public BattleGym(Pokemon _PlayerPokemon, Pokemon _OpponentPokemon, WinMethod _Win, LoseMethod _Lose)
 { //Winmethod and Losemethod passed in from presenter module (Define the change in view?)
     rand            = new Random();
     PlayerPokemon   = _PlayerPokemon;
     OpponentPokemon = _OpponentPokemon;
     win             = _Win;
     lose            = _Lose;
     ppSkilltime     = new int[3] {
         1, 20, 50
     };
     opSkilltime = new int[3] {
         2, 25, 55
     };
     CurrentTurn = 1;
     if (PlayerPokemon.GetCP > 2000)
     {
         PlayerCriticalRate = 0.3;
     }
     else if (PlayerPokemon.GetCP > 1000)
     {
         PlayerCriticalRate = 0.2;
     }
     else
     {
         PlayerCriticalRate = 0.1;
     }
     if (OpponentPokemon.GetCP > 2000)
     {
         OpponentCriticalRate = 0.3;
     }
     else if (OpponentPokemon.GetCP > 1000)
     {
         OpponentCriticalRate = 0.2;
     }
     else
     {
         OpponentCriticalRate = 0.1;
     }
 }
Beispiel #2
0
 public BattleGym(Pokemon _PlayerPokemon, Pokemon _OpponentPokemon, WinMethod _Win, LoseMethod _Lose)
 { //Winmethod and Losemethod passed in from presenter module (Define the change in view?)
     rand            = new Random();
     PlayerPokemon   = _PlayerPokemon;
     OpponentPokemon = _OpponentPokemon;
     win             = _Win;
     lose            = _Lose;
     skilltime       = new int[3] {
         20, 5, 1
     };                                   // How many times can be used for each skill
     opponentSkilltime = new int[3] {
         40, 20, 10
     };                                             // How many times can be used for each skill for opponentPokemon
     CurrentTurn = 1;
     if (PlayerPokemon.GetCP > 2000)
     {
         PlayerCriticalRate = 0.3;
     }
     else if (PlayerPokemon.GetCP > 1000)
     {
         PlayerCriticalRate = 0.2;
     }
     else
     {
         PlayerCriticalRate = 0.1;
     }
     if (OpponentPokemon.GetCP > 2000)
     {
         OpponentCriticalRate = 0.3;
     }
     else if (OpponentPokemon.GetCP > 1000)
     {
         OpponentCriticalRate = 0.2;
     }
     else
     {
         OpponentCriticalRate = 0.1;
     }
 }