Beispiel #1
0
 public static void Register()
 {
     DialogConfig.Init();
     EffectConfig.Init();
     GameBouquetsConfig.Init();
     GameDailyTaskConfig.Init();
     GameGuideConfig.Init();
     GameInitConfig.Init();
     GDailyTaskGiftConfig.Init();
     GuiConfig.Init();
     IPConfig.Init();
     LuckDrawConfig.Init();
     RepConfig.Init();
     RoleConfig.Init();
     SoundConfig.Init();
     StrConfig.Init();
     TalkConfig.Init();
 }
    private static void Add_Item(ReadStream rs)
    {
        int
            id =

            rs.ReadInt();



        string
            name =

            rs.ReadString();



        string
            imageName =

            rs.ReadString();



        int
            type =

            rs.ReadInt();



        int
            isActive =

            rs.ReadInt();



        int
            order =

            rs.ReadInt();



        string
            background =

            rs.ReadString();


        LuckDrawConfig new_obj_LuckDrawConfig = new LuckDrawConfig(id, name, imageName, type, isActive, order, background);

        if (dic.ContainsKey(id))
        {
            LogWarning("duplicate key: " + id);
            return;
        }

        dic.Add(id, new_obj_LuckDrawConfig);
        array.Add(new_obj_LuckDrawConfig);
    }