Beispiel #1
0
        /// <summary>
        /// Determines whether the given key exists.
        /// </summary>
        /// <param name="key">The key.</param>
        /// <returns><c>true</c> if <paramref name="key"/> exists, <c>false</c> otherwise.</returns>
        public bool ContainsKey(object key)
        {
            if (key == null)
            {
                return(false);
            }

            PushOnto(Lua.MainState);
            Lua.PushObject(key);
            var type   = LuaApi.GetTable(Lua.MainState, -2);
            var result = type != LuaType.Nil;

            LuaApi.Pop(Lua.MainState, 2);
            return(result);
        }
Beispiel #2
0
        /// <summary>
        /// Gets or sets the value corresponding to the given key.
        /// </summary>
        /// <param name="key">The key.</param>
        /// <returns>The value.</returns>
        /// <exception cref="ArgumentException">
        /// <paramref name="value"/> is a <see cref="LuaReference"/> which is tied to a different <see cref="Lua"/> environment.
        /// </exception>
        /// <exception cref="ArgumentNullException"><paramref name="key"/> is <c>null</c> and is set.</exception>
        public object this[object key] {
            get {
                PushOnto(Lua.MainState);
                Lua.PushObject(key);
                var type   = LuaApi.GetTable(Lua.MainState, -2);
                var result = Lua.ToObject(-1, type);
                LuaApi.Pop(Lua.MainState, 2);
                return(result);
            }
            set {
                if (key == null)
                {
                    throw new ArgumentNullException(nameof(key));
                }

                PushOnto(Lua.MainState);
                Lua.PushObject(key);
                Lua.PushObject(value);
                LuaApi.SetTable(Lua.MainState, -3);
                LuaApi.Pop(Lua.MainState, 1);
            }
        }