Beispiel #1
0
    public void ApplyDamage(Collider2D collider)
    {
        IProjectile projectile = collider.transform.gameObject.GetComponent <IProjectile>();

        health -= projectile.GetDamage();

        if (health <= 0)
        {
            StopBlinking();
            lootDropper.Drop(enemyDifficulty, transform.localPosition);

            Level level = GameObject.Find("Level").GetComponent <Level>();

            level.EnemyKilled(scoreValue);

            StartCoroutine(StartDeathAnimation(true));
        }
        else
        {
            StopBlinking();
            StartCoroutine(StartDamageAnimation());
        }

        if (projectile.ShouldBeDestroyed())
        {
            Destroy(collider.transform.gameObject);
        }
    }
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        if (!EditorApplication.isPlaying)
        {
            return;
        }

        LootDropper myScript = (LootDropper)target;

        _amount = EditorGUILayout.IntField("Amount", _amount);


        if (GUILayout.Button("Drop"))
        {
            myScript.Drop(_amount);
            Debug.Log("Dropped " + _amount);
        }

        var totalChance = myScript.ItemDefinitions.Sum(x => x.Chance).ToString();

        EditorGUILayout.LabelField("Total Weight: ", totalChance);


        if (GUILayout.Button("Random Item"))
        {
            var item = myScript.GetRandomItem();
            Debug.Log("Random Item:");
            Debug.Log(JsonUtility.ToJson(item));
        }
    }
Beispiel #3
0
    private void DestroySelf()
    {
        LootDropper dropper = GetComponent <LootDropper>();

        if (dropper != null)
        {
            dropper.Drop();
        }

        Destroy(this.gameObject);
    }