void SetInitRef() { mcp_Master = GetComponent <MCP_Master>(); if (toggleInventoryButton == "") { Debug.LogWarning("TYPE IN THE NAME OF THE BUTTON USED FOR INVENTORY DUMMY."); this.enabled = false; } }
void SetInitRef() { mcp_Master = GetComponent <MCP_Master>(); }
void SetInitRef() { mcp_Master = GameObject.Find("MasterControlProgram").GetComponent <MCP_Master>(); player_Master = GetComponent <Player_Master>(); }