Beispiel #1
0
        void _setSelect_Set_Selected(object sender, Set set)
        {
            M2SceneNode node = ModelSceneService.Instance.MainM2SceneNode;

            if (node != null && node.Type == M2Type.MT_CHARACTER && !node.IsNpc)
            {
                node.LoadSet(set.Id);

                ModelEditorService.Instance.ShowModelPart(node);
                ModelEditorService.Instance.ShowEditPart(node);
                ModelEditorService.Instance.SetWireFrame(node);

                node.UpdateCharacter();

                //update property
                ShellService.Instance.PropertyContent.UpdateCharacterNode(node);
                ShellService.Instance.EquipmentsWindow.Update();
            }
        }