/// <summary> /// 显示礼物列表(滚动列表) /// </summary> void ShowGiftList() { giftList.ClearCells(); //giftList.totalCount = uIImpulseComponent.ImpulseGiftGoods.Count; giftList.totalCount = uIImpulseComponent.ImpulseGiftGoods.Count; giftList.RefillCells(); }
/// <summary> /// 获取许愿奖励配置 /// </summary> private void GetVowData() { LsSCVowAward.Clear(); LsSCVowAward.Add(sCVowAward); lsVow.ClearCells(); lsVow.totalCount = LsSCVowAward.Count; lsVow.RefillCells(); }
internal void SetRewards(ManorRegionComponent manorRegionComponent, List <CSWareHouseStruct> awardIds, SCUnlockArea regionUnLockDialogEndSucc) { this.manorRegionComponent = manorRegionComponent; this.awardIds = awardIds; Root2dSceneManager._instance.awardIdsCurrManorRegion = awardIds; this.regionUnLockDialogEndSucc = regionUnLockDialogEndSucc; scrollReward.ClearCells(); scrollReward.totalCount = awardIds.Count; scrollReward.RefillCells(); }
/// <summary> /// 获取累积奖励配置 /// </summary> private void GetConfigData() { listSign.Clear(); var sign = StaticData.configExcel.SignIn; foreach (var item in sign) { listSign.Add(item); } //无限列表刷新 ls.ClearCells(); ls.totalCount = listSign.Count; ls.RefillCells(); }
public void OpenRootPlant(TileComponent tileComponent) { //打开种植的时候情况列表 Root2dSceneManager._instance.PlantData.PlantInfo.Clear(); currClickComponent = tileComponent; SetWorldPos(tileComponent, goPlant, TypePointUI.Plant); goPlant.SetActive(true); var listSeed = StaticData.GetPlantSeeds(); loopHorizontalScrollRect.ClearCells(); loopHorizontalScrollRect.totalCount = listSeed.Count; //计算适配器初始值 loopHorizontalScrollRect.GetComponent <UIPlantScrollViewAdapter>().CalcAdapterSizeByCount(listSeed.Count); //只有是显示状态刷新才有效 loopHorizontalScrollRect.RefillCells(); scrollCameraWhenBoundsOutScreenPlant.PlayCameraAnimWhenOutScreen(goPlant, tileComponent, TypePointUI.Plant); }
//好友庄园界面刷新 /// <summary> /// 生成庄园好友列表UI /// </summary> private void GenerateFriendStealListUI() { lsFriendStealList.ClearCells(); lsFriendStealList.totalCount = StaticData.playerInfoData.listFriendStealInfo.Count; lsFriendStealList.RefillCells(); }