/// <inheritdoc /> public Weapon Convert(ItemDTO value, object state) { var entity = new LongBow(); this.Merge(entity, value, state); return(entity); }
public Indian( string name, double hitPoints, Dictionary <string, double> experticeMultiplier, Krieghoff rifle1, Remington rifle2, Winchester rifle3, JuniorBow bow1, LongBow bow2, StrikerBow bow3, Damascus axe1, DoubleAxe axe2, Tomahawk axe3) { _name = name; _hitPoints = hitPoints; _experticeMultiplier = experticeMultiplier; _rifle1 = rifle1; _rifle2 = rifle2; _rifle3 = rifle3; _bow1 = bow1; _bow2 = bow2; _bow3 = bow3; _axe1 = axe1; _axe2 = axe2; _axe3 = axe3; }
// Implement this method in a buddy class to set properties that are specific to 'LongBow' (if any) partial void Merge(LongBow entity, ItemDTO dto, object state);