protected override void Dettach(M3DCharacterManager characterManager)
        {
            characterManager.DetachAndUnloadProp(morph3DDefinition.item);

            var itemsToRemove = characterManager
                                .GetAllAttachedProps()
                                .Where(item => item.name == morph3DDefinition.item.name);


            foreach (var item in itemsToRemove)
            {
                UnityEngine.Object.DestroyObject(item.gameObject);
            }

            characterManager.DetectAttachedProps();
        }
 protected override void Attach(M3DCharacterManager characterManager)
 {
     characterManager.AttachCIProp(morph3DDefinition.item, true);
     characterManager.DetectAttachedProps();
 }