public static void GetCurrentLoadOutToOtherCharacter(LootLockerGetRequest lootLockerGetRequest, Action <LootLockerGetCurrentLoadouttoDefaultCharacterResponse> onComplete) { EndPointClass endPoint = LootLockerEndPoints.getOtherPlayersCharacterLoadouts; string getVariable = string.Format(endPoint.endPoint, lootLockerGetRequest.getRequests[0]); LootLockerServerRequest.CallAPI(getVariable, endPoint.httpMethod, null, (serverResponse) => { LootLockerGetCurrentLoadouttoDefaultCharacterResponse response = new LootLockerGetCurrentLoadouttoDefaultCharacterResponse(); if (string.IsNullOrEmpty(serverResponse.Error)) { response = JsonConvert.DeserializeObject <LootLockerGetCurrentLoadouttoDefaultCharacterResponse>(serverResponse.text); } //LootLockerSDKManager.DebugMessage(serverResponse.text, !string.IsNullOrEmpty(serverResponse.Error)); response.text = serverResponse.text; response.success = serverResponse.success; response.Error = serverResponse.Error; response.statusCode = serverResponse.statusCode; onComplete?.Invoke(response); }, true); }
public static void GetCurrentLoadOutToDefaultCharacter(Action <LootLockerGetCurrentLoadouttoDefaultCharacterResponse> onComplete) { EndPointClass endPoint = LootLockerEndPoints.current.getCurrentLoadoutToDefaultCharacter; string getVariable = endPoint.endPoint; LootLockerServerRequest.CallAPI(getVariable, endPoint.httpMethod, null, (serverResponse) => { LootLockerGetCurrentLoadouttoDefaultCharacterResponse response = new LootLockerGetCurrentLoadouttoDefaultCharacterResponse(); if (string.IsNullOrEmpty(serverResponse.Error)) { response = JsonConvert.DeserializeObject <LootLockerGetCurrentLoadouttoDefaultCharacterResponse>(serverResponse.text); response.text = serverResponse.text; onComplete?.Invoke(response); } else { response.message = serverResponse.message; response.Error = serverResponse.Error; onComplete?.Invoke(response); } }, true);//getEquipableContextToDefaultCharacter }