Beispiel #1
0
    public void CreateLooseBall(Vector2 start, Vector2 vel)
    {
        // ai msg
        {
            if (_prev_ball_owner != null)
            {
                _prev_ball_owner.Msg_LostBall();
                _prev_ball_owner = null;
            }
        }

        GameObject neu_obj = Util.proto_clone(proto_looseBall);
        LooseBall  rtv     = neu_obj.GetComponent <LooseBall>();

        rtv.sim_initialize(start, vel);
        m_looseBalls.Add(rtv);
    }
Beispiel #2
0
    public void PickupLooseBall(LooseBall looseball, GenericFootballer tar)
    {
        m_looseBalls.Remove(looseball);
        this.catch_particle_at(looseball.transform.position);
        if (this.get_footballer_team(tar) == Team.PlayerTeam)
        {
            m_playerTeamFootballersWithBall.Add(tar);
            tar._current_mode = GenericFootballer.GenericFootballerMode.Idle;
            tar.set_wait_delay(15);
        }
        else
        {
            this.m_enemyTeamFootballersWithBall.Add(tar);
            tar._current_mode = GenericFootballer.GenericFootballerMode.Idle;
            tar.set_wait_delay(15);
        }

        // ai msg
        {
            BotBase new_ball_owner = tar.GetComponent <BotBase>();
            if (_prev_ball_owner != null)
            {
                _prev_ball_owner.Msg_LostBall();
            }
            new_ball_owner.Msg_GotBall();
            _prev_ball_owner = new_ball_owner;
        }

        if (__commentary_last_team_to_own_ball == Team.PlayerTeam)
        {
            if (__commentary_last_team_to_own_ball == this.get_footballer_team(tar))
            {
                m_commentaryManager.notify_event(CommentaryEvent.PassComplete);
            }
            else if (__commentary_last_team_to_own_ball != this.get_footballer_team(tar) && new Vector3(looseball._vel.x, looseball._vel.y, looseball._vz).magnitude > 1)
            {
                m_commentaryManager.notify_event(CommentaryEvent.Interception, true);
            }
        }

        Destroy(looseball.gameObject);
    }
Beispiel #3
0
    public void sim_update()
    {
        bool do_possibly_spawn_notice_particle = false;

        Vector3 current_ball_pos = Main.LevelController.currentBallPosition();
        Vector3 target_pos       = transform.position;

        if (current_ball_pos.magnitude != 0)
        {
            if (!m_RefereeGameBounds.OverlapPoint(current_ball_pos))
            {
                if (_self_mode == RefereeMode.Bottom && current_ball_pos.y < _center.y)
                {
                    target_pos = current_ball_pos;
                    do_possibly_spawn_notice_particle = true;
                }
                else if (_self_mode == RefereeMode.Top && current_ball_pos.y > _center.y)
                {
                    target_pos = current_ball_pos;
                    do_possibly_spawn_notice_particle = true;
                }
                else
                {
                    target_pos = new Vector3(current_ball_pos.x, _basepos.y, _basepos.z);
                    _notice_particle_delay_ct = 0;
                }
            }
            else
            {
                target_pos = new Vector3(current_ball_pos.x, _basepos.y + (_self_mode == RefereeMode.Top?40:-40), _basepos.z);
                _notice_particle_delay_ct = 0;
            }
        }
        else
        {
            _notice_particle_delay_ct = 0;
        }

        if (do_possibly_spawn_notice_particle)
        {
            _notice_particle_delay_ct -= 1;
            if (_notice_particle_delay_ct <= 0)
            {
                Main.LevelController.m_commentaryManager.notify_event(CommentaryEvent.OutOfBounds);
                Main.LevelController.ref_notice_particle_at(transform.position + new Vector3(0, 120, 0));
                _notice_particle_delay_ct = 150;
            }
        }

        float   speed = _movespeed * Util.dt_scale;
        Vector3 delta = Util.vec_sub(target_pos, transform.position);

        if (delta.magnitude < speed)
        {
            transform.position = target_pos;
        }
        else
        {
            Vector3 dir = delta.normalized;
            float   mag = delta.magnitude;
            dir.Scale(Util.valv(speed));
            transform.position = Util.vec_add(transform.position, dir);
        }

        for (int i = 0; i < Main.LevelController.m_looseBalls.Count; i++)
        {
            LooseBall itr = Main.LevelController.m_looseBalls[i];
            if (Vector3.Distance(itr.transform.position, this.transform.position) < 40 && itr._vel.magnitude < 0.1f)
            {
                itr._vz = 3;
                itr._z  = 0;
                Main.AudioController.PlayEffect("sfx_throw");
                if (_self_mode == RefereeMode.Top)
                {
                    if (itr.transform.position.x < _left_goal_line.x)
                    {
                        itr._vel = Util.vec_scale((new Vector2(1, Util.rand_range(-0.15f, 0))).normalized, 4);
                    }
                    else if (itr.transform.position.x > _right_goal_line.x)
                    {
                        itr._vel = Util.vec_scale((new Vector2(-1, Util.rand_range(-0.15f, 0))).normalized, 4);
                    }
                    else
                    {
                        itr._vel = Util.vec_scale((new Vector2(Util.rand_range(-1, 1), -1)).normalized, 4);
                    }
                }
                else
                {
                    if (itr.transform.position.x < _left_goal_line.x)
                    {
                        itr._vel = Util.vec_scale((new Vector2(1, Util.rand_range(0, 0.15f))).normalized, 4);
                    }
                    else if (itr.transform.position.x > _right_goal_line.x)
                    {
                        itr._vel = Util.vec_scale((new Vector2(-1, Util.rand_range(0, 0.15f))).normalized, 4);
                    }
                    else
                    {
                        itr._vel = Util.vec_scale((new Vector2(Util.rand_range(-1, 1), 1)).normalized, 4);
                    }
                }
            }
        }
    }
Beispiel #4
0
    public void Update()
    {
        if (Main.PanelManager.CurrentPanelId != PanelIds.Game)
        {
            return;
        }
        this.update_mouse_point();
        m_commentaryManager.i_update();

        float mouse_target_anim_speed = 0.3f;

        if (m_currentMode == LevelControllerMode.GoalZoomOut)
        {
            UiPanelGame.inst._fadein.set_target_alpha(1);
            Main.GameCamera.SetTargetPos(_goalzoomoutfocuspos);
            Main.GameCamera.SetTargetZoom(300);
            m_enemyGoal.spawn_confetti();
            m_particles.i_update(this);
            if (UiPanelGame.inst._fadein.is_transition_finished())
            {
                this.ResetLevel();
                Main.PanelManager.ChangeCurrentPanel(PanelIds.Tv);
            }
        }
        else if (m_currentMode == LevelControllerMode.GamePlay)
        {
            Team ball_owner_team = this.get_footballer_team(this.nullableCurrentFootballerWithBall());
            if (ball_owner_team != Team.None)
            {
                __commentary_last_team_to_own_ball = ball_owner_team;
            }

            _time_remaining = Math.Max(0, _time_remaining - TimeSpan.FromSeconds(Time.deltaTime).Ticks);
            if (_time_remaining <= 0)
            {
                m_currentMode = LevelControllerMode.GoalZoomOut;

                Main._current_repeat_reason = RepeatReason.Timeout;
                UiPanelGame.inst.show_popup_message(2);
                _goalzoomoutfocuspos = Main.GameCamera.GetCurrentPosition();
                return;
            }
            m_particles.i_update(this);
            if (m_playerTeamFootballersWithBall.Count > 0)
            {
                Main.GameCamera.SetTargetPos(m_playerTeamFootballersWithBall[0].transform.position);
                if (Input.GetMouseButton(0))
                {
                    Main.GameCamera.SetTargetZoom(600);
                }
                else
                {
                    Main.GameCamera.SetTargetZoom(500);
                }
                if (Input.GetMouseButton(0))
                {
                    Main.GameCamera.SetManualOffset(new Vector3(0, 0, 0));
                }
                else
                {
                    Main.GameCamera.SetManualOffset(new Vector3(150, 0, 0));
                }
            }
            else
            {
                Main.GameCamera.SetTargetPos(this.GetLastMousePointInBallBounds());
                Main.GameCamera.SetTargetZoom(600);
                Main.GameCamera.SetManualOffset(new Vector3(0, 0, 0));
            }


            mouse_target_anim_speed = 2.0f;
            mouse_target_icon_set_alpha(1.0f);
            //m_mouseTargetIcon.SetActive(true);
            Vector3 mouse_pt = GetLastMousePointInBallBounds();
            m_mouseTargetIcon.transform.position   = mouse_pt;
            m_mouseTargetIcon.transform.localScale = Util.valv(50.0f);

            for (int i = m_looseBalls.Count - 1; i >= 0; i--)
            {
                LooseBall itr = this.m_looseBalls[i];
                itr.sim_update();
            }

            for (int i = this.m_playerTeamFootballers.Count - 1; i >= 0; i--)
            {
                GenericFootballer itr = this.m_playerTeamFootballers[i];
                itr.sim_update();
            }

            for (int i = 0; i < this.m_enemyTeamFootballers.Count; i++)
            {
                GenericFootballer itr = this.m_enemyTeamFootballers[i];
                itr.sim_update();
            }

            if (Input.GetKey(KeyCode.Space))
            {
                for (int i = 0; i < this.m_playerTeamFootballers.Count; i++)
                {
                    GenericFootballer itr = this.m_playerTeamFootballers[i];
                    itr.timeout_start();
                }
                m_currentMode = LevelControllerMode.Timeout;
                m_timeoutSelectedFootballer = null;
                Main.Pause(PauseFlags.TimeOut);
                m_commentaryManager.notify_tutorial_just_pressed_space();
                Main.AudioController.PlayEffect("sfx_pause");
                UiPanelGame.inst.bgm_audio_set_paused_mode(true);
            }

            for (int i = m_looseBalls.Count - 1; i >= 0; i--)
            {
                LooseBall itr = this.m_looseBalls[i];
                if (m_enemyGoal.box_collider().OverlapPoint(itr.transform.position))
                {
                    this.blood_anim_at(itr.transform.position);
                    m_looseBalls.Remove(itr);
                    this.enemy_goal_score(itr.transform.position);
                    Destroy(itr.gameObject);
                    m_enemyGoal.play_eat_anim(40);
                    Main.AudioController.PlayEffect("sfx_checkpoint");
                }
                if (m_playerGoal.box_collider().OverlapPoint(itr.transform.position))
                {
                    this.blood_anim_at(itr.transform.position);
                    m_looseBalls.Remove(itr);
                    this.player_goal_score(itr.transform.position);
                    Destroy(itr.gameObject);
                    m_playerGoal.play_eat_anim(40);
                    UiPanelGame.inst._chats.clear_messages();
                    Main.AudioController.PlayEffect("sfx_checkpoint");
                }
            }
            m_bottomReferee.sim_update();
            m_topReferee.sim_update();
        }
        else if (m_currentMode == LevelControllerMode.Timeout)
        {
            Vector3 screen = Main.GameCamera.GetComponent <Camera>().WorldToScreenPoint(this.GetLastMousePointInBallBounds());
            screen.z = 0;

            Vector3 mouse_to_center_delta = Util.vec_sub(
                screen,
                new Vector2(Screen.width / 2, Screen.height / 2));
            float mmouse_move_rad = (Screen.width + Screen.height) / 2.0f * 0.25f;
            if (mouse_to_center_delta.magnitude > mmouse_move_rad)
            {
                Vector3 n_mouse_to_center_delta = mouse_to_center_delta.normalized;
                Vector3 tar_delta = Util.vec_scale(n_mouse_to_center_delta, (mouse_to_center_delta.magnitude - mmouse_move_rad) * 0.3f);
                Main.GameCamera.SetTargetPos(Util.vec_add(Main.GameCamera.GetCurrentPosition(), tar_delta));
            }
            else
            {
                Main.GameCamera.SetTargetPositionToCurrent();
            }

            Main.GameCamera.SetManualOffset(new Vector3(0, 0, 0));
            Main.GameCamera.SetTargetZoom(800);
            Vector3           mouse_pt   = GetLastMousePointInBallBounds();
            GenericFootballer select_tar = this.IsPointTouchFootballer(mouse_pt, m_playerTeamFootballers);
            if (!Input.GetMouseButton(0) && select_tar != null && select_tar.can_take_commands())
            {
                mouse_target_icon_set_alpha(0.4f);
                //m_mouseTargetIcon.SetActive(false);
                select_tar.SetSelectedForAFrame();
            }
            else
            {
                mouse_target_icon_set_alpha(1.0f);
                //m_mouseTargetIcon.SetActive(true);
            }
            m_mouseTargetIcon.transform.position   = mouse_pt;
            m_mouseTargetIcon.transform.localScale = Util.valv(75.0f);


            for (int i = 0; i < this.m_playerTeamFootballers.Count; i++)
            {
                GenericFootballer itr = this.m_playerTeamFootballers[i];
                itr.timeout_update();
            }

            keyboard_switch_timeout_selected_footballer();

            Vector2 click_pt;
            if (this.IsClickAndPointDown(out click_pt))
            {
                GenericFootballer clicked_footballer = IsPointTouchFootballer(click_pt, m_playerTeamFootballers);
                if (clicked_footballer != null)
                {
                    m_timeoutSelectedFootballer = clicked_footballer;
                }
            }
            else if (this.IsClickAndPoint(out click_pt))
            {
                if (m_timeoutSelectedFootballer != null && !this.footballer_has_ball(m_timeoutSelectedFootballer))
                {
                    m_commentaryManager.notify_tutorial_command_issued();

                    click_pt = this.point_to_within_goallines_point(m_timeoutSelectedFootballer.transform.position, click_pt);

                    m_timeoutSelectedFootballer.CommandMoveTo(click_pt);
                }
            }

            if (!Input.GetKey(KeyCode.Space))
            {
                m_currentMode = LevelControllerMode.GamePlay;
                for (int i = 0; i < this.m_playerTeamFootballers.Count; i++)
                {
                    GenericFootballer itr = this.m_playerTeamFootballers[i];
                    itr.timeout_end();
                }
                Main.Unpause(PauseFlags.TimeOut);
                Main.AudioController.PlayEffect("sfx_unpause");
                UiPanelGame.inst.bgm_audio_set_paused_mode(false);
            }
        }
        else if (m_currentMode == LevelControllerMode.Opening)
        {
            mouse_target_anim_speed = 2.0f;
            //m_mouseTargetIcon.SetActive(true);
            mouse_target_icon_set_alpha(1.0f);
            m_particles.i_update(this);
            _countdown_ct -= Time.deltaTime;
            if (_countdown_ct < 4f && _last_countdown_ct > 4f)
            {
                UiPanelGame.inst._chats.push_message("3...", 2);
                Main.AudioController.PlayEffect("sfx_ready");
            }
            else if (_countdown_ct < 3f && _last_countdown_ct > 3f)
            {
                UiPanelGame.inst._chats.push_message("2...", 1);
                Main.AudioController.PlayEffect("sfx_ready");
            }
            else if (_countdown_ct < 2f && _last_countdown_ct > 2f)
            {
                UiPanelGame.inst._chats.push_message("1...", 2);
                Main.AudioController.PlayEffect("sfx_ready");
            }
            _last_countdown_ct = _countdown_ct;

            Vector3 mouse_pt = GetLastMousePointInBallBounds();
            m_mouseTargetIcon.transform.position   = mouse_pt;
            m_mouseTargetIcon.transform.localScale = Util.valv(50.0f);


            if (m_matchOpeningAnimIds.Count == 0)
            {
                m_currentMode = LevelControllerMode.GamePlay;
                //m_mouseTargetIcon.SetActive(true);

                // throw it in
                if (m_looseBalls.Count > 0)
                {
                    LooseBall lb       = m_looseBalls[0];
                    Vector3   throwDir = m_playerTeamFootballers[0].transform.position - lb.transform.position;
                    throwDir.Normalize();

                    lb.sim_initialize(lb.transform.position, throwDir * 4.0f);
                    UiPanelGame.inst.show_popup_message(0);
                    Main.AudioController.PlayEffect("sfx_go");
                }
                UiPanelGame.inst._chats.push_message("And the match is underway!", 1);
                m_enemyTeam.StartMatch();
            }
        }

        m_mouseTargetIconTheta += mouse_target_anim_speed * Util.dt_scale;
        Util.transform_set_euler_world(m_mouseTargetIcon.transform, new Vector3(0, 0, m_mouseTargetIconTheta));
    }