internal static List <ThirdPartyModInfo> GetThirdPartyModInfosByMountPriority(MEGame game, int modMountPriority)
        {
            if (App.ThirdPartyIdentificationService == null)
            {
                return(new List <ThirdPartyModInfo>());                                            //Not loaded
            }
            var gameValues = App.ThirdPartyIdentificationService[game.ToString()];

            return(gameValues.Where(x => x.Value.MountPriorityInt == modMountPriority).Select(x => x.Value).ToList());
        }
        internal static List <ThirdPartyModInfo> GetThirdPartyModInfosByModuleNumber(int modDLCModuleNumber, MEGame game)
        {
            if (App.ThirdPartyIdentificationService == null)
            {
                return(new List <ThirdPartyModInfo>());                                            //Not loaded
            }
            var me2Values = App.ThirdPartyIdentificationService[game.ToString()];

            return(me2Values.Where(x => x.Value.modulenumber == modDLCModuleNumber.ToString()).Select(x => x.Value).ToList());
        }
        /// <summary>
        /// Looks up information about a DLC mod through the third party identification service
        /// </summary>
        /// <param name="dlcName"></param>
        /// <param name="game">Game to look in database for</param>
        /// <returns>Third party mod info about dlc folder, null if not found</returns>
        public static ThirdPartyModInfo GetThirdPartyModInfo(string dlcName, MEGame game)
        {
            if (App.ThirdPartyIdentificationService == null)
            {
                return(null);                                             //Not loaded
            }
            if (App.ThirdPartyIdentificationService.TryGetValue(game.ToString(), out var infosForGame))
            {
                if (infosForGame.TryGetValue(dlcName, out var info))
                {
                    return(info);
                }
            }

            return(null);
        }
            public InstalledDLCMod(string dlcFolderPath, MEGame game, Func <InstalledDLCMod, bool> deleteConfirmationCallback, Action notifyDeleted, bool modNamePrefersTPMI)
            {
                this.dlcFolderPath = dlcFolderPath;
                this.game          = game;
                var dlcFolderName = DLCFolderNameString = Path.GetFileName(dlcFolderPath);

                if (App.ThirdPartyIdentificationService[game.ToString()].TryGetValue(dlcFolderName.TrimStart('x'), out var tpmi))
                {
                    ModName = tpmi.modname;
                }
                else
                {
                    ModName = dlcFolderName;
                }

                DLCFolderName = dlcFolderName;
                this.deleteConfirmationCallback = deleteConfirmationCallback;
                this.notifyDeleted   = notifyDeleted;
                DeleteCommand        = new RelayCommand(DeleteDLCMod, CanDeleteDLCMod);
                EnableDisableCommand = new GenericCommand(ToggleDLC, CanToggleDLC);
            }
Beispiel #5
0
 public static string GetTestGameFoldersDirectory(MEGame game) => Path.Combine(GetTestGameFoldersDirectory(), game.ToString().ToLowerInvariant());
Beispiel #6
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 public static string GetTestMiniGamePath(MEGame game) => Path.Combine(GetTestDataDirectory(), "dynamiclookupminigame", game.ToString());
            private void BeginBackup()
            {
                var targetToBackup = BackupSourceTarget;

                if (!targetToBackup.IsCustomOption)
                {
                    if (Utilities.IsGameRunning(targetToBackup.Game))
                    {
                        M3L.ShowDialog(window, M3L.GetString(M3L.string_interp_cannotBackupGameWhileRunning, Utilities.GetGameName(BackupSourceTarget.Game)), M3L.GetString(M3L.string_gameRunning), MessageBoxButton.OK, MessageBoxImage.Error);
                        return;
                    }
                }
                else
                {
                    // Point to existing game installation
                    Log.Information(@"BeginBackup() with IsCustomOption.");
                    var linkWarning = M3L.ShowDialog(window,
                                                     M3L.GetString(M3L.string_dialog_linkTargetWontBeModdable), M3L.GetString(M3L.string_linkWarning), MessageBoxButton.OKCancel, MessageBoxImage.Warning);
                    if (linkWarning == MessageBoxResult.Cancel)
                    {
                        Log.Information(@"User aborted linking due to dialog");
                        return;
                    }

                    Log.Information(@"Prompting user to select executable of link target");
                    var gameexe = Utilities.PromptForGameExecutable(new[] { Game });
                    if (gameexe == null)
                    {
                        return;
                    }
                    targetToBackup = new GameTarget(Game, Utilities.GetGamePathFromExe(Game, gameexe), false, true);
                    if (AvailableBackupSources.Any(x => x.TargetPath.Equals(targetToBackup.TargetPath, StringComparison.InvariantCultureIgnoreCase)))
                    {
                        // Can't point to an existing modding target
                        Log.Error(@"This target is not valid to point to as a backup: It is listed a modding target already, it must be removed as a target first");
                        M3L.ShowDialog(window, M3L.GetString(M3L.string_interp_dialog_linkFailedAlreadyATarget), M3L.GetString(M3L.string_cannotLinkGameCopy), MessageBoxButton.OK, MessageBoxImage.Error);
                        return;
                    }

                    var validationFailureReason = targetToBackup.ValidateTarget(ignoreCmmVanilla: true);
                    if (!targetToBackup.IsValid)
                    {
                        Log.Error(@"This installation is not valid to point to as a backup: " + validationFailureReason);
                        M3L.ShowDialog(window, M3L.GetString(M3L.string_interp_dialog_linkFailedInvalidTarget, validationFailureReason), M3L.GetString(M3L.string_invalidGameCopy), MessageBoxButton.OK, MessageBoxImage.Error);
                        return;
                    }
                }

                NamedBackgroundWorker nbw = new NamedBackgroundWorker(Game + @"Backup");

                nbw.WorkerReportsProgress = true;
                nbw.ProgressChanged      += (a, b) =>
                {
                    if (b.UserState is double d)
                    {
                        TaskbarHelper.SetProgress(d);
                    }
                    else if (b.UserState is TaskbarProgressBarState tbs)
                    {
                        TaskbarHelper.SetProgressState(tbs);
                    }
                };
                nbw.DoWork += (a, b) =>
                {
                    Log.Information(@"Starting the backup thread. Checking path: " + targetToBackup.TargetPath);
                    BackupInProgress = true;
                    bool end = false;

                    List <string> nonVanillaFiles = new List <string>();

                    void nonVanillaFileFoundCallback(string filepath)
                    {
                        Log.Error($@"Non-vanilla file found: {filepath}");
                        nonVanillaFiles.Add(filepath);
                    }

                    List <string> inconsistentDLC = new List <string>();

                    void inconsistentDLCFoundCallback(string filepath)
                    {
                        if (targetToBackup.Supported)
                        {
                            Log.Error($@"DLC is in an inconsistent state: {filepath}");
                            inconsistentDLC.Add(filepath);
                        }
                        else
                        {
                            Log.Error(@"Detected an inconsistent DLC, likely due to an unofficial copy of the game");
                        }
                    }

                    ProgressVisible       = true;
                    ProgressIndeterminate = true;
                    BackupStatus          = M3L.GetString(M3L.string_validatingBackupSource);
                    Log.Information(@"Checking target is vanilla");
                    bool isVanilla = VanillaDatabaseService.ValidateTargetAgainstVanilla(targetToBackup, nonVanillaFileFoundCallback);

                    Log.Information(@"Checking DLC consistency");
                    bool isDLCConsistent = VanillaDatabaseService.ValidateTargetDLCConsistency(targetToBackup, inconsistentDLCCallback: inconsistentDLCFoundCallback);

                    Log.Information(@"Checking only vanilla DLC is installed");
                    List <string> dlcModsInstalled = VanillaDatabaseService.GetInstalledDLCMods(targetToBackup).Select(x =>
                    {
                        var tpmi = ThirdPartyServices.GetThirdPartyModInfo(x, targetToBackup.Game);
                        if (tpmi != null)
                        {
                            return($@"{x} ({tpmi.modname})");
                        }
                        return(x);
                    }).ToList();
                    var installedDLC   = VanillaDatabaseService.GetInstalledOfficialDLC(targetToBackup);
                    var allOfficialDLC = MEDirectories.OfficialDLC(targetToBackup.Game);

                    if (installedDLC.Count() < allOfficialDLC.Count())
                    {
                        var dlcList = string.Join("\n - ", allOfficialDLC.Except(installedDLC).Select(x => $@"{MEDirectories.OfficialDLCNames(targetToBackup.Game)[x]} ({x})")); //do not localize
                        dlcList = @" - " + dlcList;
                        Log.Information(@"The following dlc will be missing in the backup if user continues: ");
                        Log.Information(dlcList);

                        Application.Current.Dispatcher.Invoke(delegate
                        {
                            var cancelDueToNotAllDLC = M3L.ShowDialog(window, M3L.GetString(M3L.string_dialog_notAllDLCInstalled, dlcList), M3L.GetString(M3L.string_someDlcNotInstalled), MessageBoxButton.YesNo, MessageBoxImage.Warning);
                            if (cancelDueToNotAllDLC == MessageBoxResult.No)
                            {
                                end = true;
                                EndBackup();
                                return;
                            }
                        });
                    }

                    Log.Information(@"Checking for TexturesMEM TFCs");
                    var memTextures = Directory.GetFiles(targetToBackup.TargetPath, @"TexturesMEM*.tfc", SearchOption.AllDirectories);

                    if (end)
                    {
                        return;
                    }
                    if (isVanilla && isDLCConsistent && !Enumerable.Any(dlcModsInstalled) && !Enumerable.Any(memTextures))
                    {
                        BackupStatus = M3L.GetString(M3L.string_waitingForUserInput);

                        string backupPath = null;
                        if (!targetToBackup.IsCustomOption)
                        {
                            // Creating a new backup
                            nbw.ReportProgress(0, TaskbarProgressBarState.Paused);

                            Application.Current.Dispatcher.Invoke(delegate
                            {
                                Log.Information(@"Prompting user to select backup destination");

                                CommonOpenFileDialog m = new CommonOpenFileDialog
                                {
                                    IsFolderPicker   = true,
                                    EnsurePathExists = true,
                                    Title            = M3L.GetString(M3L.string_selectBackupDestination)
                                };
                                if (m.ShowDialog() == CommonFileDialogResult.Ok)
                                {
                                    backupPath = m.FileName;
                                    Log.Information(@"Backup path chosen: " + backupPath);

                                    bool okToBackup = validateBackupPath(backupPath, targetToBackup);
                                    if (!okToBackup)
                                    {
                                        end = true;
                                        EndBackup();
                                        return;
                                    }
                                }
                                else
                                {
                                    end = true;
                                    EndBackup();
                                    return;
                                }
                            });
                            if (end)
                            {
                                return;
                            }
                            nbw.ReportProgress(0, TaskbarProgressBarState.Indeterminate);
                        }
                        else
                        {
                            Log.Information(@"Linking existing backup at " + targetToBackup.TargetPath);
                            backupPath = targetToBackup.TargetPath;
                            // Linking existing backup
                            Application.Current.Dispatcher.Invoke(delegate
                            {
                                bool okToBackup = validateBackupPath(targetToBackup.TargetPath, targetToBackup);
                                if (!okToBackup)
                                {
                                    end = true;
                                    EndBackup();
                                    return;
                                }
                            });
                        }

                        if (end)
                        {
                            return;
                        }

                        if (!targetToBackup.IsCustomOption)
                        {
                            #region callbacks and copy code

                            // Copy to new backup
                            void fileCopiedCallback()
                            {
                                ProgressValue++;
                                if (ProgressMax > 0)
                                {
                                    nbw.ReportProgress(0, ProgressValue * 1.0 / ProgressMax);
                                }
                            }

                            string dlcFolderpath   = M3Directories.GetDLCPath(targetToBackup) + '\\';
                            int    dlcSubStringLen = dlcFolderpath.Length;

                            bool aboutToCopyCallback(string file)
                            {
                                try
                                {
                                    if (file.Contains(@"\cmmbackup\"))
                                    {
                                        return(false);                               //do not copy cmmbackup files
                                    }
                                    if (file.StartsWith(dlcFolderpath, StringComparison.InvariantCultureIgnoreCase))
                                    {
                                        //It's a DLC!
                                        string dlcname             = file.Substring(dlcSubStringLen);
                                        var    dlcFolderNameEndPos = dlcname.IndexOf('\\');
                                        if (dlcFolderNameEndPos > 0)
                                        {
                                            dlcname = dlcname.Substring(0, dlcFolderNameEndPos);
                                            if (MEDirectories.OfficialDLCNames(targetToBackup.Game)
                                                .TryGetValue(dlcname, out var hrName))
                                            {
                                                BackupStatusLine2 = M3L.GetString(M3L.string_interp_backingUpX,
                                                                                  hrName);
                                            }
                                            else
                                            {
                                                BackupStatusLine2 = M3L.GetString(M3L.string_interp_backingUpX,
                                                                                  dlcname);
                                            }
                                        }
                                        else
                                        {
                                            // Loose files in the DLC folder
                                            BackupStatusLine2 = M3L.GetString(M3L.string_interp_backingUpX,
                                                                              M3L.GetString(M3L.string_basegame));
                                        }
                                    }
                                    else
                                    {
                                        //It's basegame
                                        if (file.EndsWith(@".bik"))
                                        {
                                            BackupStatusLine2 = M3L.GetString(M3L.string_interp_backingUpX,
                                                                              M3L.GetString(M3L.string_movies));
                                        }
                                        else if (new FileInfo(file).Length > 52428800)
                                        {
                                            BackupStatusLine2 = M3L.GetString(M3L.string_interp_backingUpX,
                                                                              Path.GetFileName(file));
                                        }
                                        else
                                        {
                                            BackupStatusLine2 = M3L.GetString(M3L.string_interp_backingUpX,
                                                                              M3L.GetString(M3L.string_basegame));
                                        }
                                    }
                                }
                                catch (Exception e)
                                {
                                    Crashes.TrackError(e, new Dictionary <string, string>()
                                    {
                                        { @"dlcFolderpath", dlcFolderpath },
                                        { @"dlcSubStringLen", dlcSubStringLen.ToString() },
                                        { @"file", file }
                                    });
                                }

                                return(true);
                            }

                            void totalFilesToCopyCallback(int total)
                            {
                                ProgressValue         = 0;
                                ProgressIndeterminate = false;
                                ProgressMax           = total;
                                nbw.ReportProgress(0, TaskbarProgressBarState.Normal);
                            }

                            BackupStatus = M3L.GetString(M3L.string_creatingBackup);
                            Log.Information($@"Backing up {targetToBackup.TargetPath} to {backupPath}");
                            nbw.ReportProgress(0, TaskbarProgressBarState.Normal);
                            CopyDir.CopyAll_ProgressBar(new DirectoryInfo(targetToBackup.TargetPath),
                                                        new DirectoryInfo(backupPath),
                                                        totalItemsToCopyCallback: totalFilesToCopyCallback,
                                                        aboutToCopyCallback: aboutToCopyCallback,
                                                        fileCopiedCallback: fileCopiedCallback,
                                                        ignoredExtensions: new[] { @"*.pdf", @"*.mp3" });
                            #endregion
                        }

                        // Write key
                        switch (Game)
                        {
                        case MEGame.ME1:
                        case MEGame.ME2:
                            Utilities.WriteRegistryKey(App.BACKUP_REGISTRY_KEY, Game + @"VanillaBackupLocation",
                                                       backupPath);
                            break;

                        case MEGame.ME3:
                            Utilities.WriteRegistryKey(App.REGISTRY_KEY_ME3CMM, @"VanillaCopyLocation",
                                                       backupPath);
                            break;
                        }

                        var cmmvanilla = Path.Combine(backupPath, @"cmm_vanilla");
                        if (!File.Exists(cmmvanilla))
                        {
                            Log.Information($@"Writing cmm_vanilla to " + cmmvanilla);
                            File.Create(cmmvanilla).Close();
                        }

                        Log.Information($@"Backup completed.");

                        Analytics.TrackEvent(@"Created a backup", new Dictionary <string, string>()
                        {
                            { @"Game", Game.ToString() },
                            { @"Result", @"Success" },
                            { @"Type", targetToBackup.IsCustomOption ? @"Linked" : @"Copy" }
                        });

                        EndBackup();
                        return;
                    }


                    if (!isVanilla)
                    {
                        //Show UI for non vanilla
                        Analytics.TrackEvent(@"Created a backup", new Dictionary <string, string>()
                        {
                            { @"Game", Game.ToString() },
                            { @"Result", @"Failure, Game modified" }
                        });
                        b.Result = (nonVanillaFiles, M3L.GetString(M3L.string_cannotBackupModifiedGame),
                                    M3L.GetString(M3L.string_followingFilesDoNotMatchTheVanillaDatabase));
                    }
                    else if (!isDLCConsistent)
                    {
                        Analytics.TrackEvent(@"Created a backup", new Dictionary <string, string>()
                        {
                            { @"Game", Game.ToString() },
                            { @"Result", @"Failure, DLC inconsistent" }
                        });
                        if (targetToBackup.Supported)
                        {
                            b.Result = (inconsistentDLC, M3L.GetString(M3L.string_inconsistentDLCDetected),
                                        M3L.GetString(M3L.string_dialogTheFollowingDLCAreInAnInconsistentState));
                        }
                        else
                        {
                            b.Result = (M3L.GetString(M3L.string_inconsistentDLCDetected),
                                        M3L.GetString(M3L.string_inconsistentDLCDetectedUnofficialGame));
                        }
                    }
                    else if (Enumerable.Any(dlcModsInstalled))
                    {
                        Analytics.TrackEvent(@"Created a backup", new Dictionary <string, string>()
                        {
                            { @"Game", Game.ToString() },
                            { @"Result", @"Failure, DLC mods found" }
                        });
                        b.Result = (dlcModsInstalled, M3L.GetString(M3L.string_dlcModsAreInstalled),
                                    M3L.GetString(M3L.string_dialogDLCModsWereDetectedCannotBackup));
                    }
                    else if (Enumerable.Any(memTextures))
                    {
                        Analytics.TrackEvent(@"Created a backup", new Dictionary <string, string>()
                        {
                            { @"Game", Game.ToString() },
                            { @"Result", @"Failure, TexturesMEM files found" }
                        });
                        b.Result = (M3L.GetString(M3L.string_leftoverTextureFilesFound),
                                    M3L.GetString(M3L.string_dialog_foundLeftoverTextureFiles));
                    }
                    EndBackup();
                };
                nbw.RunWorkerCompleted += (a, b) =>
                {
                    if (b.Error != null)
                    {
                        Log.Error($@"Exception occurred in {nbw.Name} thread: {b.Error.Message}");
                    }
                    TaskbarHelper.SetProgressState(TaskbarProgressBarState.NoProgress);
                    if (b.Result is (List <string> listItems, string title, string text))
                    {
                        ListDialog ld = new ListDialog(listItems, title, text, window);
                        ld.Show();
                    }
                    else if (b.Result is (string errortitle, string message))
                    {
                        M3L.ShowDialog(window, message, errortitle, MessageBoxButton.OK, MessageBoxImage.Error);
                    }
                    CommandManager.InvalidateRequerySuggested();
                };
                nbw.RunWorkerAsync();
            }
            private void BeginRestore()
            {
                if (Utilities.IsGameRunning(Game))
                {
                    M3L.ShowDialog(window, M3L.GetString(M3L.string_interp_dialogCannotRestoreXWhileItIsRunning, Utilities.GetGameName(Game)), M3L.GetString(M3L.string_gameRunning), MessageBoxButton.OK, MessageBoxImage.Error);
                    return;
                }

                bool restore = RestoreTarget.IsCustomOption; //custom option is restore to custom location

                restore = restore || M3L.ShowDialog(window, M3L.GetString(M3L.string_dialog_restoringXWillDeleteGameDir, Utilities.GetGameName(Game)), M3L.GetString(M3L.string_gameTargetWillBeDeleted), MessageBoxButton.YesNo, MessageBoxImage.Warning) == MessageBoxResult.Yes;
                if (restore)
                {
                    NamedBackgroundWorker nbw = new NamedBackgroundWorker(Game + @"-Restore");
                    nbw.WorkerReportsProgress = true;
                    nbw.ProgressChanged      += (a, b) =>
                    {
                        if (b.UserState is double d)
                        {
                            TaskbarHelper.SetProgress(d);
                        }
                    };
                    nbw.DoWork += (a, b) =>
                    {
                        RestoreInProgress = true;
                        // Nuke the LODs
                        if (!RestoreTarget.IsCustomOption)
                        {
                            Log.Information($@"Resetting LODs for {RestoreTarget.Game}");
                            Utilities.SetLODs(RestoreTarget, false, false, false);
                        }

                        string restoreTargetPath = b.Argument as string;
                        string backupPath        = BackupLocation;
                        BackupStatusLine2 = M3L.GetString(M3L.string_deletingExistingGameInstallation);
                        if (Directory.Exists(restoreTargetPath))
                        {
                            if (Directory.GetFiles(restoreTargetPath).Any() || Directory.GetDirectories(restoreTargetPath).Any())
                            {
                                Log.Information(@"Deleting existing game directory: " + restoreTargetPath);
                                try
                                {
                                    bool deletedDirectory = Utilities.DeleteFilesAndFoldersRecursively(restoreTargetPath);
                                    if (deletedDirectory != true)
                                    {
                                        b.Result = RestoreResult.ERROR_COULD_NOT_DELETE_GAME_DIRECTORY;
                                        return;
                                    }
                                }
                                catch (Exception ex)
                                {
                                    //todo: handle this better
                                    Log.Error($@"Exception deleting game directory: {restoreTargetPath}: {ex.Message}");
                                    b.Result = RestoreResult.EXCEPTION_DELETING_GAME_DIRECTORY;
                                    return;
                                }
                            }
                        }
                        else
                        {
                            Log.Error(@"Game directory not found! Was it removed while the app was running?");
                        }

                        //Todo: Revert LODs, remove IndirectSound settings (MEUITM)

                        var created = Utilities.CreateDirectoryWithWritePermission(restoreTargetPath);
                        if (!created)
                        {
                            b.Result = RestoreResult.ERROR_COULD_NOT_CREATE_DIRECTORY;
                            return;
                        }

                        BackupStatusLine2 = M3L.GetString(M3L.string_restoringGameFromBackup);
                        if (restoreTargetPath != null)
                        {
                            //callbacks

                            #region callbacks

                            void fileCopiedCallback()
                            {
                                ProgressValue++;
                                if (ProgressMax != 0)
                                {
                                    nbw.ReportProgress(0, ProgressValue * 1.0 / ProgressMax);
                                }
                            }

                            string dlcFolderpath   = MEDirectories.GetDLCPath(Game, backupPath) + '\\'; //\ at end makes sure we are restoring a subdir
                            int    dlcSubStringLen = dlcFolderpath.Length;
                            Debug.WriteLine(@"DLC Folder: " + dlcFolderpath);
                            Debug.Write(@"DLC Folder path len:" + dlcFolderpath);

                            bool aboutToCopyCallback(string fileBeingCopied)
                            {
                                if (fileBeingCopied.Contains(@"\cmmbackup\"))
                                {
                                    return(false);                                          //do not copy cmmbackup files
                                }
                                Debug.WriteLine(fileBeingCopied);
                                if (fileBeingCopied.StartsWith(dlcFolderpath, StringComparison.InvariantCultureIgnoreCase))
                                {
                                    //It's a DLC!
                                    string dlcname = fileBeingCopied.Substring(dlcSubStringLen);
                                    int    index   = dlcname.IndexOf('\\');
                                    if (index > 0) //Files directly in the DLC directory won't have path sep
                                    {
                                        try
                                        {
                                            dlcname = dlcname.Substring(0, index);
                                            if (MEDirectories.OfficialDLCNames(RestoreTarget.Game).TryGetValue(dlcname, out var hrName))
                                            {
                                                BackupStatusLine2 = M3L.GetString(M3L.string_interp_restoringX, hrName);
                                            }
                                            else
                                            {
                                                BackupStatusLine2 = M3L.GetString(M3L.string_interp_restoringX, dlcname);
                                            }
                                        }
                                        catch (Exception e)
                                        {
                                            Crashes.TrackError(e, new Dictionary <string, string>()
                                            {
                                                { @"Source", @"Restore UI display callback" },
                                                { @"Value", fileBeingCopied },
                                                { @"DLC Folder path", dlcFolderpath }
                                            });
                                        }
                                    }
                                }
                                else
                                {
                                    //It's basegame
                                    if (fileBeingCopied.EndsWith(@".bik"))
                                    {
                                        BackupStatusLine2 = M3L.GetString(M3L.string_restoringMovies);
                                    }
                                    else if (new FileInfo(fileBeingCopied).Length > 52428800)
                                    {
                                        BackupStatusLine2 = M3L.GetString(M3L.string_interp_restoringX, Path.GetFileName(fileBeingCopied));
                                    }
                                    else
                                    {
                                        BackupStatusLine2 = M3L.GetString(M3L.string_restoringBasegame);
                                    }
                                }

                                return(true);
                            }

                            void totalFilesToCopyCallback(int total)
                            {
                                ProgressValue         = 0;
                                ProgressIndeterminate = false;
                                ProgressMax           = total;
                            }

                            #endregion

                            BackupStatus = M3L.GetString(M3L.string_restoringGame);
                            Log.Information($@"Copying backup to game directory: {backupPath} -> {restoreTargetPath}");
                            CopyDir.CopyAll_ProgressBar(new DirectoryInfo(backupPath), new DirectoryInfo(restoreTargetPath),
                                                        totalItemsToCopyCallback: totalFilesToCopyCallback,
                                                        aboutToCopyCallback: aboutToCopyCallback,
                                                        fileCopiedCallback: fileCopiedCallback,
                                                        ignoredExtensions: new[] { @"*.pdf", @"*.mp3" });
                            Log.Information(@"Restore of game data has completed");
                        }

                        //Check for cmmvanilla file and remove it present

                        string cmmVanilla = Path.Combine(restoreTargetPath, @"cmm_vanilla");
                        if (File.Exists(cmmVanilla))
                        {
                            Log.Information($@"Removing cmm_vanilla file: {cmmVanilla}");
                            File.Delete(cmmVanilla);
                        }

                        Log.Information(@"Restore thread wrapping up");
                        RestoreTarget.ReloadGameTarget();
                        b.Result = RestoreResult.RESTORE_OK;
                    };
                    nbw.RunWorkerCompleted += (a, b) =>
                    {
                        if (b.Error != null)
                        {
                            Log.Error($@"Exception occurred in {nbw.Name} thread: {b.Error.Message}");
                        }
                        TaskbarHelper.SetProgressState(TaskbarProgressBarState.NoProgress);
                        if (b.Result is RestoreResult result)
                        {
                            switch (result)
                            {
                            case RestoreResult.ERROR_COULD_NOT_CREATE_DIRECTORY:
                                Analytics.TrackEvent(@"Restored game", new Dictionary <string, string>()
                                {
                                    { @"Game", Game.ToString() },
                                    { @"Result", @"Failure, Could not create target directory" }
                                });
                                M3L.ShowDialog(window, M3L.GetString(M3L.string_dialogCouldNotCreateGameDirectoryAfterDeletion), M3L.GetString(M3L.string_errorRestoringGame), MessageBoxButton.OK, MessageBoxImage.Error);
                                break;

                            case RestoreResult.ERROR_COULD_NOT_DELETE_GAME_DIRECTORY:
                                Analytics.TrackEvent(@"Restored game", new Dictionary <string, string>()
                                {
                                    { @"Game", Game.ToString() },
                                    { @"Result", @"Failure, Could not delete existing game directory" }
                                });
                                M3L.ShowDialog(window, M3L.GetString(M3L.string_dialogcouldNotFullyDeleteGameDirectory), M3L.GetString(M3L.string_errorRestoringGame), MessageBoxButton.OK, MessageBoxImage.Error);
                                break;

                            case RestoreResult.EXCEPTION_DELETING_GAME_DIRECTORY:
                                Analytics.TrackEvent(@"Restored game", new Dictionary <string, string>()
                                {
                                    { @"Game", Game.ToString() },
                                    { @"Result", @"Failure, Exception deleting existing game directory" }
                                });
                                M3L.ShowDialog(window, M3L.GetString(M3L.string_dialogErrorOccuredDeletingGameDirectory), M3L.GetString(M3L.string_errorRestoringGame), MessageBoxButton.OK, MessageBoxImage.Error);
                                break;

                            case RestoreResult.RESTORE_OK:
                                Analytics.TrackEvent(@"Restored game", new Dictionary <string, string>()
                                {
                                    { @"Game", Game.ToString() },
                                    { @"Result", @"Success" }
                                });
                                break;
                            }
                        }

                        EndRestore();
                        CommandManager.InvalidateRequerySuggested();
                    };
                    var restTarget = RestoreTarget.TargetPath;
                    if (RestoreTarget.IsCustomOption)
                    {
                        CommonOpenFileDialog m = new CommonOpenFileDialog
                        {
                            IsFolderPicker   = true,
                            EnsurePathExists = true,
                            Title            = M3L.GetString(M3L.string_selectNewRestoreDestination)
                        };
                        if (m.ShowDialog() == CommonFileDialogResult.Ok)
                        {
                            //Check empty
                            restTarget = m.FileName;
                            if (Directory.Exists(restTarget))
                            {
                                if (Directory.GetFiles(restTarget).Length > 0 || Directory.GetDirectories(restTarget).Length > 0)
                                {
                                    //Directory not empty
                                    M3L.ShowDialog(window, M3L.GetString(M3L.string_dialogDirectoryIsNotEmptyLocationToRestoreToMustBeEmpty), M3L.GetString(M3L.string_cannotRestoreToThisLocation), MessageBoxButton.OK, MessageBoxImage.Error);
                                    return;
                                }

                                //TODO: PREVENT RESTORING TO DOCUMENTS/BIOWARE
                            }

                            Analytics.TrackEvent(@"Chose to restore game to custom location", new Dictionary <string, string>()
                            {
                                { @"Game", Game.ToString() }
                            });
                        }
                        else
                        {
                            return;
                        }
                    }

                    RefreshTargets = true;
                    TaskbarHelper.SetProgress(0);
                    TaskbarHelper.SetProgressState(TaskbarProgressBarState.Normal);
                    nbw.RunWorkerAsync(restTarget);
                }
            }