protected override void ReleaseSelf(bool calledDestroy) { if (SystemConfig.IsReleaseResourceOn) { LuckDrawUI.Instance = null; base.ReleaseSelf(true); } }
private void Awake() { base.AwakeBase(BindingContext.BindingContextMode.MonoBinding, false); LuckDrawUI.Instance = this; this.ImageTouchPlace = base.FindTransform("ImageTouchPlace").get_gameObject(); this.ImageActor = base.FindTransform("RawImageActor").GetComponent <RawImage>(); this.petAttor = base.FindTransform("TextPetAttor").GetComponent <Text>(); this.ButtonArea1Consume = base.FindTransform("ButtonArea1Consume").get_gameObject(); }