Beispiel #1
0
 private void SpawnLootBlock(LootBlock lootBlock, Transform parent)
 {
     // set position
     spawnPosition.x  = PickLane();
     spawnPosition.z += distanceBetweenLootBlocks;
     spawnPosition.y  = defaultY;
     // spawn all objects
     foreach (LootSpawnData spawnObject in lootBlock.spawnData)
     {
         SpawnLoot(spawnObject, parent);
     }
 }
Beispiel #2
0
    /*
     *
     *  spawn methods
     *
     */

    // handles loot spawn for each platform
    public void DoSpawn(float zPoint, Transform lootBox, float platformSize)
    {
        // set spawn Z and reset points X and Y
        spawnPosition = new Vector3(defaultX, defaultY, zPoint + spawnStartDistance);
        // try to spawn blocks until we are out of bounds
        while (spawnPosition.z - startingZ < zPoint + platformSize - spawnEndDistance)
        {
            LootBlock lootBlock = GetLootBlock();
            if (lootBlock == null)
            {
                return;
            }
            SpawnLootBlock(lootBlock, lootBox);
        }
    }