Beispiel #1
0
        /// <summary>
        /// 设置玩家破坏方块监听
        /// </summary>
        /// <returns>是否拦截玩家破坏方块</returns>
        private static bool DestroyBlock(Events x)
        {
            var json = BaseEvent.getFrom(x) as DestroyBlockEvent;

            if (player[json.playername] && onselect[json.playername] && json.dimensionid == 0)
            {
                player[json.playername] = false;
                Thread.Sleep(300);
                player[json.playername] = true;
                if (mcapi.COMMERCIAL)
                {
                    var selectItem = JObject.Parse(mcapi.getPlayerSelectedItem(getUuid(json.playername)));
                    if ((string)selectItem["selecteditem"]["tv"][2]["cv"]["tv"] == "minecraft:stick")
                    {
                        PosA[json.playername] = new Dictionary <string, int>()
                        {
                            { "x", json.position.x },
                            { "y", json.position.y },
                            { "z", json.position.z }
                        };
                        tellraw(json.playername, Do.successA);
                        return(false);
                    }
                }
                else
                {
                    Console.WriteLine("Land >> 请使用商业版BDSNetRunner,否则本插件部分功能无法使用!");
                }
            }
            return(Land_Protect(json.playername, json.position.x, json.position.y, json.position.z, json.dimensionid, "destroy"));
        }
Beispiel #2
0
        // 主入口实现
        public static void init(MCCSAPI api)
        {
            mapi = api;

            string[] bts = null;
            if (!api.COMMERCIAL)
            {
                bts = new string[] {
                    "后台指令tell",
                    "前缀/去前缀名",
                    "模拟喊话",
                    "模拟执行me指令",
                    "后台指令输出hello",
                    "查询当前状态至后台",
                    "给32个白桦木",
                    "断开自身连接"
                };
            }
            else
            {
                bts = new string[] {
                    "后台指令tell",
                    "前缀/去前缀名",
                    "模拟喊话",
                    "模拟执行me指令",
                    "后台指令输出hello",
                    "查询当前状态至后台",
                    "给32个白桦木",
                    "断开自身连接",                                                           // 以下是非社区版内容
                    "穿墙能力开/关",
                    "传送至梦之故里大厅",
                    "跨维传送至末地祭坛",
                    "读当前属性值至后台",
                    "临时攻击+10,生命+2,附命+2,抗飞+1,等级+5,食物+2",
                    "读属性上限值至后台",
                    "攻限+10,命限+10,食限+10",
                    "读当前选中物品至后台",
                    "给1个附魔叉",
                    "替换副手为一个叉子",
                    "保存玩家所有物品列表至pit.json并清空",
                    "读pit.json到当前玩家",
                    "读玩家当前效果列表到后台",
                    "设置玩家临时存储的效果列表",
                    "显示欢迎一个血条",
                    "清除欢迎血条",
                    "显示一个带统计的自定义侧边栏",
                    "移除自定义侧边栏",
                    "读当前权限与游戏模式至后台",
                    "切换op/visitor,生存/生存观察者模式",
                    "导出当前位置+长宽高x10的结构到st1.json",
                    "读结构st1.json到当前位置"
                };
            }

            var a = new ArrayList(bts);

            // 设置指令描述
            api.setCommandDescribeEx("testcase", "开始一个测试用例", MCCSAPI.CommandPermissionLevel.GameMasters,
                                     (byte)MCCSAPI.CommandCheatFlag.NotCheat, 0);
            // 添加测试指令监听
            api.addBeforeActListener(EventKey.onInputCommand, x => {
                var e = BaseEvent.getFrom(x) as InputCommandEvent;
                if (e.cmd.Trim() == "/testcase")
                {
                    // 此处执行拦截操作
                    string uuid = getUUUD(e.playername);
                    var gui     = new SimpleGUI(api, uuid, "测试用例", "请于30秒内选择测试用例进行测试:",
                                                a);
                    gui.send(30000, selected => {
                        switch (selected)
                        {
                        case "0":
                            api.runcmd("tell \"" + e.playername + "\" 你好 c# !");
                            break;

                        case "1":
                            {
                                string r = e.playername;
                                r        = (r.IndexOf("[前缀]") >= 0 ? r.Substring(4) : "[前缀]" + r);
                                api.reNameByUuid(uuid, r);
                            }
                            break;

                        case "2":
                            api.talkAs(uuid, "你好 c# !");
                            break;

                        case "3":
                            api.runcmdAs(uuid, "/me 你好 c# !");
                            break;

                        case "4":
                            api.logout("logout: 你好 c# !");
                            break;

                        case "5":
                            Console.WriteLine(api.selectPlayer(uuid));
                            break;

                        case "6":
                            api.addPlayerItem(uuid, 17, 2, 32);
                            break;

                        case "7":
                            api.disconnectClient(uuid, "这个消息来自测试");
                            break;
                            #region 以下部分为非社区版内容

                        case "8":
                            {
                                string sa = api.getPlayerAbilities(uuid);
                                if (!string.IsNullOrEmpty(sa))
                                {
                                    var ser = new JavaScriptSerializer();
                                    var ja  = ser.Deserialize <Dictionary <string, object> >(sa);
                                    var cja = new Dictionary <string, object>();
                                    object nnoclip;
                                    if (ja.TryGetValue("noclip", out nnoclip))
                                    {
                                        cja["noclip"] = !((bool)nnoclip);
                                    }
                                    api.setPlayerAbilities(uuid, ser.Serialize(cja));
                                }
                            }
                            break;

                        case "9":
                            api.transferserver(uuid, "www.xiafox.com", 19132);
                            break;

                        case "10":
                            api.teleport(uuid, 10, 99, 10, 2);
                            break;

                        case "11":
                            api.logout(api.getPlayerAttributes(uuid));
                            break;

                        case "12":
                            {
                                var sa = api.getPlayerAttributes(uuid);
                                if (!string.IsNullOrEmpty(sa))
                                {
                                    var ser = new JavaScriptSerializer();
                                    var ja  = ser.Deserialize <Dictionary <string, object> >(sa);
                                    var cja = new Dictionary <string, object>();
                                    object atdmg;
                                    if (ja.TryGetValue("attack_damage", out atdmg))
                                    {
                                        cja["attack_damage"] = Convert.ToSingle(atdmg) + 10;
                                    }
                                    if (ja.TryGetValue("absorption", out atdmg))
                                    {
                                        cja["absorption"] = Convert.ToSingle(atdmg) + 2;
                                    }
                                    if (ja.TryGetValue("health", out atdmg))
                                    {
                                        cja["health"] = Convert.ToSingle(atdmg) + 2;
                                    }
                                    if (ja.TryGetValue("knockback_resistance", out atdmg))
                                    {
                                        cja["knockback_resistance"] = Convert.ToSingle(atdmg) + 1;
                                    }
                                    if (ja.TryGetValue("level", out atdmg))
                                    {
                                        cja["level"] = Convert.ToSingle(atdmg) + 5;
                                    }
                                    if (ja.TryGetValue("hunger", out atdmg))
                                    {
                                        cja["hunger"] = Convert.ToSingle(atdmg) + 2;
                                    }
                                    api.setPlayerTempAttributes(uuid, ser.Serialize(cja));
                                }
                            }
                            break;

                        case "13":
                            api.logout(api.getPlayerMaxAttributes(uuid));
                            break;

                        case "14":
                            {
                                var sa = api.getPlayerMaxAttributes(uuid);
                                if (!string.IsNullOrEmpty(sa))
                                {
                                    var ser = new JavaScriptSerializer();
                                    var ja  = ser.Deserialize <Dictionary <string, object> >(sa);
                                    var cja = new Dictionary <string, object>();
                                    object dmg;
                                    if (ja.TryGetValue("maxattack_damage", out dmg))
                                    {
                                        cja["maxattack_damage"] = Convert.ToSingle(dmg) + 10;
                                    }
                                    if (ja.TryGetValue("maxhealth", out dmg))
                                    {
                                        cja["maxhealth"] = Convert.ToSingle(dmg) + 10;
                                    }
                                    if (ja.TryGetValue("maxhunger", out dmg))
                                    {
                                        cja["maxhunger"] = Convert.ToSingle(dmg) + 10;
                                    }
                                    api.setPlayerMaxAttributes(uuid, ser.Serialize(cja));
                                }
                            }
                            break;

                        case "15":
                            api.logout(api.getPlayerSelectedItem(uuid));
                            break;

                        case "16":
                            {
                                // tt - TAG_TYPE		标签数据类型,总计11种类型
                                // tv - TAG_VALUE		标签值,由类型决定
                                // ck - Compound_KEY	nbt关键字,字符串类型
                                // cv - Compound_VALUE	nbt值,总是为一个TAG
                                var jitem = "{" +
                                            "\"tt\": 10, \"tv\": [" +
                                            "{ \"ck\": \"Count\", \"cv\": { \"tt\": 1, \"tv\": 1 } }," +
                                            "{ \"ck\": \"Damage\", \"cv\": { \"tt\": 2, \"tv\": 0 } }," +
                                            "{ \"ck\": \"Name\", \"cv\": { \"tt\": 8, \"tv\": \"minecraft:trident\" } }," +
                                            "{ \"ck\": \"tag\", \"cv\": { \"tt\": 10, \"tv\": [" +
                                            "{ \"ck\": \"ench\", \"cv\": { \"tt\": 9, \"tv\": [" +
                                            "{ \"tt\": 10, \"tv\": [" +
                                            "{ \"ck\": \"id\", \"cv\": { \"tt\": 2, \"tv\": 10 } }," +
                                            "{ \"ck\": \"lvl\", \"cv\": { \"tt\": 2, \"tv\": 9999 } }]" +
                                            "}]}" +
                                            "}]}" +
                                            "}]" +
                                            "}";
                                api.addPlayerItemEx(uuid, jitem);
                            }
                            break;

                        case "17":
                            {
                                var jtem = "{" +
                                           "\"Offhand\": { \"tt\": 9, \"tv\": [" +
                                           "{ \"tt\": 10, \"tv\": [" +
                                           "{ \"ck\": \"Count\", \"cv\": { \"tt\": 1, \"tv\": 1 } }," +
                                           "{ \"ck\": \"Damage\", \"cv\": { \"tt\": 2, \"tv\": 0 } }," +
                                           "{ \"ck\": \"Name\", \"cv\": { \"tt\": 8, \"tv\": \"minecraft:trident\" } }," +
                                           "{ \"ck\": \"tag\", \"cv\": { \"tt\": 10, \"tv\": [" +
                                           "{ \"ck\": \"ench\", \"cv\": {" +
                                           "\"tt\": 9, \"tv\": [" +
                                           "{ \"tt\": 10, \"tv\": [" +
                                           "{ \"ck\": \"id\", \"cv\": { \"tt\": 2, \"tv\": 7 } }," +
                                           "{ \"ck\": \"lvl\", \"cv\": { \"tt\": 2, \"tv\": 8888 } }]" +
                                           "}]}" +
                                           "}]}" +
                                           "}]" +
                                           "}]}" +
                                           "}";
                                api.setPlayerItems(uuid, jtem);
                            }
                            break;

                        case "18":
                            {
                                var its = api.getPlayerItems(uuid);
                                File.WriteAllText("pit.json", its);
                                // 此处使用空气填充末影箱
                                var sair = "{\"tt\":10,\"tv\":[{\"ck\":\"Count\",\"cv\":{\"tt\":1,\"tv\":0}},{\"ck\":\"Damage\",\"cv\":{\"tt\":2,\"tv\":0}},{\"ck\":\"Name\"" + ",\"cv\":{\"tt\":8,\"tv\":\"\"}},{\"ck\":\"Slot\",\"cv\":{\"tt\":1,\"tv\":0}}]}";
                                //let air = { "tt": 10, "tv": [{ "ck": "Count", "cv": { "tt": 1, "tv": 0 } }, { "ck": "Damage", "cv": { "tt": 2, "tv": 0 } }, { "ck": "Name", "cv": { "tt": 8, "tv": "" } }, { "ck": "Slot", "cv": { "tt": 1, "tv": 0 } }] };

                                var endc    = new Dictionary <string, object>();
                                var eci     = new Dictionary <string, object>();
                                var edclist = new ArrayList();
                                eci["tt"]   = 9;
                                var ser     = new JavaScriptSerializer();
                                for (int i = 0; i < 27; i++)
                                {
                                    var mair = ser.Deserialize <Dictionary <string, object> >(sair);
                                    if (((Dictionary <string, object>)(((ArrayList)(mair["tv"]))[3]))["ck"].ToString() == "Slot")                                                       // 此处需修改并应用
                                    {
                                        ((Dictionary <string, object>)(((Dictionary <string, object>)(((ArrayList)(mair["tv"]))[3]))["cv"]))["tv"] = i;
                                    }
                                    edclist.Add(mair);
                                }
                                eci["tv"] = edclist;
                                endc["EnderChestInventory"] = eci;
                                api.setPlayerItems(uuid, ser.Serialize(endc));
                                api.runcmd("clear \"" + e.playername + "\"");
                            }
                            break;

                        case "19":
                            {
                                try {
                                    var its = File.ReadAllText("pit.json");
                                    if (its != null)
                                    {
                                        api.setPlayerItems(uuid, its);
                                    }
                                } catch {
                                }
                            }
                            break;

                        case "20":
                            {
                                var efs = api.getPlayerEffects(uuid);
                                tmpeff  = efs;
                                Console.WriteLine(efs);
                            }
                            break;

                        case "21":
                            api.setPlayerEffects(uuid, tmpeff);
                            break;

                        case "22":
                            api.setPlayerBossBar(uuid, "欢迎使用NetRunner自定义血条!", ((float)(new Random().Next() % 1001)) / 1000.0f);
                            break;

                        case "23":
                            api.removePlayerBossBar(uuid);
                            break;

                        case "24":
                            {
                                int count = 0;
                                if (!sidecount.TryGetValue(uuid, out count))
                                {
                                    sidecount[uuid] = 0;
                                }
                                ++sidecount[uuid];
                                var ser  = new JavaScriptSerializer();
                                var list = new List <object>();
                                list.Add("第" + sidecount[uuid] + "次打开侧边栏    ");
                                list.Add("这是第二行 ");
                                list.Add("这是下一行 ");
                                list.Add("属性:[待填写] ");
                                list.Add("§e颜色自拟 ");
                                api.setPlayerSidebar(uuid, e.playername + "的侧边栏", ser.Serialize(list));
                            }
                            break;

                        case "25":
                            api.removePlayerSidebar(uuid);
                            break;

                        case "26":
                            Console.WriteLine(api.getPlayerPermissionAndGametype(uuid));
                            break;

                        case "27":
                            {
                                var st  = api.getPlayerPermissionAndGametype(uuid);
                                var ser = new JavaScriptSerializer();
                                var t   = ser.Deserialize <Dictionary <string, object> >(st);
                                if (t != null)
                                {
                                    t["gametype"]   = (int)(t["gametype"]) == 0 ? 3 : 0;
                                    t["permission"] = (int)(t["permission"]) == 0 ? 2 : 0;
                                    api.setPlayerPermissionAndGametype(uuid, ser.Serialize(t));
                                }
                            }
                            break;

                        case "28":
                            {
                                var posa = e.XYZ;
                                var ser  = new JavaScriptSerializer();
                                var posb = new Vec3();
                                posb.x   = posa.x + 10;
                                posb.y   = posa.y + 10;
                                posb.z   = posa.z + 10;
                                var data = api.getStructure(e.dimensionid, ser.Serialize(posa), ser.Serialize(posb), false, true);
                                File.WriteAllText("st1.json", data);
                            }
                            break;

                        case "29":
                            try {
                                var data = File.ReadAllText("st1.json");
                                var ser  = new JavaScriptSerializer();
                                api.setStructure(data, e.dimensionid, ser.Serialize(e.XYZ), 0, true, true);
                            } catch {
                            }
                            break;

                            #endregion
                        case "null":
                            Console.WriteLine("玩家 " + e.playername + " 主动取消了一个表单项。", gui.id);
                            break;
                        }
                    },
                             () => Console.WriteLine("[testcase] 玩家 " + e.playername + " 表单已超时,id={0}", gui.id));
                    return(false);
                }
                return(true);
            });
            // 离开监听
            api.addAfterActListener(EventKey.onPlayerLeft, x => {
                var e = BaseEvent.getFrom(x) as PlayerLeftEvent;
                string uuid;
                if (nameuuids.TryGetValue(e.playername, out uuid))
                {
                    nameuuids.Remove(e.playername);
                }
                return(true);
            });
        }