private void Start() { for (int i = 0; i < 10; i++) { LootManager.GenerateWeapon(i + 70);; } }
public static void GiveItem() { /* * PersistantGameManager.Instance.playerWeaponInventory[0] = new Weapon("Short Sword", 2f, 0.5f, 1, 1); * PersistantGameManager.Instance.playerWeaponInventory[1] = new Weapon("Dagger", 1f, 0.25f, 0.5f, 1); * PersistantGameManager.Instance.playerWeaponInventory[2] = new Weapon("Lance", 4f, 0.75f, 2, 1); */ //PersistantGameManager.Instance.playerWeaponInventory[0] = LootManager.GenerateWeapon(10); //PersistantGameManager.Instance.playerWeaponInventory[1] = LootManager.GenerateWeapon(10); //PersistantGameManager.Instance.playerWeaponInventory[2] = LootManager.GenerateWeapon(10); //shortened to 3 items //PersistantGameManager.Instance.playerWeaponInventory[3] = new Weapon("Long Sword", 3f, 0.6f, 1.5f); //PersistantGameManager.Instance.playerWeaponInventory[4] = new Weapon("Axe", 10f, 2f, 1.5f); //PersistantGameManager.Instance.currentArmour = new Armour("Wooden", 0.5f); if (SceneManager.GetActiveScene().name == "Tutorial" || SceneManager.GetActiveScene().name == "Menu") { PersistantGameManager.Instance.playerWeaponInventory[0] = new Weapon("Empty", "", "", "", 0f, 0.00f, 0.00f, 0, 0); PersistantGameManager.Instance.playerWeaponInventory[1] = new Weapon("Empty", "", "", "", 0f, 0.00f, 0.00f, 0, 0); PersistantGameManager.Instance.playerWeaponInventory[2] = new Weapon("Empty", "", "", "", 0f, 0.00f, 0.00f, 0, 0); } else { PersistantGameManager.Instance.playerWeaponInventory[0] = LootManager.GenerateWeapon(100); PersistantGameManager.Instance.playerWeaponInventory[1] = LootManager.GenerateWeapon(10); PersistantGameManager.Instance.playerWeaponInventory[2] = LootManager.GenerateWeapon(10); } }