/// <summary>
 /// Returns the script package path for the currently loaded level
 /// </summary>
 /// <returns></returns>
 public string CurrentScriptDir()
 {
     //We can get the path 3 ways.
     if (ZoneManager.Instance.CurrentGround != null)
     {
         return(LuaEngine.MakeMapScriptPath(ZoneManager.Instance.CurrentGround.AssetName));
     }
     else if (ZoneManager.Instance.CurrentMap != null)
     {
         return(LuaEngine.MakeDungeonMapScriptPath(ZoneManager.Instance.CurrentMap.AssetName));
     }
     else
     {
         throw new Exception("ScriptServices.CurrentScriptDir(): No map lua package currently loaded! And no map currently loaded either! Cannot assemble the current package path!");
     }
 }