// ---- PICK UP OBJECTS ---- //

    // Assign Pick up item to player for pick up
    public void RecievePickupItemReferences(PickUpItem _pickup, LootBoxPanel _lootPanel)
    {
        currentPickupItem = _pickup;

        if (currentPickupItem.isLootBox)
        {
            currentLootBoxPanel = _lootPanel;
        }
    }
 // Remove pick up item from player pick up
 public void UnAssignPickUpItemReferences()
 {
     currentPickupItem   = null;
     currentLootBoxPanel = null;
 }