public static void SmoothMoveToAgent(MissionScreen missionScreen, bool forceMove = false, bool changeCameraRotation = true)
        {
            try
            {
                var spectatingData = missionScreen.GetSpectatingData(missionScreen.CombatCamera.Position);
                if (spectatingData.AgentToFollow != null)
                {
                    CameraAddSpecialMovement?.SetValue(missionScreen, true);
                    CameraApplySpecialMovementsInstantly?.SetValue(missionScreen, false);
                    if (missionScreen.LastFollowedAgent != spectatingData.AgentToFollow || forceMove)
                    {
                        var targetFrame =
                            GetCameraFrameWhenLockedToAgent(missionScreen, spectatingData.AgentToFollow);
                        CameraSpecialCurrentPositionToAdd?.SetValue(missionScreen,
                                                                    missionScreen.CombatCamera.Position - targetFrame.origin);
                    }
                    if (changeCameraRotation)
                    {
                        CameraSpecialCurrentAddedElevation?.SetValue(missionScreen, missionScreen.CameraElevation);
                        CameraSpecialCurrentAddedBearing?.SetValue(missionScreen,
                                                                   MBMath.WrapAngle(missionScreen.CameraBearing - spectatingData.AgentToFollow.LookDirectionAsAngle));
                        SetCameraElevation?.Invoke(missionScreen, new object[] { 0.0f });
                        SetCameraBearing?.Invoke(missionScreen,
                                                 new object[] { spectatingData.AgentToFollow.LookDirectionAsAngle });
                    }

                    SetLastFollowedAgent.Invoke(missionScreen, new object[] { spectatingData.AgentToFollow });
                }
                // Avoid MissionScreen._cameraSpecialCurrentAddedBearing reset to 0.
                SetIsPlayerAgentAdded(missionScreen, false);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }