/// <summary>
        /// Executes on Each Loop
        /// </summary>
        /// <param name="context"></param>
        /// <param name="completedInstance"></param>
        private void LoopExecution(NativeActivityContext context, ActivityInstance completedInstance)
        {
            LoopValue.Set(context, LoopValue.Get(context) + Addition.Get(context));

            if ((Addition.Get(context) > 0) ? (To.Get(context) >= LoopValue.Get(context)) : (To.Get(context) <= LoopValue.Get(context)))
            {
                context.ScheduleAction <Int32>(Loop, LoopValue.Get(context), LoopExecution, null);
            }
        }
        /// <summary>
        /// Execution Main
        /// </summary>
        /// <param name="context"></param>
        protected override void Execute(NativeActivityContext context)
        {
            if (Addition.Get(context) == 0)
            {
                throw new ArgumentException("[Addition] must not Zero");
            }
            if (Addition.Get(context) > 0 ^ From.Get(context) < To.Get(context))
            {
                throw new ArgumentException("Invalid [From] and [To]");
            }

            if (Loop != null)
            {
                LoopValue.Set(context, From.Get(context));
                context.ScheduleAction <Int32>(Loop, LoopValue.Get(context), LoopExecution, null);
            }
        }
        private void Jump()
        {
            Slider slider = stateMachine.jumpingSlider;

            if (loopValue == LoopValue.Increasing)
            {
                slider.value += 0.5f * Time.deltaTime;
                if (slider.value >= 1)
                {
                    slider.value = 1;
                    loopValue    = LoopValue.Decreasing;
                }
            }

            if (loopValue == LoopValue.Decreasing)
            {
                slider.value -= 0.5f * Time.deltaTime;
                if (slider.value <= 0)
                {
                    slider.value = 0;
                    loopValue    = LoopValue.Ended;
                }
            }
        }
 public override void OnExitState()
 {
     loopValue = 0;
 }
Beispiel #5
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 public void OnExitState(FiniteStateMachine stateMachine)
 {
     loopValue = 0;
 }