// Start is called before the first frame update public void Start() { front = GameObject.Find("front"); script = front.GetComponent <LostPoint>(); int final = script.score; finaler.text = "総Score:" + final.ToString(); this.timerText = GameObject.Find("Time"); ContinueButton.SetActive(false); //FinalScore.SetActive(false); }
public (bool validateResult, Exception exception) Validate(LostPoint cmd, string team1Id, string team2Id, GameStatus status) { var exceptions = new List <Exception>(); if (status == GameStatus.End) { exceptions.Add(new LostPointException("Game status can't be end.", status)); } if (new[] { team1Id, team2Id }.Any(o => o == cmd.TeamId) == false) { exceptions.Add(new LostPointException("The specific team Id is not exist.", cmd.TeamId)); } return(exceptions.Count == 0, new AggregateException(exceptions)); }
public void LosePoint(LostPoint cmd) { var(team1Id, team2Id) = GetAllTeamId(); if (new LosePointPolicy().Validate(cmd, team1Id, team2Id, Status) is (bool validateResult, Exception exception) && validateResult == false) { throw exception; } var team = GetTeam(cmd.TeamId, cmd.PlayerId); team.Deduction(); var(score, status) = new ScoreService().Judge(this); RaiseEvent(new LosePointEvent(cmd.TeamId, cmd.PlayerId, score, status)); Score = score; Status = status; }