Beispiel #1
0
        private void EnableLuaFile(LuaFile item)
        {
            try
            {
                LuaSandbox.Sandbox(null, () =>
                {
                    string pathToLoad = Path.IsPathRooted(item.Path)
                                        ? item.Path
                                        : PathManager.MakeProgramRelativePath(item.Path);

                    LuaImp.SpawnAndSetFileThread(pathToLoad, item);
                    LuaSandbox.CreateSandbox(item.Thread, Path.GetDirectoryName(pathToLoad));
                }, () =>
                {
                    item.State = LuaFile.RunState.Disabled;
                });

                // Shenanigans
                // We want any gui.text messages from a script to immediately update even when paused
                GlobalWin.OSD.ClearGUIText();
                GlobalWin.Tools.UpdateToolsAfter();
                LuaImp.EndLuaDrawing();
                LuaImp.StartLuaDrawing();
            }
            catch (IOException)
            {
                ConsoleLog($"Unable to access file {item.Path}");
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }
Beispiel #2
0
        private void ToggleScriptMenuItem_Click(object sender, EventArgs e)
        {
            var files = !SelectedFiles.Any() && Global.Config.ToggleAllIfNoneSelected ? LuaImp.ScriptList : SelectedFiles;

            foreach (var item in files)
            {
                item.Toggle();

                if (item.Enabled && item.Thread == null)
                {
                    try
                    {
                        LuaSandbox.Sandbox(null, () =>
                        {
                            string pathToLoad = Path.IsPathRooted(item.Path)
                                                        ? item.Path
                                                        : PathManager.MakeProgramRelativePath(item.Path);

                            item.Thread = LuaImp.SpawnCoroutine(pathToLoad);
                            LuaSandbox.CreateSandbox(item.Thread, Path.GetDirectoryName(pathToLoad));
                        }, () =>
                        {
                            item.State = LuaFile.RunState.Disabled;
                        });

                        // Shenanigans
                        // We want any gui.text messages from a script to immediately update even when paused
                        GlobalWin.OSD.ClearGUIText();
                        GlobalWin.Tools.UpdateToolsAfter();
                        LuaImp.EndLuaDrawing();
                        LuaImp.StartLuaDrawing();
                    }
                    catch (IOException)
                    {
                        ConsoleLog("Unable to access file " + item.Path);
                    }
                    catch (Exception ex)
                    {
                        MessageBox.Show(ex.ToString());
                    }
                }
                else if (!item.Enabled && item.Thread != null)
                {
                    LuaImp.CallExitEvent(item.Thread);

                    var items = SelectedItems.ToList();
                    foreach (var sitem in items)
                    {
                        var temp      = sitem;
                        var functions = LuaImp.RegisteredFunctions.Where(lf => lf.Lua == temp.Thread).ToList();
                        foreach (var function in functions)
                        {
                            LuaImp.RegisteredFunctions.Remove(function);
                        }

                        UpdateRegisteredFunctionsDialog();
                    }

                    LuaImp.CallExitEvent(item.Thread);
                    item.Stop();
                    if (Global.Config.RemoveRegisteredFunctionsOnToggle)
                    {
                        LuaImp.RegisteredFunctions.ClearAll();
                    }
                }
            }

            UpdateDialog();
            UpdateNumberOfScripts();
            LuaListView.Refresh();
        }