void _setSelect_Set_Selected(object sender, Set set) { M2SceneNode node = ModelSceneService.Instance.MainM2SceneNode; if (node != null && node.Type == M2Type.MT_CHARACTER && !node.IsNpc) { node.LoadSet(set.Id); ModelEditorService.Instance.ShowModelPart(node); ModelEditorService.Instance.ShowEditPart(node); ModelEditorService.Instance.SetWireFrame(node); node.UpdateCharacter(); //update property ShellService.Instance.PropertyContent.UpdateCharacterNode(node); ShellService.Instance.EquipmentsWindow.Update(); } }