Beispiel #1
0
    public override void OnInspectorGUI()
    {
        M3DMorphFileWrapper wrapper = (M3DMorphFileWrapper)target;

        GUILayout.Label("File: " + wrapper.fileName);

        try
        {
            byte[]    bytes     = System.IO.File.ReadAllBytes(wrapper.fileName);
            MorphData morphData = MorphData.ConvertBytesToMorphData(bytes);
            GUILayout.Label("Morph: " + morphData.name);
            GUILayout.Label("Mesh: " + morphData.meshName);


            /*
             * EditorGUILayout.BeginHorizontal();
             * EditorGUILayout.LabelField("File", GUILayout.Width(250));
             * EditorGUILayout.LabelField("Size", GUILayout.Width(100));
             * EditorGUILayout.EndHorizontal();
             */

            int i = 0;
            GUILayout.Label("Delta Vertices: " + (morphData.blendshapeData.deltaVertices != null ? morphData.blendshapeData.deltaVertices.Length.ToString() : "null"));
            if (morphData.blendshapeData.deltaVertices != null)
            {
                scrollDeltaVertsPos = EditorGUILayout.BeginScrollView(scrollDeltaVertsPos, GUILayout.Height(400));
                foreach (Vector3 v in morphData.blendshapeData.deltaVertices)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField(i.ToString(), GUILayout.Width(50));
                    EditorGUILayout.Vector3Field("", v);//, GUILayout.Width(300));
                    EditorGUILayout.EndHorizontal();

                    i++;
                }
                EditorGUILayout.EndScrollView();
            }


            GUILayout.Label("Delta Normals: " + (morphData.blendshapeData.deltaNormals != null ? morphData.blendshapeData.deltaNormals.Length.ToString() : "null"));
            if (morphData.blendshapeData.deltaNormals != null)
            {
                scrollDeltaNormalsPos = EditorGUILayout.BeginScrollView(scrollDeltaNormalsPos, GUILayout.Height(400));
                i = 0;
                foreach (Vector3 v in morphData.blendshapeData.deltaNormals)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.Vector3Field(i.ToString(), v);//, GUILayout.Width(300));
                    EditorGUILayout.EndHorizontal();

                    i++;
                }
                EditorGUILayout.EndScrollView();
            }
        }
        catch
        {
            GUIStyle style = new GUIStyle();
            style.normal.textColor = Color.red;
            GUILayout.Label("Can't parse morph file, it appears corrupted.");
        }
    }
Beispiel #2
0
    private static void Update()
    {
        if (selectionChanged == false)
        {
            return;
        }

        selectionChanged = false;
        if (Selection.activeObject != wrapper)
        {
            if (Selection.objects.Length > 1)
            {
                //they have multiple files selected
                return;
            }

            Object[] objects     = Selection.objects;
            int[]    instanceIds = new int[objects.Length + 1];
            Object[] newObjects  = new Object[objects.Length + 1];

            for (int i = 0; i < objects.Length; i++)
            {
                newObjects[i]  = objects[i];
                instanceIds[i] = objects[i].GetInstanceID();
            }

            string fn = AssetDatabase.GetAssetPath(Selection.activeInstanceID);
            if (fn.ToLower().EndsWith(".morph"))
            {
                if (wrapper == null)
                {
                    wrapper           = ScriptableObject.CreateInstance <M3DMorphFileWrapper>();
                    wrapper.hideFlags = HideFlags.DontSave;
                }
                newObjects[objects.Length]  = wrapper;
                instanceIds[objects.Length] = wrapper.GetInstanceID();
                //newObjects[0] = wrapper;

                wrapper.fileName       = fn;
                Selection.activeObject = wrapper;
                //Selection.objects = newObjects;



                //Selection.activeObject = wrapper;
                //Selection.activeInstanceID = wrapper.GetInstanceID();
                //Selection.instanceIDs = instanceIds;

                //Editor[] ed = Resources.FindObjectsOfTypeAll<M3DResourceEditor>();
                //UnityEngine.Debug.Log("ED:" + ed.Length);
                //if (ed.Length > 0) ed[0].Repaint();

                //EditorUtility.SetDirty(wrapper);

                /*
                 * ed = Resources.FindObjectsOfTypeAll<Editor>();
                 * UnityEngine.Debug.Log("ED 2:" + ed.Length);
                 * if (ed.Length > 0) ed[0].Repaint();
                 */
            }
        }
    }