/// <summary> /// Initializes a new instance of the <see cref="MDXCamera"/> class. /// </summary> /// <param name="br">The reader to read the instance from.</param> /// <param name="version">The version to read the instance in the context of.</param> public MDXCamera(BinaryReader br, WarcraftVersion version) { TypeLookupIndex = br.ReadUInt32(); if (version < WarcraftVersion.Cataclysm) { FieldOfView = br.ReadSingle(); } FarClip = br.ReadSingle(); NearClip = br.ReadSingle(); Positions = br.ReadMDXTrack <SplineKey <Vector3> >(version); PositionBase = br.ReadVector3(); TargetPositions = br.ReadMDXTrack <SplineKey <Vector3> >(version); TargetPositionBase = br.ReadVector3(); Roll = br.ReadMDXTrack <SplineKey <float> >(version); if (version >= WarcraftVersion.Cataclysm) { AnimatedFOV = br.ReadMDXTrack <SplineKey <float> >(version); } }
public MDXRibbonEmitter(BinaryReader br, WarcraftVersion version) { RibbonID = br.ReadUInt32(); BoneIndex = br.ReadUInt32(); RelativePosition = br.ReadVector3(); Textures = br.ReadMDXArray <ushort>(); Materials = br.ReadMDXArray <ushort>(); Colour = br.ReadMDXTrack <RGB>(version); Alpha = br.ReadMDXTrack <short>(version); HeightAbove = br.ReadMDXTrack <float>(version); HeightBelow = br.ReadMDXTrack <float>(version); EdgesPerSecond = br.ReadSingle(); EdgeLifetime = br.ReadSingle(); Gravity = br.ReadSingle(); TextureTileX = br.ReadUInt16(); TextureTileY = br.ReadUInt16(); TextureSlot = br.ReadMDXTrack <ushort>(version); Visibility = br.ReadMDXTrack <bool>(version); if (version >= WarcraftVersion.Wrath) { PriorityPlane = br.ReadInt16(); Unknown = br.ReadInt16(); } }
/// <summary> /// Initializes a new instance of the <see cref="MDXAttachment"/> class. /// </summary> /// <param name="br">The reader to read the instance from.</param> /// <param name="version">The version to read the instance in the context of.</param> public MDXAttachment(BinaryReader br, WarcraftVersion version) { AttachmentIDLookupIndex = br.ReadUInt32(); Bone = br.ReadUInt16(); Unknown = br.ReadUInt16(); Position = br.ReadVector3(); AnimateAttached = br.ReadMDXTrack <bool>(version); }
public MDXLight(BinaryReader br, WarcraftVersion version) { Type = (MDXLightType)br.ReadUInt16(); Bone = br.ReadInt16(); Position = br.ReadVector3(); AmbientColour = br.ReadMDXTrack <RGB>(version); AmbientIntensity = br.ReadMDXTrack <float>(version); DiffuseColour = br.ReadMDXTrack <RGB>(version); DiffuseIntensity = br.ReadMDXTrack <float>(version); AttenuationStart = br.ReadMDXTrack <float>(version); AttenuationEnd = br.ReadMDXTrack <float>(version); Visibility = br.ReadMDXTrack <bool>(version); }
/// <summary> /// Initializes a new instance of the <see cref="AnimationTrack{T}"/> class. /// </summary> /// <param name="tracks">The tracks to wrap around.</param> public AnimationTrack(MDXTrack <T> tracks) { }
/// <summary> /// Initializes a new instance of the <see cref="AnimationTrack{T}"/> class. /// </summary> /// <param name="tracks">The tracks to wrap around.</param> public AnimationTrack(MDXTrack <T> tracks) { this.Timelines = new List <ITimeline <T> >(); }