public override void Die() { base.Die(); //Drop loot here loot.LootDrop(); Destroy(gameObject); }
private void Update() { if (isNearChest) { if (Input.GetKeyDown(KeyCode.F)) { lootScript.LootDrop(); Destroy(gameObject); } } }
public override void Die() { base.Die(); //Drop loot here loot.LootDrop(); Destroy(gameObject); }
private void Update() { if (isNearChest) { if (Input.GetKeyDown(KeyCode.F)) { lootScript.LootDrop(); Destroy(gameObject); } } }