LoggerInfo info)
     {
         foreach ((string fileName, string filePath) in MELoadedFiles.GetFilesLoadedInGame(Game))
         {
             if (Path.GetFileNameWithoutExtension(fileName.ToLower()) == info.packageName)
             {
                 using (var package = MEPackageHandler.OpenMEPackage(filePath))
                 {
                     foreach (ExportEntry exp in package.Exports)
                     {
                         if (exp.ClassName == info.className && exp.ObjectName == info.objectName &&
                             exp.ParentName == info.sequenceName)
                         {
                             ExportFound(filePath, exp.UIndex);
                             return;
                         }
                     }
                 }
             }
         }
         MessageBox.Show("Could not find matching export!");
     }
 }
Beispiel #5
0
        public static void InstallDLC_MOD_Interop()
        {
            if (Directory.Exists(ModInstallPath))
            {
                FileSystemHelper.DeleteFilesAndFoldersRecursively(ModInstallPath);
            }
            Dictionary <string, string> fileMap = MELoadedFiles.GetFilesLoadedInGame(MEGame.ME3, true);

            string sourcePath = Path.Combine(App.ExecFolder, modName);

            FileSystem.CopyDirectory(sourcePath, ModInstallPath);
            PadCamPathFile();

            InteropHelper.InstallInteropASI();
            string consoleExtASIWritePath = Path.Combine(ME3Directory.ExecutableFolder, "asi", consoleExtASIName);

            if (File.Exists(consoleExtASIWritePath))
            {
                File.Delete(consoleExtASIWritePath);
            }
            File.Copy(Path.Combine(App.ExecFolder, consoleExtASIName), consoleExtASIWritePath);

            const string bioPGlobalFileName   = "BioP_Global.pcc";
            const string bioPGlobalNCFileName = "BioP_Global_NC.pcc";
            var          sourceFiles          = new List <(string filePath, string md5)>
            {
                AugmentAndInstall(bioPGlobalFileName),
                AugmentAndInstall(bioPGlobalNCFileName)
            };

            File.WriteAllText(InstallInfoPath, JsonConvert.SerializeObject(new InstallInfo
            {
                InstallTime = DateTime.Now,
                Version     = CURRENT_VERSION,
                SourceFiles = sourceFiles
            }));
            AutoTOCWPF.GenerateAllTOCs();

            (string, string) AugmentAndInstall(string fileName)
            {
                string existingFile = fileMap[fileName];

                using (IMEPackage pcc = MEPackageHandler.OpenMEPackage(existingFile))
                {
                    AugmentMapToLoadLiveEditor(pcc);
                    pcc.Save(Path.Combine(ModInstallPath, "CookedPCConsole", fileName));
                }
                return(existingFile, InteropHelper.CalculateMD5(existingFile));
            }
        }
Beispiel #6
0
            public static AFCInventory GetInventory(string inputPath, MEGame game, Action <string> currentScanningFileCallback = null, Action <string> debugOut = null)
            {
                AFCInventory inventory = new AFCInventory();

                inventory.LocalFolderAFCFiles.ReplaceAll(Directory.GetFiles(inputPath, "*.afc", SearchOption.AllDirectories));


                debugOut?.Invoke($"Beginning AFC references scan. Input path: {inputPath}, game {game}");
                inventory.BasegameAFCFiles.ReplaceAll(MELoadedFiles.GetCookedFiles(game, GameFilesystem.MEDirectories.GetBioGamePath(game), includeAFCs: true).Where(x => Path.GetExtension(x) == ".afc"));
                foreach (var oafc in inventory.BasegameAFCFiles)
                {
                    debugOut?.Invoke($@" >> Found Basegame AFC {oafc}");
                }
                inventory.OfficialDLCAFCFiles = MELoadedFiles.GetOfficialDLCFolders(game).SelectMany(x => Directory.GetFiles(x, "*.afc", SearchOption.AllDirectories)).ToList();
                foreach (var oafc in inventory.OfficialDLCAFCFiles)
                {
                    debugOut?.Invoke($@" >> Found AFC in DLC directory {oafc}");
                }

                // ME3: Inspect SFARs for AFCs
                if (game == MEGame.ME3 && Directory.Exists(ME3Directory.DLCPath))
                {
                    debugOut?.Invoke($@"DLC directory: {ME3Directory.DLCPath}");
                    foreach (var officialDLC in ME3Directory.OfficialDLC)
                    {
                        var sfarPath = Path.Combine(ME3Directory.DLCPath, officialDLC, "CookedPCConsole", "Default.sfar");
                        if (File.Exists(sfarPath))
                        {
                            currentScanningFileCallback?.Invoke(ME3Directory.OfficialDLCNames[officialDLC]);
                            debugOut?.Invoke($@"{ME3Directory.OfficialDLCNames[officialDLC]} is installed ({officialDLC})");

                            DLCPackage dlc = new DLCPackage(sfarPath);
                            inventory.SFARAFCsMap[officialDLC] = dlc.Files.Where(x => x.FileName.EndsWith(".afc")).Select(x => x.FileName).ToList();
                            foreach (var oafc in inventory.SFARAFCsMap[officialDLC])
                            {
                                debugOut?.Invoke($@" >> Found SFAR AFC {oafc}");
                            }

                            inventory.OfficialDLCAFCFiles.AddRange(inventory.SFARAFCsMap[officialDLC]);
                        }
                    }
                }
                return(inventory);
            }
Beispiel #7
0
        public static Dictionary <string, int> GetMountPriorities(GameTarget selectedTarget)
        {
            //make dictionary from basegame files
            var dlcmods      = VanillaDatabaseService.GetInstalledDLCMods(selectedTarget);
            var mountMapping = new Dictionary <string, int>();

            foreach (var dlc in dlcmods)
            {
                var mountpath = Path.Combine(M3Directories.GetDLCPath(selectedTarget), dlc);
                try
                {
                    mountMapping[dlc] = MELoadedFiles.GetMountPriority(mountpath, selectedTarget.Game);
                }
                catch (Exception e)
                {
                    Log.Error($@"Exception getting mount priority from file: {mountpath}: {e.Message}");
                }
            }

            return(mountMapping);
        }
Beispiel #8
0
        public bool ApplyMergeMod(Mod associatedMod, GameTarget target, ref int numTotalDone, int numTotalMerges, Action <int, int, string, string> mergeProgressDelegate = null)
        {
            Log.Information($@"Applying {MergeModFilename}");
            var loadedFiles = MELoadedFiles.GetFilesLoadedInGame(target.Game, true, gameRootOverride: target.TargetPath);

            if (target.Game == MEGame.LE2)
            {
                // SPECIAL CASE: LE2 EntryMenu is loaded before DLC version so first load of the file
                // will be basegame one. The majority of time this is likely the desirable
                // file so we only target this one instead.
                loadedFiles[@"EntryMenu.pcc"] = Path.Combine(M3Directories.GetCookedPath(target), @"EntryMenu.pcc");
            }

            int numDone = 0;

            foreach (var mf in FilesToMergeInto)
            {
                mf.ApplyChanges(target, loadedFiles, associatedMod, ref numTotalDone, numTotalMerges, mergeProgressDelegate);
                numDone++;
            }

            return(true);
        }
Beispiel #9
0
        private static void LoadMusicList()
        {
            var    loadedFiles  = MELoadedFiles.GetFilesLoadedInGame(MERFileSystem.Game, true, includeAFCs: true);
            string fileContents = MERUtilities.GetEmbeddedStaticFilesTextFile("musiclistme2.json");
            var    musicList    = JsonConvert.DeserializeObject <List <MusicStreamInfo> >(fileContents);

            AvailableMusicPool = new();
            foreach (var mus in musicList)
            {
                // Check it has AFC available
                if (loadedFiles.TryGetValue(mus.Filename + ".afc", out _))
                {
                    AvailableMusicPool.Add(mus);
                }
                else
                {
                    Debug.WriteLine($"Music not available, not adding to pool: {mus.Filename}");
                }
            }

            AvailableMusicPool.Shuffle();
            StaticMusicPool = AvailableMusicPool.ToList();
        }
Beispiel #10
0
        public string GetPathToAFC()
        {
            //Check if pcc-stored
            if (IsPCCStored)
            {
                return(null); //it's pcc stored. we will return null for this case since we already coded for "".
            }

            //Look in currect directory first


            string path = Path.Combine(Path.GetDirectoryName(Export.FileRef.FilePath), Filename + ".afc");

            if (File.Exists(path))
            {
                return(path); //in current directory of this pcc file
            }

            var gameFiles = MELoadedFiles.GetFilesLoadedInGame(Export.FileRef.Game, includeAFCs: true);

            gameFiles.TryGetValue(Filename + ".afc", out string afcPath);
            return(afcPath ?? "");
        }
        //call this method to regenerate ME1ObjectInfo.json
        //Takes a long time (10 to 20 minutes maybe?). Application will be completely unresponsive during that time.
        public static void generateInfo()
        {
            Classes         = new Dictionary <string, ClassInfo>();
            Structs         = new Dictionary <string, ClassInfo>();
            Enums           = new Dictionary <string, List <NameReference> >();
            SequenceObjects = new Dictionary <string, SequenceObjectInfo>();
            foreach (string file in MELoadedFiles.GetOfficialFiles(MEGame.ME1))
            {
                if (Path.GetExtension(file) == ".upk" || Path.GetExtension(file) == ".sfm" || Path.GetExtension(file) == ".u")
                {
                    Debug.WriteLine($"File: {file}");
                    using IMEPackage pcc = MEPackageHandler.OpenME1Package(file);
                    for (int j = 1; j <= pcc.ExportCount; j++)
                    {
                        ExportEntry exportEntry = pcc.GetUExport(j);
                        string      className   = exportEntry.ClassName;
                        if (className == "Enum")
                        {
                            generateEnumValues(exportEntry);
                        }
                        else if (className == "Class")
                        {
                            string objectName = exportEntry.ObjectName;
                            Debug.WriteLine($"Generating information for {objectName}");
                            if (!Classes.ContainsKey(objectName))
                            {
                                Classes.Add(objectName, generateClassInfo(exportEntry));
                            }
                        }
                        else if (className == "ScriptStruct")
                        {
                            string objectName = exportEntry.ObjectName;
                            if (!Structs.ContainsKey(exportEntry.ObjectName))
                            {
                                Structs.Add(objectName, generateClassInfo(exportEntry, isStruct: true));
                            }
                        }
                        else if (exportEntry.IsOrInheritsFrom("SequenceObject"))
                        {
                            if (!SequenceObjects.TryGetValue(className, out SequenceObjectInfo seqObjInfo))
                            {
                                seqObjInfo = new SequenceObjectInfo();
                                SequenceObjects.Add(className, seqObjInfo);
                            }

                            int objInstanceVersion = exportEntry.GetProperty <IntProperty>("ObjInstanceVersion");
                            if (objInstanceVersion > seqObjInfo.ObjInstanceVersion)
                            {
                                seqObjInfo.ObjInstanceVersion = objInstanceVersion;
                            }
                        }
                    }
                }
            }

            //CUSTOM ADDITIONS
            Classes["LightMapTexture2D"] = new ClassInfo
            {
                baseClass   = "Texture2D",
                exportIndex = 0,
                pccPath     = UnrealObjectInfo.Me3ExplorerCustomNativeAdditionsName
            };

            Classes["StaticMesh"] = new ClassInfo
            {
                baseClass   = "Object",
                exportIndex = 0,
                pccPath     = UnrealObjectInfo.Me3ExplorerCustomNativeAdditionsName,
                properties  =
                {
                    new KeyValuePair <string, PropertyInfo>("UseSimpleRigidBodyCollision",   new PropertyInfo(PropertyType.BoolProperty)),
                    new KeyValuePair <string, PropertyInfo>("UseSimpleLineCollision",        new PropertyInfo(PropertyType.BoolProperty)),
                    new KeyValuePair <string, PropertyInfo>("UseSimpleBoxCollision",         new PropertyInfo(PropertyType.BoolProperty)),
                    new KeyValuePair <string, PropertyInfo>("ForceDoubleSidedShadowVolumes", new PropertyInfo(PropertyType.BoolProperty)),
                    new KeyValuePair <string, PropertyInfo>("BodySetup",                     new PropertyInfo(PropertyType.ObjectProperty, "RB_BodySetup")),
                    new KeyValuePair <string, PropertyInfo>("LODDistanceRatio",              new PropertyInfo(PropertyType.FloatProperty)),
                    new KeyValuePair <string, PropertyInfo>("LightMapCoordinateIndex",       new PropertyInfo(PropertyType.IntProperty)),
                    new KeyValuePair <string, PropertyInfo>("LightMapResolution",            new PropertyInfo(PropertyType.IntProperty)),
                    new KeyValuePair <string, PropertyInfo>("SoundCue",                      new PropertyInfo(PropertyType.ObjectProperty, "SoundCue")),
                }
            };


            File.WriteAllText(jsonPath, JsonConvert.SerializeObject(new { SequenceObjects, Classes, Structs, Enums }, Formatting.Indented));
        }
Beispiel #12
0
        // Todo: ME3Exp 5.1: Get rid of this and use the import resolver. It must support a cache so we don't constnatly open packages
        internal static ExportEntry FindExternalAsset(ImportEntry entry, List <ExportEntry> alreadyLoadedPackageEntries, List <IMEPackage> openedPackages)
        {
            //Debug.WriteLine("Finding external asset " + entry.GetFullPath);
            if (entry.Game == MEGame.ME1)
            {
                var    sourcePackageInternalPath = entry.FullPath.Substring(entry.FullPath.IndexOf('.') + 1);
                string baseName = entry.FileRef.FollowLink(entry.idxLink).Split('.')[0].ToUpper() + ".upk"; //Get package filename
                var    preloadedPackageEntry = alreadyLoadedPackageEntries?.FirstOrDefault(x => Path.GetFileName(x.FileRef.FilePath).Equals(baseName, StringComparison.InvariantCultureIgnoreCase));
                if (preloadedPackageEntry == null && MELoadedFiles.GetFilesLoadedInGame(MEGame.ME1).TryGetValue(baseName, out string packagePath))
                {
                    var package = MEPackageHandler.OpenMEPackage(packagePath);
                    if (openedPackages != null && !openedPackages.Contains(package))
                    {
                        openedPackages.Add(package);
                    }

                    var foundExp = package.Exports.FirstOrDefault(exp => exp.FullPath == sourcePackageInternalPath && exp.ClassName == entry.ClassName);
                    if (foundExp != null)
                    {
                        return(foundExp);
                    }
                    if (openedPackages == null)
                    {
                        package.Dispose();
                    }
                }
                else
                {
                    Debug.WriteLine("ME1 External Asset lookup: Using existing preloaded export package");
                    var foundExp = preloadedPackageEntry.FileRef.Exports.FirstOrDefault(exp => exp.FullPath == sourcePackageInternalPath && exp.ClassName == entry.ClassName);
                    if (foundExp != null)
                    {
                        return(foundExp);
                    }
                }
            }
            else
            {
                // Next, split the filename by underscores
                string filenameWithoutExtension = Path.GetFileNameWithoutExtension(entry.FileRef.FilePath).ToLower();
                string containingDirectory      = Path.GetDirectoryName(entry.FileRef.FilePath);
                var    packagesToCheck          = new List <string>();
                var    gameFiles = MELoadedFiles.GetFilesLoadedInGame(entry.Game);

                if (filenameWithoutExtension.StartsWith("bioa_") || filenameWithoutExtension.StartsWith("biod_"))
                {
                    string[] parts = filenameWithoutExtension.Split('_');
                    if (parts.Length >= 2) //BioA_Nor_WowThatsAlot310.pcc
                    {
                        string bioad    = $"{parts[0]}_{parts[1]}.pcc";
                        string filename = Path.Combine(containingDirectory, bioad); //BioA_Nor.pcc
                        if (File.Exists(filename))
                        {
                            packagesToCheck.Add(filename);
                        }
                        else
                        {
                            if (gameFiles.TryGetValue(filename, out string inGamePath))
                            {
                                packagesToCheck.Add(inGamePath);
                            }
                        }

                        string biop = $"BioP_{parts[1]}.pcc";
                        filename = Path.Combine(containingDirectory, biop); //BioP_Nor.pcc
                        if (File.Exists(filename))
                        {
                            packagesToCheck.Add(filename);
                        }
                        else
                        {
                            if (gameFiles.TryGetValue(filename, out string inGamePath))
                            {
                                packagesToCheck.Add(inGamePath);
                            }
                        }
                    }
                }

                // Add globals
                packagesToCheck.Add(Path.Combine(MEDirectories.GetCookedPath(entry.Game), "SFXGame.pcc"));
                packagesToCheck.Add(Path.Combine(MEDirectories.GetCookedPath(entry.Game), "EntryMenu.pcc"));
                packagesToCheck.Add(Path.Combine(MEDirectories.GetCookedPath(entry.Game), entry.Game == MEGame.ME3 ? "Startup.pcc" : "Startup_INT.pcc"));
                packagesToCheck.Add(Path.Combine(MEDirectories.GetCookedPath(entry.Game), "Engine.pcc"));
                packagesToCheck.Add(Path.Combine(MEDirectories.GetCookedPath(entry.Game), "Engine.u")); //ME1

                foreach (string packagePath in packagesToCheck)
                {
                    if (File.Exists(packagePath))
                    {
                        var preloadedPackageEntry = alreadyLoadedPackageEntries?.FirstOrDefault(x => Path.GetFileName(x.FileRef.FilePath).Equals(packagePath, StringComparison.InvariantCultureIgnoreCase));
                        if (preloadedPackageEntry == null)
                        {
                            var sentry = searchPackageForEntry(packagePath, entry.FullPath, entry.ClassName, openedPackages);
                            if (sentry != null)
                            {
                                return(sentry);
                            }
                        }
                        else
                        {
                            Debug.WriteLine("ME2/3 External Asset lookup: Using existing preloaded export package");
                            var foundExp = preloadedPackageEntry.FileRef.Exports.FirstOrDefault(exp => exp.FullPath == entry.FullPath && exp.ClassName == entry.ClassName);
                            if (foundExp != null)
                            {
                                return(foundExp);
                            }
                        }
                    }
                }
            }

            Debug.WriteLine("Could not find external asset: " + entry.FullPath);
            return(null);
        }
        public static string Replace(this Texture2D t2d, Image image, PropertyCollection props, string fileSourcePath = null, string forcedTFCName = null)
        {
            string      errors       = "";
            var         textureCache = forcedTFCName ?? t2d.GetTopMip().TextureCacheName;
            string      fmt          = t2d.TextureFormat;
            PixelFormat pixelFormat  = Image.getPixelFormatType(fmt);

            t2d.RemoveEmptyMipsFromMipList();

            // Not sure what this does?
            // Remove all but one mip?
            //if (Export.Game == MEGame.ME1 && texture.mipMapsList.Count < 6)
            //{
            //    for (int i = texture.mipMapsList.Count - 1; i != 0; i--)
            //        texture.mipMapsList.RemoveAt(i);
            //}
            PixelFormat newPixelFormat = pixelFormat;

            //Changing Texture Type. Not sure what this is, exactly.
            //if (mod.markConvert)
            //    newPixelFormat = changeTextureType(pixelFormat, image.pixelFormat, ref package, ref texture);


            if (!image.checkDDSHaveAllMipmaps() || t2d.Mips.Count > 1 && image.mipMaps.Count() <= 1 || image.pixelFormat != newPixelFormat)
            //(!mod.markConvert && image.pixelFormat != pixelFormat))
            {
                bool dxt1HasAlpha  = false;
                byte dxt1Threshold = 128;
                if (pixelFormat == PixelFormat.DXT1 && props.GetProp <EnumProperty>("CompressionSettings") is EnumProperty compressionSettings && compressionSettings.Value.Name == "TC_OneBitAlpha")
                {
                    dxt1HasAlpha = true;
                    if (image.pixelFormat == PixelFormat.ARGB ||
                        image.pixelFormat == PixelFormat.DXT3 ||
                        image.pixelFormat == PixelFormat.DXT5)
                    {
                        errors += "Warning: Texture was converted from full alpha to binary alpha." + Environment.NewLine;
                    }
                }

                //Generate lower mips
                image.correctMips(newPixelFormat, dxt1HasAlpha, dxt1Threshold);
            }

            if (t2d.Mips.Count == 1)
            {
                var topMip = image.mipMaps[0];
                image.mipMaps.Clear();
                image.mipMaps.Add(topMip);
            }
            else
            {
                // remove lower mipmaps from source image which not exist in game data
                //Not sure what this does since we just generated most of these mips
                for (int t = 0; t < image.mipMaps.Count(); t++)
                {
                    if (image.mipMaps[t].origWidth <= t2d.Mips[0].width &&
                        image.mipMaps[t].origHeight <= t2d.Mips[0].height &&
                        t2d.Mips.Count > 1)
                    {
                        if (!t2d.Mips.Exists(m => m.width == image.mipMaps[t].origWidth && m.height == image.mipMaps[t].origHeight))
                        {
                            image.mipMaps.RemoveAt(t--);
                        }
                    }
                }

                // put empty mips if missing
                for (int t = 0; t < t2d.Mips.Count; t++)
                {
                    if (t2d.Mips[t].width <= image.mipMaps[0].origWidth &&
                        t2d.Mips[t].height <= image.mipMaps[0].origHeight)
                    {
                        if (!image.mipMaps.Exists(m => m.origWidth == t2d.Mips[t].width && m.origHeight == t2d.Mips[t].height))
                        {
                            MipMap mipmap = new MipMap(t2d.Mips[t].width, t2d.Mips[t].height, pixelFormat);
                            image.mipMaps.Add(mipmap);
                        }
                    }
                }
            }

            //if (!texture.properties.exists("LODGroup"))
            //    texture.properties.setByteValue("LODGroup", "TEXTUREGROUP_Character", "TextureGroup", 1025);
            List <byte[]> compressedMips = new List <byte[]>();

            for (int m = 0; m < image.mipMaps.Count(); m++)
            {
                if (t2d.Export.Game == MEGame.ME2)
                {
                    compressedMips.Add(TextureCompression.CompressTexture(image.mipMaps[m].data, StorageTypes.extLZO)); //LZO
                }
                else
                {
                    compressedMips.Add(TextureCompression.CompressTexture(image.mipMaps[m].data, StorageTypes.extZlib)); //ZLib
                }
            }

            List <Texture2DMipInfo> mipmaps = new List <Texture2DMipInfo>();

            for (int m = 0; m < image.mipMaps.Count(); m++)
            {
                Texture2DMipInfo mipmap = new Texture2DMipInfo();
                mipmap.Export           = t2d.Export;
                mipmap.width            = image.mipMaps[m].origWidth;
                mipmap.height           = image.mipMaps[m].origHeight;
                mipmap.TextureCacheName = textureCache;
                if (t2d.Mips.Exists(x => x.width == mipmap.width && x.height == mipmap.height))
                {
                    var oldMip = t2d.Mips.First(x => x.width == mipmap.width && x.height == mipmap.height);
                    mipmap.storageType = oldMip.storageType;
                }
                else
                {
                    mipmap.storageType = t2d.Mips[0].storageType;
                    if (t2d.Mips.Count() > 1)
                    {
                        //Will implement later. ME3Explorer won't support global relinking, that's MEM's job.
                        //if (Export.Game == MEGame.ME1 && matched.linkToMaster == -1)
                        //{
                        //    if (mipmap.storageType == StorageTypes.pccUnc)
                        //    {
                        //        mipmap.storageType = StorageTypes.pccLZO;
                        //    }
                        //}
                        //else if (Export.Game == MEGame.ME1 && matched.linkToMaster != -1)
                        //{
                        //    if (mipmap.storageType == StorageTypes.pccUnc ||
                        //        mipmap.storageType == StorageTypes.pccLZO ||
                        //        mipmap.storageType == StorageTypes.pccZlib)
                        //    {
                        //        mipmap.storageType = StorageTypes.extLZO;
                        //    }
                        //}
                        //else
                    }
                }

                //ME2,ME3: Force compression type (not implemented yet)
                if (t2d.Export.Game == MEGame.ME3)
                {
                    if (mipmap.storageType == StorageTypes.extLZO) //ME3 LZO -> ZLIB
                    {
                        mipmap.storageType = StorageTypes.extZlib;
                    }
                    if (mipmap.storageType == StorageTypes.pccLZO) //ME3 PCC LZO -> PCCZLIB
                    {
                        mipmap.storageType = StorageTypes.pccZlib;
                    }
                    if (mipmap.storageType == StorageTypes.extUnc) //ME3 Uncomp -> ZLib
                    {
                        mipmap.storageType = StorageTypes.extZlib;
                    }
                    //Leave here for future. WE might need this after dealing with double compression
                    //if (mipmap.storageType == StorageTypes.pccUnc && mipmap.width > 32) //ME3 Uncomp -> ZLib
                    //    mipmap.storageType = StorageTypes.pccZlib;
                    if (mipmap.storageType == StorageTypes.pccUnc && m < image.mipMaps.Count() - 6 && textureCache != null) //Moving texture to store externally.
                    {
                        mipmap.storageType = StorageTypes.extZlib;
                    }
                }
                else if (t2d.Export.Game == MEGame.ME2)
                {
                    if (mipmap.storageType == StorageTypes.extZlib) //ME2 ZLib -> LZO
                    {
                        mipmap.storageType = StorageTypes.extLZO;
                    }
                    if (mipmap.storageType == StorageTypes.pccZlib) //M2 ZLib -> LZO
                    {
                        mipmap.storageType = StorageTypes.pccLZO;
                    }
                    if (mipmap.storageType == StorageTypes.extUnc) //ME2 Uncomp -> LZO
                    {
                        mipmap.storageType = StorageTypes.extLZO;
                    }
                    //Leave here for future. We might neable this after dealing with double compression
                    //if (mipmap.storageType == StorageTypes.pccUnc && mipmap.width > 32) //ME2 Uncomp -> LZO
                    //    mipmap.storageType = StorageTypes.pccLZO;
                    if (mipmap.storageType == StorageTypes.pccUnc && m < image.mipMaps.Count() - 6 && textureCache != null) //Moving texture to store externally. make sure bottom 6 are pcc stored
                    {
                        mipmap.storageType = StorageTypes.extLZO;
                    }
                }


                //Investigate. this has something to do with archive storage types
                //if (mod.arcTexture != null)
                //{
                //    if (mod.arcTexture[m].storageType != mipmap.storageType)
                //    {
                //        mod.arcTexture = null;
                //    }
                //}

                mipmap.width  = image.mipMaps[m].width;
                mipmap.height = image.mipMaps[m].height;
                mipmaps.Add(mipmap);
                if (t2d.Mips.Count() == 1)
                {
                    break;
                }
            }

            #region MEM code comments. Should probably leave for reference

            //if (texture.properties.exists("TextureFileCacheName"))
            //{
            //    string archive = texture.properties.getProperty("TextureFileCacheName").valueName;
            //    if (mod.arcTfcDLC && mod.arcTfcName != archive)
            //        mod.arcTexture = null;

            //    if (mod.arcTexture == null)
            //    {
            //        archiveFile = Path.Combine(GameData.MainData, archive + ".tfc");
            //        if (matched.path.ToLowerInvariant().Contains("\\dlc"))
            //        {
            //            mod.arcTfcDLC = true;
            //            string DLCArchiveFile = Path.Combine(Path.GetDirectoryName(GameData.GamePath + matched.path), archive + ".tfc");
            //            if (File.Exists(DLCArchiveFile))
            //                archiveFile = DLCArchiveFile;
            //            else if (!File.Exists(archiveFile))
            //            {
            //                List<string> files = Directory.GetFiles(GameData.bioGamePath, archive + ".tfc",
            //                    SearchOption.AllDirectories).Where(item => item.EndsWith(".tfc", StringComparison.OrdinalIgnoreCase)).ToList();
            //                if (files.Count == 1)
            //                    archiveFile = files[0];
            //                else if (files.Count == 0)
            //                {
            //                    using (FileStream fs = new FileStream(DLCArchiveFile, FileMode.CreateNew, FileAccess.Write))
            //                    {
            //                        fs.WriteFromBuffer(texture.properties.getProperty("TFCFileGuid").valueStruct);
            //                    }
            //                    archiveFile = DLCArchiveFile;
            //                    newTfcFile = true;
            //                }
            //                else
            //                    throw new Exception("More instnces of TFC file: " + archive + ".tfc");
            //            }
            //        }
            //        else
            //        {
            //            mod.arcTfcDLC = false;
            //        }

            //        // check if texture fit in old space
            //        for (int mip = 0; mip < image.mipMaps.Count(); mip++)
            //        {
            //            Texture.MipMap testMipmap = new Texture.MipMap();
            //            testMipmap.width = image.mipMaps[mip].origWidth;
            //            testMipmap.height = image.mipMaps[mip].origHeight;
            //            if (ExistMipmap(testMipmap.width, testMipmap.height))
            //                testMipmap.storageType = texture.getMipmap(testMipmap.width, testMipmap.height).storageType;
            //            else
            //            {
            //                oldSpace = false;
            //                break;
            //            }

            //            if (testMipmap.storageType == StorageTypes.extZlib ||
            //                testMipmap.storageType == StorageTypes.extLZO)
            //            {
            //                Texture.MipMap oldTestMipmap = texture.getMipmap(testMipmap.width, testMipmap.height);
            //                if (mod.cacheCprMipmaps[mip].Length > oldTestMipmap.compressedSize)
            //                {
            //                    oldSpace = false;
            //                    break;
            //                }
            //            }
            //            if (texture.mipMapsList.Count() == 1)
            //                break;
            //        }

            //        long fileLength = new FileInfo(archiveFile).Length;
            //        if (!oldSpace && fileLength + 0x5000000 > 0x80000000)
            //        {
            //            archiveFile = "";
            //            foreach (TFCTexture newGuid in guids)
            //            {
            //                archiveFile = Path.Combine(GameData.MainData, newGuid.name + ".tfc");
            //                if (!File.Exists(archiveFile))
            //                {
            //                    texture.properties.setNameValue("TextureFileCacheName", newGuid.name);
            //                    texture.properties.setStructValue("TFCFileGuid", "Guid", newGuid.guid);
            //                    using (FileStream fs = new FileStream(archiveFile, FileMode.CreateNew, FileAccess.Write))
            //                    {
            //                        fs.WriteFromBuffer(newGuid.guid);
            //                    }
            //                    newTfcFile = true;
            //                    break;
            //                }
            //                else
            //                {
            //                    fileLength = new FileInfo(archiveFile).Length;
            //                    if (fileLength + 0x5000000 < 0x80000000)
            //                    {
            //                        texture.properties.setNameValue("TextureFileCacheName", newGuid.name);
            //                        texture.properties.setStructValue("TFCFileGuid", "Guid", newGuid.guid);
            //                        break;
            //                    }
            //                }
            //                archiveFile = "";
            //            }
            //            if (archiveFile == "")
            //                throw new Exception("No free TFC texture file!");
            //        }
            //    }
            //    else
            //    {
            //        texture.properties.setNameValue("TextureFileCacheName", mod.arcTfcName);
            //        texture.properties.setStructValue("TFCFileGuid", "Guid", mod.arcTfcGuid);
            //    }
            //}

            #endregion

            int allextmipssize = 0;

            for (int m = 0; m < image.mipMaps.Count(); m++)
            {
                Texture2DMipInfo x = mipmaps[m];
                var compsize       = image.mipMaps[m].data.Length;

                if (x.storageType == StorageTypes.extZlib ||
                    x.storageType == StorageTypes.extLZO ||
                    x.storageType == StorageTypes.extUnc)
                {
                    allextmipssize += compsize; //compsize on Unc textures is same as LZO/ZLib
                }
            }
            //todo: check to make sure TFC will not be larger than 2GiB
            Guid tfcGuid       = Guid.NewGuid(); //make new guid as storage
            bool locallyStored = mipmaps[0].storageType == StorageTypes.pccUnc || mipmaps[0].storageType == StorageTypes.pccZlib || mipmaps[0].storageType == StorageTypes.pccLZO;
            for (int m = 0; m < image.mipMaps.Count(); m++)
            {
                Texture2DMipInfo mipmap = mipmaps[m];
                //if (mipmap.width > 32)
                //{
                //    if (mipmap.storageType == StorageTypes.pccUnc)
                //    {
                //        mipmap.storageType = Export.Game == MEGame.ME2 ? StorageTypes.pccLZO : StorageTypes.pccZlib;
                //    }
                //    if (mipmap.storageType == StorageTypes.extUnc)
                //    {
                //        mipmap.storageType = Export.Game == MEGame.ME2 ? StorageTypes.extLZO : StorageTypes.extZlib;
                //    }
                //}

                mipmap.uncompressedSize = image.mipMaps[m].data.Length;
                if (t2d.Export.Game == MEGame.ME1)
                {
                    if (mipmap.storageType == StorageTypes.pccLZO ||
                        mipmap.storageType == StorageTypes.pccZlib)
                    {
                        mipmap.Mip            = compressedMips[m];
                        mipmap.compressedSize = mipmap.Mip.Length;
                    }
                    else if (mipmap.storageType == StorageTypes.pccUnc)
                    {
                        mipmap.compressedSize = mipmap.uncompressedSize;
                        mipmap.Mip            = image.mipMaps[m].data;
                    }
                    else
                    {
                        throw new Exception("Unknown mip storage type!");
                    }
                }
                else
                {
                    if (mipmap.storageType == StorageTypes.extZlib ||
                        mipmap.storageType == StorageTypes.extLZO)
                    {
                        if (compressedMips.Count != image.mipMaps.Count())
                        {
                            throw new Exception("Amount of compressed mips does not match number of mips of incoming image!");
                        }
                        mipmap.Mip            = compressedMips[m];
                        mipmap.compressedSize = mipmap.Mip.Length;
                    }


                    if (mipmap.storageType == StorageTypes.pccUnc ||
                        mipmap.storageType == StorageTypes.extUnc)
                    {
                        mipmap.compressedSize = mipmap.uncompressedSize;
                        mipmap.Mip            = image.mipMaps[m].data;
                    }

                    if (mipmap.storageType == StorageTypes.pccLZO || mipmap.storageType == StorageTypes.pccZlib)
                    {
                        mipmap.Mip            = compressedMips[m];
                        mipmap.compressedSize = mipmap.Mip.Length;
                    }

                    if (mipmap.storageType == StorageTypes.extZlib ||
                        mipmap.storageType == StorageTypes.extLZO ||
                        mipmap.storageType == StorageTypes.extUnc)
                    {
                        if (!string.IsNullOrEmpty(mipmap.TextureCacheName) && mipmap.Export.Game != MEGame.ME1)
                        {
                            //Check local dir
                            string tfcarchive            = mipmap.TextureCacheName + ".tfc";
                            var    localDirectoryTFCPath = Path.Combine(Path.GetDirectoryName(mipmap.Export.FileRef.FilePath), tfcarchive);
                            if (File.Exists(localDirectoryTFCPath))
                            {
                                try
                                {
                                    using (FileStream fs = new FileStream(localDirectoryTFCPath, FileMode.Open, FileAccess.ReadWrite))
                                    {
                                        tfcGuid = fs.ReadGuid();
                                        fs.Seek(0, SeekOrigin.End);
                                        mipmap.externalOffset = (int)fs.Position;
                                        fs.Write(mipmap.Mip, 0, mipmap.compressedSize);
                                    }
                                }
                                catch (Exception e)
                                {
                                    throw new Exception("Problem appending to TFC file " + tfcarchive + ": " + e.Message);
                                }
                                continue;
                            }

                            //Check game
                            var gameFiles = MELoadedFiles.GetFilesLoadedInGame(mipmap.Export.Game, includeTFCs: true);
                            if (gameFiles.TryGetValue(tfcarchive, out string archiveFile))
                            {
                                try
                                {
                                    using (FileStream fs = new FileStream(archiveFile, FileMode.Open, FileAccess.ReadWrite))
                                    {
                                        tfcGuid = fs.ReadGuid();
                                        fs.Seek(0, SeekOrigin.End);
                                        mipmap.externalOffset = (int)fs.Position;
                                        fs.Write(mipmap.Mip, 0, mipmap.compressedSize);
                                    }
                                }
                                catch (Exception e)
                                {
                                    throw new Exception("Problem appending to TFC file " + archiveFile + ": " + e.Message);
                                }
                                continue;
                            }


                            //Cache not found. Make new TFC
                            try
                            {
                                using (FileStream fs = new FileStream(localDirectoryTFCPath, FileMode.OpenOrCreate, FileAccess.Write))
                                {
                                    fs.WriteGuid(tfcGuid);
                                    mipmap.externalOffset = (int)fs.Position;
                                    fs.Write(mipmap.Mip, 0, mipmap.compressedSize);
                                }
                            }
                            catch (Exception e)
                            {
                                throw new Exception("Problem creating new TFC file " + tfcarchive + ": " + e.Message);
                            }
                            continue;
                        }
                    }
                }
                mipmaps[m] = mipmap;
                if (t2d.Mips.Count() == 1)
                {
                    break;
                }
            }

            t2d.ReplaceMips(mipmaps);

            //Set properties


            // The bottom 6 mips are apparently always pcc stored. If there is less than 6 mips, set neverstream to true, which tells game
            // and toolset to never look into archives for mips.
            //if (Export.Game == MEGame.ME2 || Export.Game == MEGame.ME3)
            //{
            //    if (texture.properties.exists("TextureFileCacheName"))
            //    {
            //        if (texture.mipMapsList.Count < 6)
            //        {
            //            mipmap.storageType = StorageTypes.pccUnc;
            //            texture.properties.setBoolValue("NeverStream", true);
            //        }
            //        else
            //        {
            //            if (Export.Game == MEGame.ME2)
            //                mipmap.storageType = StorageTypes.extLZO;
            //            else
            //                mipmap.storageType = StorageTypes.extZlib;
            //        }
            //    }
            //}

            var hasNeverStream = props.GetProp <BoolProperty>("NeverStream") != null;
            if (locallyStored)
            {
                // Rules for default neverstream
                // 1. Must be Package Stored
                // 2. Must have at least 6 not empty mips
                if (mipmaps.Count >= 6)
                {
                    props.AddOrReplaceProp(new BoolProperty(true, "NeverStream"));
                }
                // Side case: NeverStream property was already set, we should respect the value
                // But won't that always be set here?
                // Is there a time where we should remove NeverStream? I can't see any logical way
                // neverstream would be here
            }

            if (mipmaps.Count < 6)
            {
                props.RemoveNamedProperty("NeverStream");
            }

            if (!locallyStored)
            {
                props.AddOrReplaceProp(tfcGuid.ToGuidStructProp("TFCFileGuid"));
                if (mipmaps[0].storageType == StorageTypes.extLZO || mipmaps[0].storageType == StorageTypes.extUnc || mipmaps[0].storageType == StorageTypes.extZlib)
                {
                    //Requires texture cache name
                    props.AddOrReplaceProp(new NameProperty(textureCache, "TextureFileCacheName"));
                }
                else
                {
                    //Should not have texture cache name
                    var cacheProp = props.GetProp <NameProperty>("TextureFileCacheName");
                    if (cacheProp != null)
                    {
                        props.Remove(cacheProp);
                    }
                }
            }
            else
            {
                props.RemoveNamedProperty("TFCFileGuid");
            }

            props.AddOrReplaceProp(new IntProperty(t2d.Mips.First().width, "SizeX"));
            props.AddOrReplaceProp(new IntProperty(t2d.Mips.First().height, "SizeY"));
            if (t2d.Export.Game < MEGame.ME3 && fileSourcePath != null)
            {
                props.AddOrReplaceProp(new StrProperty(fileSourcePath, "SourceFilePath"));
                props.AddOrReplaceProp(new StrProperty(File.GetLastWriteTimeUtc(fileSourcePath).ToString("yyyy-MM-dd HH:mm:ss", CultureInfo.InvariantCulture), "SourceFileTimestamp"));
            }

            var mipTailIdx = props.GetProp <IntProperty>("MipTailBaseIdx");
            if (mipTailIdx != null)
            {
                mipTailIdx.Value = t2d.Mips.Count - 1;
            }

            EndianReader mem = new EndianReader(new MemoryStream())
            {
                Endian = t2d.Export.FileRef.Endian
            };
            props.WriteTo(mem.Writer, t2d.Export.FileRef);
            mem.Position = 0;
            var test      = PropertyCollection.ReadProps(t2d.Export, mem.BaseStream, "Texture2D", true, true); //do not set properties as this may interfere with some other code. may change later.
            int propStart = t2d.Export.GetPropertyStart();
            var pos       = mem.Position;
            mem.Position = 0;
            byte[] propData = mem.ToArray();
            if (t2d.Export.Game == MEGame.ME3)
            {
                t2d.Export.Data = t2d.Export.Data.Take(propStart).Concat(propData).Concat(t2d.SerializeNewData()).ToArray();
            }
            else
            {
                var array    = t2d.Export.Data.Take(propStart).Concat(propData).ToArray();
                var testdata = new MemoryStream(array);
                var test2    = PropertyCollection.ReadProps(t2d.Export, testdata, "Texture2D", true, true, t2d.Export); //do not set properties as this may interfere with some other code. may change later.
                                                                                                                        //ME2 post-data is this right?
                t2d.Export.Data = t2d.Export.Data.Take(propStart).Concat(propData).Concat(t2d.SerializeNewData()).ToArray();
            }

            //using (MemoryStream newData = new MemoryStream())
            //{
            //    newData.WriteFromBuffer(texture.properties.toArray());
            //    newData.WriteFromBuffer(texture.toArray(0, false)); // filled later
            //    package.setExportData(matched.exportID, newData.ToArray());
            //}

            //using (MemoryStream newData = new MemoryStream())
            //{
            //    newData.WriteFromBuffer(texture.properties.toArray());
            //    newData.WriteFromBuffer(texture.toArray(package.exportsTable[matched.exportID].dataOffset + (uint)newData.Position));
            //    package.setExportData(matched.exportID, newData.ToArray());
            //}

            //Since this is single replacement, we don't want to relink to master
            //We want to ensure names are different though, will have to implement into UI
            //if (Export.Game == MEGame.ME1)
            //{
            //    if (matched.linkToMaster == -1)
            //        mod.masterTextures.Add(texture.mipMapsList, entryMap.listIndex);
            //}
            //else
            //{
            //    if (triggerCacheArc)
            //    {
            //        mod.arcTexture = texture.mipMapsList;
            //        mod.arcTfcGuid = texture.properties.getProperty("TFCFileGuid").valueStruct;
            //        mod.arcTfcName = texture.properties.getProperty("TextureFileCacheName").valueName;
            //    }
            //}


            return(errors);
        }
        //call this method to regenerate ME2ObjectInfo.json
        //Takes a long time (10 minutes maybe?). Application will be completely unresponsive during that time.
        public static void generateInfo()
        {
            var NewClasses         = new Dictionary <string, ClassInfo>();
            var NewStructs         = new Dictionary <string, ClassInfo>();
            var NewEnums           = new Dictionary <string, List <NameReference> >();
            var NewSequenceObjects = new Dictionary <string, SequenceObjectInfo>();

            foreach (string filePath in MELoadedFiles.GetOfficialFiles(MEGame.ME2))
            {
                if (Path.GetExtension(filePath) == ".pcc")
                {
                    using IMEPackage pcc = MEPackageHandler.OpenME2Package(filePath);
                    for (int j = 1; j <= pcc.ExportCount; j++)
                    {
                        ExportEntry exportEntry = pcc.GetUExport(j);
                        string      className   = exportEntry.ClassName;
                        if (className == "Enum")
                        {
                            generateEnumValues(exportEntry, NewEnums);
                        }
                        else if (className == "Class")
                        {
                            string objectName = exportEntry.ObjectName;
                            if (!NewClasses.ContainsKey(objectName))
                            {
                                NewClasses.Add(objectName, generateClassInfo(exportEntry));
                            }
                        }
                        else if (className == "ScriptStruct")
                        {
                            string objectName = exportEntry.ObjectName;
                            if (!NewStructs.ContainsKey(objectName))
                            {
                                NewStructs.Add(objectName, generateClassInfo(exportEntry, isStruct: true));
                            }
                        }
                        else if (exportEntry.IsOrInheritsFrom("SequenceObject"))
                        {
                            if (!NewSequenceObjects.TryGetValue(className, out SequenceObjectInfo seqObjInfo))
                            {
                                seqObjInfo = new SequenceObjectInfo();
                                NewSequenceObjects.Add(className, seqObjInfo);
                            }

                            int objInstanceVersion = exportEntry.GetProperty <IntProperty>("ObjInstanceVersion");
                            if (objInstanceVersion > seqObjInfo.ObjInstanceVersion)
                            {
                                seqObjInfo.ObjInstanceVersion = objInstanceVersion;
                            }
                        }
                    }
                    //Debug.WriteLine("Releasing " + pcc.FileName);
                }
            }

            //CUSTOM ADDITIONS
            try
            {
                NewClasses.Add("LightMapTexture2D", new ClassInfo
                {
                    baseClass   = "Texture2D",
                    exportIndex = 0,
                    pccPath     = UnrealObjectInfo.Me3ExplorerCustomNativeAdditionsName
                });

                NewClasses["StaticMesh"] = new ClassInfo
                {
                    baseClass   = "Object",
                    exportIndex = 0,
                    pccPath     = UnrealObjectInfo.Me3ExplorerCustomNativeAdditionsName,
                    properties  =
                    {
                        new KeyValuePair <string, PropertyInfo>("UseSimpleRigidBodyCollision", new PropertyInfo(PropertyType.BoolProperty)),
                        new KeyValuePair <string, PropertyInfo>("UseSimpleLineCollision",      new PropertyInfo(PropertyType.BoolProperty)),
                        new KeyValuePair <string, PropertyInfo>("UseSimpleBoxCollision",       new PropertyInfo(PropertyType.BoolProperty)),
                        new KeyValuePair <string, PropertyInfo>("UseFullPrecisionUVs",         new PropertyInfo(PropertyType.BoolProperty)),
                        new KeyValuePair <string, PropertyInfo>("BodySetup",                   new PropertyInfo(PropertyType.ObjectProperty, "RB_BodySetup")),
                        new KeyValuePair <string, PropertyInfo>("LODDistanceRatio",            new PropertyInfo(PropertyType.FloatProperty)),
                        new KeyValuePair <string, PropertyInfo>("LightMapCoordinateIndex",     new PropertyInfo(PropertyType.IntProperty)),
                        new KeyValuePair <string, PropertyInfo>("LightMapResolution",          new PropertyInfo(PropertyType.IntProperty)),
                    }
                };
            }
            catch (Exception)
            {
            }

            //SFXPhysicalMaterialDecals missing items
            ClassInfo sfxpmd = NewClasses["SFXPhysicalMaterialDecals"];

            string[] decalComponentArrays = { "HeavyPistol", "AutoPistol", "HandCannon", "SMG", "Shotgun", "HeavyShotgun", "FlakGun", "AssaultRifle", "Needler", "Machinegun", "SniperRifle", "AntiMatRifle", "MassCannon", "ParticleBeam" };
            foreach (string decal in decalComponentArrays)
            {
                sfxpmd.properties.Add(decal, new PropertyInfo(PropertyType.ArrayProperty, "DecalComponent"));
            }

            NewClasses["SFXWeapon"].properties.Add("InstantHitDamageTypes", new PropertyInfo(PropertyType.ArrayProperty, "Class"));

            File.WriteAllText(jsonPath, JsonConvert.SerializeObject(new { SequenceObjects = NewSequenceObjects, Classes = NewClasses, Structs = NewStructs, Enums = NewEnums }, Formatting.Indented));
        }
Beispiel #15
0
        public static void RunGame2EmailMerge(GameTarget target)
        {
            M3MergeDLC.RemoveMergeDLC(target);
            var loadedFiles = MELoadedFiles.GetFilesLoadedInGame(target.Game, gameRootOverride: target.TargetPath);

            // File to base modifications on
            using IMEPackage pcc = MEPackageHandler.OpenMEPackage(loadedFiles[@"BioD_Nor103_Messages.pcc"]);

            // Path to Message templates file - different files for ME2/LE2
            string ResourcesFilePath = $@"MassEffectModManagerCore.modmanager.emailmerge.{target.Game}.103Message_Template_{target.Game}";

            using IMEPackage resources = MEPackageHandler.OpenMEPackageFromStream(Utilities.GetResourceStream(ResourcesFilePath));

            // Startup file to place conditionals and transitions into
            using IMEPackage startup = MEPackageHandler.OpenMEPackageFromStream(Utilities.GetResourceStream(
                                                                                    $@"MassEffectModManagerCore.modmanager.mergedlc.{target.Game}.Startup_{M3MergeDLC.MERGE_DLC_FOLDERNAME}.pcc"));


            var emailInfos        = new List <ME2EmailMergeFile>();
            var jsonSupercedances = M3Directories.GetFileSupercedances(target, new[] { @".json" });

            if (jsonSupercedances.TryGetValue(EMAIL_MERGE_MANIFEST_FILE, out var jsonList))
            {
                jsonList.Reverse();
                foreach (var dlc in jsonList)
                {
                    var jsonFile = Path.Combine(M3Directories.GetDLCPath(target), dlc, target.Game.CookedDirName(),
                                                EMAIL_MERGE_MANIFEST_FILE);
                    emailInfos.Add(JsonConvert.DeserializeObject <ME2EmailMergeFile>(File.ReadAllText(jsonFile)));
                }
            }

            // Sanity checks
            if (!emailInfos.Any() || !emailInfos.SelectMany(e => e.Emails).Any())
            {
                return;
            }

            if (emailInfos.Any(e => e.Game != target.Game))
            {
                throw new Exception("ME2 email merge manifest targets incorrect game");
            }

            // Startup File
            // Could replace this with full instanced path in M3 implementation
            ExportEntry stateEventMapExport = startup.Exports
                                              .First(e => e.ClassName == "BioStateEventMap" && e.ObjectName == "StateTransitionMap");
            BioStateEventMap StateEventMap    = stateEventMapExport.GetBinaryData <BioStateEventMap>();
            ExportEntry      ConditionalClass =
                startup.FindExport($@"PlotManager{M3MergeDLC.MERGE_DLC_FOLDERNAME}.BioAutoConditionals");

            #region Sequence Exports
            // Send message - All email conditionals are checked and emails transitions are triggered
            ExportEntry SendMessageContainer = pcc.FindExport(@"TheWorld.PersistentLevel.Main_Sequence.Send_Messages");
            ExportEntry LastSendMessage      = KismetHelper.GetSequenceObjects(SendMessageContainer).OfType <ExportEntry>()
                                               .FirstOrDefault(e =>
            {
                var outbound = KismetHelper.GetOutboundLinksOfNode(e);
                return(outbound.Count == 1 && outbound[0].Count == 0);
            });
            ExportEntry TemplateSendMessage          = resources.FindExport(@"TheWorld.PersistentLevel.Main_Sequence.Send_MessageTemplate");
            ExportEntry TemplateSendMessageBoolCheck = resources.FindExport(@"TheWorld.PersistentLevel.Main_Sequence.Send_MessageTemplate_BoolCheck");


            // Mark Read - email ints are set to read
            // This is the only section that does not gracefully handle different DLC installations - DLC_CER is required atm
            ExportEntry MarkReadContainer = pcc.FindExport(@"TheWorld.PersistentLevel.Main_Sequence.Mark_Read");
            ExportEntry LastMarkRead      = pcc.FindExport(@"TheWorld.PersistentLevel.Main_Sequence.Mark_Read.DLC_CER");
            ExportEntry MarkReadOutLink   = KismetHelper.GetOutboundLinksOfNode(LastMarkRead)[0][0].LinkedOp as ExportEntry;
            KismetHelper.RemoveOutputLinks(LastMarkRead);

            ExportEntry TemplateMarkRead           = resources.FindExport(@"TheWorld.PersistentLevel.Main_Sequence.Mark_ReadTemplate");
            ExportEntry TemplateMarkReadTransition = resources.FindExport(@"TheWorld.PersistentLevel.Main_Sequence.Mark_Read_Transition");


            // Display Messages - Str refs are passed through to GUI
            ExportEntry DisplayMessageContainer =
                pcc.FindExport(@"TheWorld.PersistentLevel.Main_Sequence.Display_Messages");
            ExportEntry DisplayMessageOutLink =
                pcc.FindExport(@"TheWorld.PersistentLevel.Main_Sequence.Display_Messages.SeqCond_CompareBool_0");

            ExportEntry LastDisplayMessage = SeqTools.FindOutboundConnectionsToNode(DisplayMessageOutLink, KismetHelper.GetSequenceObjects(DisplayMessageContainer).OfType <ExportEntry>())[0];
            KismetHelper.RemoveOutputLinks(LastDisplayMessage);
            var         DisplayMessageVariableLinks = LastDisplayMessage.GetProperty <ArrayProperty <StructProperty> >("VariableLinks");
            ExportEntry TemplateDisplayMessage      =
                resources.FindExport(@"TheWorld.PersistentLevel.Main_Sequence.Display_MessageTemplate");

            // Archive Messages - Message ints are set to 3
            ExportEntry ArchiveContainer = pcc.FindExport(@"TheWorld.PersistentLevel.Main_Sequence.Archive_Message");
            ExportEntry ArchiveSwitch    = pcc.FindExport(@"TheWorld.PersistentLevel.Main_Sequence.Archive_Message.SeqAct_Switch_0");
            ExportEntry ArchiveOutLink   =
                pcc.FindExport(
                    @"TheWorld.PersistentLevel.Main_Sequence.Archive_Message.BioSeqAct_PMCheckConditional_1");
            ExportEntry ExampleSetInt  = KismetHelper.GetOutboundLinksOfNode(ArchiveSwitch)[0][0].LinkedOp as ExportEntry;
            ExportEntry ExamplePlotInt = SeqTools.GetVariableLinksOfNode(ExampleSetInt)[0].LinkedNodes[0] as ExportEntry;
            #endregion

            int messageID      = KismetHelper.GetOutboundLinksOfNode(ArchiveSwitch).Count + 1;
            int currentSwCount = ArchiveSwitch.GetProperty <IntProperty>("LinkCount").Value;

            foreach (var emailMod in emailInfos)
            {
                string modName = "DLC_MOD_" + emailMod.ModName;

                foreach (var email in emailMod.Emails)
                {
                    string emailName = modName + "_" + email.EmailName;

                    // Create send transition
                    int transitionId  = WriteTransition(StateEventMap, email.StatusPlotInt);
                    int conditionalId = WriteConditional(email.TriggerConditional);

                    #region SendMessage
                    //////////////
                    // SendMessage
                    //////////////

                    // Create seq object
                    var SMTemp = emailMod.InMemoryBool.HasValue ? TemplateSendMessageBoolCheck : TemplateSendMessage;
                    EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneTreeAsChild,
                                                         SMTemp, pcc, SendMessageContainer, true, new RelinkerOptionsPackage(), out var outSendEntry);

                    var newSend = outSendEntry as ExportEntry;

                    // Set name, comment, add to sequence
                    newSend.ObjectName = new NameReference(emailName);
                    KismetHelper.AddObjectToSequence(newSend, SendMessageContainer);
                    KismetHelper.SetComment(newSend, emailName);
                    if (target.Game == MEGame.ME2)
                    {
                        newSend.WriteProperty(new StrProperty(emailName, "ObjName"));
                    }

                    // Set Trigger Conditional
                    var pmCheckConditionalSM = newSend.GetChildren()
                                               .FirstOrDefault(e => e.ClassName == "BioSeqAct_PMCheckConditional" && e is ExportEntry);
                    if (pmCheckConditionalSM is ExportEntry conditional)
                    {
                        conditional.WriteProperty(new IntProperty(conditionalId, "m_nIndex"));
                        KismetHelper.SetComment(conditional, "Time for " + email.EmailName + "?");
                    }

                    // Set Send Transition
                    var pmExecuteTransitionSM = newSend.GetChildren()
                                                .FirstOrDefault(e => e.ClassName == "BioSeqAct_PMExecuteTransition" && e is ExportEntry);
                    if (pmExecuteTransitionSM is ExportEntry transition)
                    {
                        transition.WriteProperty(new IntProperty(transitionId, "m_nIndex"));
                        KismetHelper.SetComment(transition, "Send " + email.EmailName + " message.");
                    }

                    // Set Send Transition
                    if (emailMod.InMemoryBool.HasValue)
                    {
                        var pmCheckStateSM = newSend.GetChildren()
                                             .FirstOrDefault(e => e.ClassName == "BioSeqAct_PMCheckState" && e is ExportEntry);
                        if (pmCheckStateSM is ExportEntry checkState)
                        {
                            checkState.WriteProperty(new IntProperty(emailMod.InMemoryBool.Value, "m_nIndex"));
                            KismetHelper.SetComment(checkState, "Is " + emailMod.ModName + " installed?");
                        }
                    }

                    // Hook up output links
                    KismetHelper.CreateOutputLink(LastSendMessage, "Out", newSend);
                    LastSendMessage = newSend;
                    #endregion

                    #region MarkRead
                    ///////////
                    // MarkRead
                    ///////////

                    // Create seq object
                    var MRTemp = email.ReadTransition.HasValue ? TemplateMarkReadTransition : TemplateMarkRead;
                    EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneTreeAsChild,
                                                         MRTemp, pcc, MarkReadContainer, true, new RelinkerOptionsPackage(), out var outMarkReadEntry);
                    var newMarkRead = outMarkReadEntry as ExportEntry;

                    // Set name, comment, add to sequence
                    newMarkRead.ObjectName = new NameReference(emailName);
                    KismetHelper.AddObjectToSequence(newMarkRead, MarkReadContainer);
                    KismetHelper.SetComment(newMarkRead, emailName);
                    if (target.Game == MEGame.ME2)
                    {
                        newMarkRead.WriteProperty(new StrProperty(emailName, "ObjName"));
                    }

                    // Set Plot Int
                    var storyManagerIntMR = newMarkRead.GetChildren()
                                            .FirstOrDefault(e => e.ClassName == "BioSeqVar_StoryManagerInt" && e is ExportEntry);
                    if (storyManagerIntMR is ExportEntry plotIntMR)
                    {
                        plotIntMR.WriteProperty(new IntProperty(email.StatusPlotInt, "m_nIndex"));
                        KismetHelper.SetComment(plotIntMR, email.EmailName);
                    }

                    if (email.ReadTransition.HasValue)
                    {
                        var pmExecuteTransitionMR = newMarkRead.GetChildren()
                                                    .FirstOrDefault(e => e.ClassName == "BioSeqAct_PMExecuteTransition" && e is ExportEntry);
                        if (pmExecuteTransitionMR is ExportEntry transitionMR)
                        {
                            transitionMR.WriteProperty(new IntProperty(email.ReadTransition.Value, "m_nIndex"));
                            KismetHelper.SetComment(transitionMR, "Trigger " + email.EmailName + " read transition");
                        }
                    }

                    // Hook up output links
                    KismetHelper.CreateOutputLink(LastMarkRead, "Out", newMarkRead);
                    LastMarkRead = newMarkRead;
                    #endregion

                    #region DisplayEmail
                    ////////////////
                    // Display Email
                    ////////////////

                    // Create seq object
                    EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneTreeAsChild,
                                                         TemplateDisplayMessage, pcc, DisplayMessageContainer, true, new RelinkerOptionsPackage(), out var outDisplayMessage);
                    var newDisplayMessage = outDisplayMessage as ExportEntry;

                    // Set name, comment, variable links, add to sequence
                    newDisplayMessage.ObjectName = new NameReference(emailName);
                    KismetHelper.AddObjectToSequence(newDisplayMessage, DisplayMessageContainer);
                    newDisplayMessage.WriteProperty(DisplayMessageVariableLinks);
                    KismetHelper.SetComment(newDisplayMessage, emailName);
                    if (target.Game == MEGame.ME2)
                    {
                        newDisplayMessage.WriteProperty(new StrProperty(emailName, "ObjName"));
                    }

                    var displayChildren = newDisplayMessage.GetChildren();

                    // Set Plot Int
                    var storyManagerIntDE = displayChildren.FirstOrDefault(e =>
                                                                           e.ClassName == "BioSeqVar_StoryManagerInt" && e is ExportEntry);
                    if (storyManagerIntDE is ExportEntry plotIntDE)
                    {
                        plotIntDE.WriteProperty(new IntProperty(email.StatusPlotInt, "m_nIndex"));
                    }

                    // Set Email ID
                    var emailIdDE = displayChildren.FirstOrDefault(e =>
                                                                   e.ClassName == "SeqVar_Int" && e is ExportEntry);
                    if (emailIdDE is ExportEntry EmailIDDE)
                    {
                        EmailIDDE.WriteProperty(new IntProperty(messageID, "IntValue"));
                    }

                    // Set Title StrRef
                    var titleStrRef = displayChildren.FirstOrDefault(e =>
                                                                     e.ClassName == "BioSeqVar_StrRef" && e is ExportEntry ee && ee.GetProperty <NameProperty>("VarName").Value == "Title StrRef");
                    if (titleStrRef is ExportEntry Title)
                    {
                        Title.WriteProperty(new StringRefProperty(email.TitleStrRef, "m_srValue"));
                    }

                    // Set Description StrRef
                    var descStrRef = displayChildren.FirstOrDefault(e =>
                                                                    e.ClassName == "BioSeqVar_StrRef" && e is ExportEntry ee && ee.GetProperty <NameProperty>("VarName").Value == "Desc StrRef");
                    if (descStrRef is ExportEntry Desc)
                    {
                        Desc.WriteProperty(new StringRefProperty(email.DescStrRef, "m_srValue"));
                    }

                    // Hook up output links
                    KismetHelper.CreateOutputLink(LastDisplayMessage, "Out", newDisplayMessage);
                    LastDisplayMessage = newDisplayMessage;
                    #endregion

                    #region ArchiveEmail
                    ////////////////
                    // Archive Email
                    ////////////////

                    var NewSetInt = EntryCloner.CloneEntry(ExampleSetInt);
                    KismetHelper.AddObjectToSequence(NewSetInt, ArchiveContainer);
                    KismetHelper.CreateOutputLink(NewSetInt, "Out", ArchiveOutLink);

                    KismetHelper.CreateNewOutputLink(ArchiveSwitch, "Link " + (messageID - 1), NewSetInt);

                    var NewPlotInt = EntryCloner.CloneEntry(ExamplePlotInt);
                    KismetHelper.AddObjectToSequence(NewPlotInt, ArchiveContainer);
                    NewPlotInt.WriteProperty(new IntProperty(email.StatusPlotInt, "m_nIndex"));
                    NewPlotInt.WriteProperty(new StrProperty(emailName, "m_sRefName"));

                    var linkedVars = SeqTools.GetVariableLinksOfNode(NewSetInt);
                    linkedVars[0].LinkedNodes = new List <IEntry>()
                    {
                        NewPlotInt
                    };
                    SeqTools.WriteVariableLinksToNode(NewSetInt, linkedVars);

                    messageID++;
                    currentSwCount++;
                    #endregion
                }
            }
            KismetHelper.CreateOutputLink(LastMarkRead, "Out", MarkReadOutLink);
            KismetHelper.CreateOutputLink(LastDisplayMessage, "Out", DisplayMessageOutLink);
            ArchiveSwitch.WriteProperty(new IntProperty(currentSwCount, "LinkCount"));

            stateEventMapExport.WriteBinary(StateEventMap);

            // Save Messages file into DLC
            var cookedDir   = Path.Combine(M3Directories.GetDLCPath(target), M3MergeDLC.MERGE_DLC_FOLDERNAME, target.Game.CookedDirName());
            var outMessages = Path.Combine(cookedDir, @"BioD_Nor103_Messages.pcc");
            pcc.Save(outMessages);

            // Save Startup file into DLC
            var startupF = Path.Combine(cookedDir, $@"Startup_{M3MergeDLC.MERGE_DLC_FOLDERNAME}.pcc");
            startup.Save(startupF);
        }
Beispiel #16
0
        public static void BuildBioPGlobal(GameTarget target)
        {
            M3MergeDLC.RemoveMergeDLC(target);
            var loadedFiles = MELoadedFiles.GetFilesLoadedInGame(target.Game, gameRootOverride: target.TargetPath);

            //var mergeFiles = loadedFiles.Where(x =>
            //    x.Key.StartsWith(@"BioH_") && x.Key.Contains(@"_DLC_MOD_") && x.Key.EndsWith(@".pcc") && !x.Key.Contains(@"_LOC_") && !x.Key.Contains(@"_Explore."));

            Log.Information($@"SQMMERGE: Building BioP_Global");
            var appearanceInfo = new CaseInsensitiveDictionary <List <SquadmateInfoSingle> >();

            int appearanceId       = 255; // starting
            int currentConditional = STARTING_OUTFIT_CONDITIONAL;

            // Scan squadmate merge files
            var sqmSupercedances = M3Directories.GetFileSupercedances(target, new[] { @".sqm" });

            if (sqmSupercedances.TryGetValue(SQUADMATE_MERGE_MANIFEST_FILE, out var infoList))
            {
                infoList.Reverse();
                foreach (var dlc in infoList)
                {
                    Log.Information($@"SQMMERGE: Processing {dlc}");

                    var jsonFile    = Path.Combine(M3Directories.GetDLCPath(target), dlc, target.Game.CookedDirName(), SQUADMATE_MERGE_MANIFEST_FILE);
                    var infoPackage = JsonConvert.DeserializeObject <SquadmateMergeInfo>(File.ReadAllText(jsonFile));
                    if (!infoPackage.Validate(dlc, target, loadedFiles))
                    {
                        continue; // skip this
                    }

                    // Enumerate all outfits listed for a single squadmate
                    foreach (var outfit in infoPackage.Outfits)
                    {
                        List <SquadmateInfoSingle> list;

                        // See if we already have an outfit list for this squadmate, maybe from another mod...
                        if (!appearanceInfo.TryGetValue(outfit.HenchName, out list))
                        {
                            list = new List <SquadmateInfoSingle>();
                            appearanceInfo[outfit.HenchName] = list;
                        }

                        outfit.ConditionalIndex = currentConditional++; // This is always incremented, so it might appear out of order in game files depending on how mod order is processed, that should be okay though.
                        outfit.AppearanceId     = appearanceId++;       // may need adjusted
                        outfit.DLCName          = dlc;
                        list.Add(outfit);
                        Log.Information($@"SQMMERGE: ConditionalIndex for {outfit.HenchName} appearanceid {outfit.AppearanceId}: {outfit.ConditionalIndex}");
                    }
                }
            }

            if (appearanceInfo.Any())
            {
                var biopGlobal      = MEPackageHandler.OpenMEPackage(loadedFiles[@"BioP_Global.pcc"]);
                var lsk             = biopGlobal.Exports.FirstOrDefault(x => x.ClassName == @"LevelStreamingKismet");
                var persistentLevel = biopGlobal.FindExport(@"TheWorld.PersistentLevel");

                // Clone LevelStreamingKismets
                foreach (var sqm in appearanceInfo.Values)
                {
                    foreach (var outfit in sqm)
                    {
                        var fName  = outfit.HenchPackage;
                        var newLSK = EntryCloner.CloneEntry(lsk);
                        newLSK.WriteProperty(new NameProperty(fName, @"PackageName"));

                        if (target.Game.IsGame3())
                        {
                            // Game 3 has _Explore files too
                            fName += @"_Explore";
                            newLSK = EntryCloner.CloneEntry(lsk);
                            newLSK.WriteProperty(new NameProperty(fName, @"PackageName"));
                        }
                    }
                }

                // Update BioWorldInfo
                // Doesn't have consistent number so we can't find it by instanced full path
                var bioWorldInfo = biopGlobal.Exports.FirstOrDefault(x => x.ClassName == @"BioWorldInfo");

                var props = bioWorldInfo.GetProperties();

                // Update Plot Streaming
                var plotStreaming = props.GetProp <ArrayProperty <StructProperty> >(@"PlotStreaming");
                foreach (var sqm in appearanceInfo.Values)
                {
                    foreach (var outfit in sqm)
                    {
                        // find item to add to
                        buildPlotElementObject(plotStreaming, outfit, target.Game, false);
                        if (target.Game.IsGame3())
                        {
                            buildPlotElementObject(plotStreaming, outfit, target.Game, true);
                        }
                    }
                }


                // Update StreamingLevels
                var streamingLevels = props.GetProp <ArrayProperty <ObjectProperty> >(@"StreamingLevels");
                streamingLevels.ReplaceAll(biopGlobal.Exports.Where(x => x.ClassName == @"LevelStreamingKismet").Select(x => new ObjectProperty(x)));

                bioWorldInfo.WriteProperties(props);


                M3MergeDLC.GenerateMergeDLC(target, Guid.NewGuid());

                // Save BioP_Global into DLC
                var cookedDir = Path.Combine(M3Directories.GetDLCPath(target), M3MergeDLC.MERGE_DLC_FOLDERNAME, target.Game.CookedDirName());
                var outP      = Path.Combine(cookedDir, @"BioP_Global.pcc");
                biopGlobal.Save(outP);

                // Generate conditionals file
                if (target.Game.IsGame3())
                {
                    CNDFile cnd = new CNDFile();
                    cnd.ConditionalEntries = new List <CNDFile.ConditionalEntry>();

                    foreach (var sqm in appearanceInfo.Values)
                    {
                        foreach (var outfit in sqm)
                        {
                            var scText   = $@"(plot.ints[{GetSquadmateOutfitInt(outfit.HenchName, target.Game)}] == i{outfit.MemberAppearanceValue})";
                            var compiled = ME3ConditionalsCompiler.Compile(scText);
                            cnd.ConditionalEntries.Add(new CNDFile.ConditionalEntry()
                            {
                                Data = compiled, ID = outfit.ConditionalIndex
                            });
                        }
                    }

                    cnd.ToFile(Path.Combine(cookedDir, $@"Conditionals{M3MergeDLC.MERGE_DLC_FOLDERNAME}.cnd"));
                }
                else if (target.Game.IsGame2())
                {
                    var startupF = Path.Combine(cookedDir, $@"Startup_{M3MergeDLC.MERGE_DLC_FOLDERNAME}.pcc");
                    var startup  = MEPackageHandler.OpenMEPackageFromStream(Utilities.GetResourceStream(
                                                                                $@"MassEffectModManagerCore.modmanager.mergedlc.{target.Game}.Startup_{M3MergeDLC.MERGE_DLC_FOLDERNAME}.pcc"));
                    var conditionalClass =
                        startup.FindExport($@"PlotManager{M3MergeDLC.MERGE_DLC_FOLDERNAME}.BioAutoConditionals");

                    // Add Conditional Functions
                    FileLib fl          = new FileLib(startup);
                    bool    initialized = fl.Initialize(new RelativePackageCache()
                    {
                        RootPath = M3Directories.GetBioGamePath(target)
                    });
                    if (!initialized)
                    {
                        throw new Exception(
                                  $@"FileLib for script update could not initialize, cannot install conditionals");
                    }


                    var funcToClone =
                        startup.FindExport($@"PlotManager{M3MergeDLC.MERGE_DLC_FOLDERNAME}.BioAutoConditionals.TemplateFunction");
                    foreach (var sqm in appearanceInfo.Values)
                    {
                        foreach (var outfit in sqm)
                        {
                            var func = EntryCloner.CloneEntry(funcToClone);
                            func.ObjectName = $@"F{outfit.ConditionalIndex}";
                            func.indexValue = 0;

                            var scText = new StreamReader(Utilities.GetResourceStream(
                                                              $@"MassEffectModManagerCore.modmanager.squadmates.{target.Game}.HasOutfitOnConditional.txt"))
                                         .ReadToEnd();

                            scText = scText.Replace(@"%CONDITIONALNUM%", outfit.ConditionalIndex.ToString());
                            scText = scText.Replace(@"%SQUADMATEOUTFITPLOTINT%", outfit.AppearanceId.ToString());
                            scText = scText.Replace(@"%OUTFITINDEX%", outfit.MemberAppearanceValue.ToString());

                            (_, MessageLog log) = UnrealScriptCompiler.CompileFunction(func, scText, fl);
                            if (log.AllErrors.Any())
                            {
                                Log.Error($@"Error compiling function {func.InstancedFullPath}:");
                                foreach (var l in log.AllErrors)
                                {
                                    Log.Error(l.Message);
                                }

                                throw new Exception(M3L.GetString(M3L.string_interp_errorCompilingConditionalFunction, func, string.Join('\n', log.AllErrors.Select(x => x.Message))));
                            }
                        }
                    }


                    // Relink the conditionals chain
                    UClass uc = ObjectBinary.From <UClass>(conditionalClass);
                    uc.UpdateLocalFunctions();
                    uc.UpdateChildrenChain();
                    conditionalClass.WriteBinary(uc);

                    startup.Save(startupF);
                }


                // Add startup package, member appearances
                if (target.Game.IsGame2())
                {
                    var bioEngine = Path.Combine(cookedDir, @"BIOEngine.ini");
                    var ini       = DuplicatingIni.LoadIni(bioEngine);

                    var startupSection = ini.GetOrAddSection(@"Engine.StartupPackages");

                    startupSection.Entries.Add(new DuplicatingIni.IniEntry(@"+DLCStartupPackage", $@"Startup_{M3MergeDLC.MERGE_DLC_FOLDERNAME}"));
                    startupSection.Entries.Add(new DuplicatingIni.IniEntry(@"+Package", $@"PlotManager{M3MergeDLC.MERGE_DLC_FOLDERNAME}"));

                    ini.WriteToFile(bioEngine);
                }
                else if (target.Game.IsGame3())
                {
                    var mergeCoalFile = Path.Combine(M3Directories.GetDLCPath(target), M3MergeDLC.MERGE_DLC_FOLDERNAME, target.Game.CookedDirName(), $@"Default_{M3MergeDLC.MERGE_DLC_FOLDERNAME}.bin");
                    var mergeCoal     = CoalescedConverter.DecompileGame3ToMemory(new MemoryStream(File.ReadAllBytes(mergeCoalFile)));

                    // Member appearances
                    var bioUiDoc = XDocument.Parse(mergeCoal[@"BIOUI.xml"]);

                    foreach (var sqm in appearanceInfo.Values)
                    {
                        foreach (var outfit in sqm)
                        {
                            var entry = new Game3CoalescedValueEntry()
                            {
                                Section = @"sfxgame.sfxguidata_teamselect",
                                Name    = @"selectappearances",
                                Type    = 3,
                                Value   = StringStructParser.BuildCommaSeparatedSplitValueList(outfit.ToPropertyDictionary(), @"AvailableImage", @"HighlightImage", @"DeadImage", @"SilhouetteImage")
                            };
                            Game3CoalescedHelper.AddArrayEntry(bioUiDoc, entry);
                        }
                    }

                    mergeCoal[@"BIOUI.xml"] = bioUiDoc.ToString();

                    // Dynamic load mapping
                    var bioEngineDoc = XDocument.Parse(mergeCoal[@"BIOEngine.xml"]);

                    foreach (var sqm in appearanceInfo.Values)
                    {
                        foreach (var outfit in sqm)
                        {
                            //
                            // * <Section name="sfxgame.sfxengine">
                            // <Property name="dynamicloadmapping">
                            // <Value type="3">(ObjectName="BIOG_GesturesConfigDLC.RuntimeData",SeekFreePackageName="GesturesConfigDLC")</Value>

                            var entry = new Game3CoalescedValueEntry()
                            {
                                Section = @"sfxgame.sfxengine",
                                Name    = @"dynamicloadmapping",
                                Type    = 3
                            };

                            entry.Values.Add($"(ObjectName=\"{outfit.AvailableImage}\",SeekFreePackageName=\"SFXHenchImages_{outfit.DLCName}\")"); // do not localize
                            entry.Values.Add($"(ObjectName=\"{outfit.HighlightImage}\",SeekFreePackageName=\"SFXHenchImages_{outfit.DLCName}\")"); // do not localize
                            Game3CoalescedHelper.AddArrayEntry(bioEngineDoc, entry);
                        }
                    }

                    mergeCoal[@"BIOEngine.xml"] = bioEngineDoc.ToString();


                    CoalescedConverter.CompileFromMemory(mergeCoal).WriteToFile(mergeCoalFile);
                }
            }
        }
Beispiel #17
0
        public static byte[] GetTextureData(Texture2DMipInfo mipToLoad, MEGame game, string gamePathToUse = null, bool decompress = true, List <string> additionalTFCs = null)
        {
            var imagebytes = new byte[decompress ? mipToLoad.uncompressedSize : mipToLoad.compressedSize];

            //Debug.WriteLine("getting texture data for " + mipToLoad.Export.FullPath);
            if (mipToLoad.storageType == StorageTypes.pccUnc)
            {
                Buffer.BlockCopy(mipToLoad.Mip, 0, imagebytes, 0, mipToLoad.uncompressedSize);
            }
            else if (mipToLoad.storageType == StorageTypes.pccLZO || mipToLoad.storageType == StorageTypes.pccZlib)
            {
                if (decompress)
                {
                    try
                    {
                        TextureCompression.DecompressTexture(imagebytes,
                                                             new MemoryStream(mipToLoad.Mip),
                                                             mipToLoad.storageType, mipToLoad.uncompressedSize, mipToLoad.compressedSize);
                    }
                    catch (Exception e)
                    {
                        throw new Exception(GetLocalizedTextureExceptionInternalMessage(e.Message, mipToLoad.storageType.ToString()));
                    }
                }
                else
                {
                    Buffer.BlockCopy(mipToLoad.Mip, 0, imagebytes, 0, mipToLoad.compressedSize);
                }
            }
            else if (mipToLoad.storageType == StorageTypes.extUnc || mipToLoad.storageType == StorageTypes.extLZO || mipToLoad.storageType == StorageTypes.extZlib || mipToLoad.storageType == StorageTypes.extLZMA)
            {
                string        filename    = null;
                List <string> loadedFiles = MELoadedFiles.GetAllGameFiles(gamePathToUse, game, false, true);
                if (mipToLoad.Export.Game == MEGame.ME1)
                {
                    var fullPath = loadedFiles.FirstOrDefault(x => Path.GetFileName(x).Equals(mipToLoad.TextureCacheName, StringComparison.InvariantCultureIgnoreCase));

                    if (fullPath != null)
                    {
                        filename = fullPath;
                    }
                    else
                    {
                        throw new FileNotFoundException(GetLocalizedCouldNotFindME1TexturePackageMessage(mipToLoad.TextureCacheName));
                    }
                }
                else
                {
                    string archive = mipToLoad.TextureCacheName + @".tfc";

                    var localDirectoryTFCPath = Path.Combine(Path.GetDirectoryName(mipToLoad.Export.FileRef.FilePath), archive);
                    if (File.Exists(localDirectoryTFCPath))
                    {
                        filename = localDirectoryTFCPath;
                    }
                    else if (additionalTFCs != null && additionalTFCs.Any(x => Path.GetFileName(x).Equals(archive, StringComparison.InvariantCultureIgnoreCase)))
                    {
                        filename = additionalTFCs.First(x => Path.GetFileName(x).Equals(archive, StringComparison.InvariantCultureIgnoreCase));
                    }
                    else
                    {
                        var tfcs = loadedFiles.Where(x => x.EndsWith(@".tfc")).ToList();

                        var fullPath = loadedFiles.FirstOrDefault(x => Path.GetFileName(x).Equals(archive, StringComparison.InvariantCultureIgnoreCase));
                        if (fullPath != null)
                        {
                            filename = fullPath;
                        }
                        else
                        {
                            throw new FileNotFoundException(GetLocalizedCouldNotFindME2ME3TextureCacheMessage(archive));
                        }
                    }
                }

                //exceptions above will prevent filename from being null here

                try
                {
                    using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.Read))
                    {
                        try
                        {
                            fs.Seek(mipToLoad.externalOffset, SeekOrigin.Begin);
                            if (mipToLoad.storageType == StorageTypes.extLZO || mipToLoad.storageType == StorageTypes.extZlib)
                            {
                                if (decompress)
                                {
                                    using (MemoryStream tmpStream = fs.ReadToMemoryStream(mipToLoad.compressedSize))
                                    {
                                        try
                                        {
                                            TextureCompression.DecompressTexture(imagebytes, tmpStream, mipToLoad.storageType, mipToLoad.uncompressedSize, mipToLoad.compressedSize);
                                        }
                                        catch (Exception e)
                                        {
                                            throw new Exception(GetLocalizedTextureExceptionExternalMessage(e.Message, filename, mipToLoad.storageType.ToString(), mipToLoad.externalOffset.ToString()));
                                        }
                                    }
                                }
                                else
                                {
                                    fs.Read(imagebytes, 0, mipToLoad.compressedSize);
                                }
                            }
                            else
                            {
                                fs.Read(imagebytes, 0, mipToLoad.uncompressedSize);
                            }
                        }
                        catch (Exception e)
                        {
                            throw new Exception(GetLocalizedTextureExceptionExternalMessage(e.Message, filename, mipToLoad.storageType.ToString(), mipToLoad.externalOffset.ToString()));
                        }
                    }
                }
                catch (Exception e)
                {
                    throw new Exception(GetLocalizedTextureExceptionExternalMessage(e.Message, filename, mipToLoad.storageType.ToString(), mipToLoad.externalOffset.ToString()));
                }
            }
            return(imagebytes);
        }