Beispiel #1
0
    void Start()
    {
        g_shootingScriptObject = transform.Find("GunBarrelEnd").gameObject;

        // Create a layer mask for the floor layer.
        g_groundMask = LayerMask.GetMask("Ground");

        // Set up references.
        //anim = GetComponent <Animator> ();

        g_health = g_maxHealth;
        life_bar.transform.Find("Text").GetComponent <Text>().text = g_health.ToString();
        life_bar.transform.Find("Life").GetComponent <RectTransform>().anchorMax = new Vector2(1, 1);

        g_isDead = false;

        g_scorePoints       = 0;
        g_isLootBoxSelected = false;
        g_selectLootBox     = null;
    }
Beispiel #2
0
 public void resetSelectedLootBox()
 {
     g_isLootBoxSelected = false;
     g_selectLootBox     = null;
 }
Beispiel #3
0
 public void setSelectedLootBox(GameObject p_lootBox)
 {
     g_isLootBoxSelected = true;
     g_selectLootBox     = p_lootBox.GetComponent <LootBoxScript> ();
 }