Beispiel #1
0
    void Update()
    {
        if (!isActive || !readyLook || (target != null && target.Equals(m_transform)))
        {
            return;
        }

        if (DistanceOfPlayer < rangeToLook && FrontPlayer)
        {
            if ((target != null && DistanceOfPlayer < target.DistanceOfPlayer))
            {
                target.isMe = false;

                target = this;
                isMe   = true;
            }
            else if (target == null)
            {
                target = this;
                isMe   = true;
            }
        }
        else if (isMe)
        {
            target = null;
            isMe   = false;
        }
    }
Beispiel #2
0
 public void Deactived()
 {
     isActive = false;
     target   = null;
 }