/// <summary> /// The lobby client on on login complete. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="results"> /// The results. /// </param> private void LobbyClientOnOnLoginComplete(object sender, LoginResults results) { this.Dispatcher.BeginInvoke(new Action( () => { ConnectBox.Visibility = Visibility.Hidden; ConnectBoxProgressBar.IsIndeterminate = false; })); switch (results) { case LoginResults.Success: this.SetStateOnline(); this.Dispatcher.BeginInvoke(new Action(() => { if (GameManager.Get().GameCount == 0) { TabCustomGames.Focus(); } else { TabCommunityChat.Focus(); } })); break; default: this.SetStateOffline(); break; } }
/// <summary> /// The fire login complete. /// </summary> /// <param name="result"> /// The result. /// </param> private void FireLoginComplete(LoginResults result) { if (this.OnLoginComplete != null) { this.OnLoginComplete.Invoke(this, result); } }
public async Task <LoginResults> Login(LoginInput input) { var result = new Status(); var returnResults = new LoginResults { status = new Status(), userDetail = new UserViewModel() }; try { var password = Helpers.StringCipher.Encrypt(input.Password); var user = _context.Users.Where(x => x.UserName == input.UserName && x.Password == password && !x.Deleted).FirstOrDefault(); if (user != null) { returnResults.userDetail = user.Adapt <UserViewModel>(); result = new Status { StatusCode = 200, StatusDisplay = "Logged in Successfully", StatusValue = true }; } else { result = new Status { StatusCode = 198, StatusDisplay = "UserName and Password does not match", StatusValue = false }; } } catch (Exception ex) { result = new Status { StatusCode = 500, StatusDisplay = ex.Message, StatusValue = false }; } returnResults.status = result; return(returnResults); }
void LobbyClient_OnLoginComplete(object sender, LoginResults results) { lock (_gameListLocker) { Log.Info("Connected"); } }
private void btnLogin_Click(object sender, EventArgs e) { if (ValidateInput()) { User u; try { LoginResults choice = ubll.Login(txtName.Text.Trim(), txtPwd.Text.Trim(), out u); if (choice == LoginResults.Success) { this.Visible = false; FrmMain fm = new FrmMain(u); fm.Show(); } else if (choice == LoginResults.PwdError) { MessageBox.Show("密码错误"); } else { MessageBox.Show("无效账号"); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } }
/// <summary> /// The lobby client on on login complete. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="results"> /// The results. /// </param> private void LobbyClientOnOnLoginComplete(object sender, LoginResults results) { this.Dispatcher.BeginInvoke(new Action(() => ConnectBox.Visibility = Visibility.Hidden)); switch (results) { case LoginResults.Success: this.SetStateOnline(); this.Dispatcher.BeginInvoke(new Action(() => { TabCommunityChat.Focus(); })).Completed += (o, args) => Task.Factory.StartNew(() => { Thread.Sleep(15000); this.Dispatcher.Invoke(new Action(() => { var s = SubscriptionModule.Get ().IsSubscribed; if (s != null && s == false) { this.SubMessage.Visibility = Visibility.Visible; } })); }); break; default: this.SetStateOffline(); break; } }
private void LobbyClientOnOnLoginComplete(object sender ,LoginResults results) { switch (results) { case LoginResults.Success: Canceled = false; ReconnectTimer.Dispose(); break; case LoginResults.Failure: Canceled = true; ReconnectTimer.Dispose(); break; } Dispatcher.Invoke(new Action(() => { switch(results) { case LoginResults.Success: if (Program.LobbyClient.DisconnectedBecauseConnectionReplaced) Canceled = false; Connected = true; this.Close(); break; case LoginResults.Failure: this.Close(); break; } })); }
void LobbyClient_OnLoginComplete(object sender, LoginResults results) { lock (timer) { Log.Info("Connected"); isConnected = true; } }
public async Task <JsonResult> GetUserbyLogin([FromBody] Login input) { apiUrl = Config.ApiUrl + "http://localhost:56492/api/accounts"; // localUrl = Config.LocalUrl + "https://localhost:44346/api/Login"; Object returnResults = new object(); //object LocalreturnResults = new object(); try { if (Config.debugMode && input.UserName == "admin" && input.Password == "admin") { var results = new LoginResults { status = new Status(), userDetail = new UserViewModel() }; results.status = new Status { StatusValue = true, StatusCode = 200, StatusDisplay = "Logged in" }; results.userDetail = new UserViewModel { UserName = input.UserName, ID = 99999, RoleID = 1, AcceptedTermsAndConditions = true, IsFirstTimeLogin = false }; returnResults = results; await SigninWeb(input, results.userDetail); } else { var stringContent = new StringContent(Newtonsoft.Json.JsonConvert.SerializeObject(input), System.Text.Encoding.UTF8, "application/json"); using (HttpCustomGetClientConnect client = new HttpCustomGetClientConnect(apiUrl)) { HttpResponseMessage response = await client.PostAsync(apiUrl, stringContent); if (response.IsSuccessStatusCode) { var data = await response.Content.ReadAsStringAsync(); var result = Newtonsoft.Json.JsonConvert.DeserializeObject <LoginResults>(data); returnResults = Newtonsoft.Json.JsonConvert.DeserializeObject <LoginResults>(data); await SigninWeb(input, result.userDetail); } else { returnResults = null; } } } } catch (Exception _ex) { Debug.Print(_ex.Message); } return(new JsonResult(new { result = returnResults, sessionTimeout = Config.SessionTimeout })); }
private void LobbyClientOnLoginComplete(object sender, LoginResults results) { if (results != LoginResults.Success) return; Dispatcher.Invoke(new Action(() => { TextBoxUserName.IsReadOnly = true; TextBoxUserName.Text = Program.LobbyClient.Me.UserName; })); }
/// <summary> /// The fire login complete. /// </summary> /// <param name="result"> /// The result. /// </param> private void FireLoginComplete(LoginResults result) { Log.Info("Firing login complete"); if (this.OnLoginComplete != null) { Log.Info("Fired login complete"); this.OnLoginComplete.Invoke(this, result); } }
private void LobbyClientOnLoginComplete(object sender, LoginResults results) { Dispatcher.Invoke(new Action(() => { CheckBoxIsLocalGame.IsChecked = false; CheckBoxIsLocalGame.IsEnabled = true; TextBoxUserName.IsEnabled = false; TextBoxUserName.Text = Program.LobbyClient.Me.UserName; })); }
private void LobbyClientOnLoginComplete(object sender, LoginResults results) { if (results != LoginResults.Success) { return; } Dispatcher.Invoke(new Action(() => { TextBoxUserName.IsReadOnly = true; TextBoxUserName.Text = Program.LobbyClient.Me.UserName; })); }
private void LobbyClientOnOnLoginComplete(object sender, LoginResults results) { if (!Dispatcher.CheckAccess()) { Dispatcher.Invoke(new Action(() => this.LobbyClientOnOnLoginComplete(sender, results))); return; } if (results == LoginResults.Success) { this.IsEnabled = true; IsOffline = false; } }
/// <summary> /// The lobby client on on login complete. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="results"> /// The results. /// </param> private void LobbyClientOnOnLoginComplete(object sender, LoginResults results) { this.Dispatcher.BeginInvoke(new Action(() => ConnectBox.Visibility = Visibility.Hidden)); switch (results) { case LoginResults.Success: this.SetStateOnline(); this.Dispatcher.BeginInvoke(new Action(() => TabCommunityChat.Focus())); break; default: this.SetStateOffline(); break; } }
private void LobbyClientOnLoginComplete(object sender, LoginResults results) { if (results != LoginResults.Success) { return; } Dispatcher.Invoke(new Action(() => { CheckBoxIsLocalGame.IsChecked = false; CheckBoxIsLocalGame.IsEnabled = true; LabelIsLocalGame.IsEnabled = true; TextBoxUserName.IsReadOnly = true; TextBoxUserName.Text = Program.LobbyClient.Me.UserName; })); }
/// <summary> /// The lobby client on on login complete. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="results"> /// The results. /// </param> private void LobbyClientOnOnLoginComplete(object sender, LoginResults results) { this.Dispatcher.BeginInvoke(new Action( () => { ConnectBox.Visibility = Visibility.Hidden; ConnectBoxProgressBar.IsIndeterminate = false; })); switch (results) { case LoginResults.Success: this.SetStateOnline(); this.Dispatcher.BeginInvoke(new Action(() => { if (GameManager.Get().GameCount == 0) { TabCustomGames.Focus(); } else { TabCommunityChat.Focus(); } })).Completed += (o, args) => Task.Factory.StartNew(() => { Thread.Sleep(15000); this.Dispatcher.Invoke(new Action(() => { var s = SubscriptionModule.Get ().IsSubscribed; if (s != null && s == false) { if (showedSubscriptionMessageOnce == false) { ShowSubMessage(); showedSubscriptionMessageOnce = true; } } })); }); break; default: this.SetStateOffline(); break; } }
public void GetLoginResult(LoginResults resultado) { if (resultado == LoginResults.UsuarioEncontrado) { MenuPrincipal ventanaprincipal = new MenuPrincipal(); ventanaprincipal.Show(); } else if (resultado == LoginResults.NoExisteUrsuario) { MessageBox.Show("No existe usuario"); } else { MessageBox.Show("Verifica tu contraseña"); } }
private async Task <JsonResult> DoLoginAsync(string userNameOrEmailOrPhone, string password) { if (string.IsNullOrWhiteSpace(userNameOrEmailOrPhone)) { return(AjaxHelper.JsonResult(HttpStatusCode.BadRequest, "用户名不能为空"));//400 } if (string.IsNullOrWhiteSpace(password)) { return(AjaxHelper.JsonResult(HttpStatusCode.BadRequest, "password参数不能为空")); } //登录错误次数过多要锁定账户 LoginResults result = await _userService.CheckUserPasswordAsync(userNameOrEmailOrPhone, password); if (result == LoginResults.Success) { var user = await _userService.GetUserByUserNameOrEmailOrPhoneAsync(userNameOrEmailOrPhone); string token = Guid.NewGuid().ToString(); await LoginManager.LoginAsync(token, user.Id); //获取当前用户的角色 var roles = await _roleService.GetRolesByUserIdAsync(user.Id); await LoginManager.SaveCurrentUserRolesAsync(roles.Select(i => i.Name).ToArray(), user.Id); //获取当前用户的权限 var permissions = await _permissionService.GetPermissionsByUserIdAsync(user.Id); await LoginManager.SaveCurrentUserPermissionsAsync(permissions.Select(i => i.Name).ToArray(), user.Id); LoginManager.ResetErrorLogin(LoginErrorTimes_Prefix, userNameOrEmailOrPhone); return(AjaxHelper.JsonResult(HttpStatusCode.OK, "成功", token));//200 } if (result == LoginResults.NotExist) { return(AjaxHelper.JsonResult(HttpStatusCode.NotFound, "用户不存在"));//404 } if (result == LoginResults.PassWordError) { await LoginManager.IncreaseErrorLoginAsync(LoginErrorTimes_Prefix, userNameOrEmailOrPhone); return(AjaxHelper.JsonResult(HttpStatusCode.NotAcceptable, "用户名或密码错误")); //406 } return(AjaxHelper.JsonResult(HttpStatusCode.BadGateway, "未知的result:" + result)); //502 }
//##################################################################################### // 수신된 메세지 처리 private void WhenRspLogin(NetMessageStream msg) { LoginResults loginResult = (LoginResults)msg.ReadInt32(); if (loginResult == LoginResults.Success) { this.LoginName = m_tryName; } // 로그인 성공여부 저장 this.IsOnLogin = (loginResult == LoginResults.Success); // 로그인 콜백 호출 if (m_loginCallback != null) { m_loginCallback(loginResult); m_loginCallback = null; } }
void LobbyClientOnLoginComplete(object sender, LoginResults results) { Log.InfoFormat("Lobby Login Complete {0}", results); switch (results) { case LoginResults.ConnectionError: _isLoggingIn = false; DoErrorMessage("Could not connect to the server."); break; case LoginResults.Success: LoginFinished(LoginResult.Success, DateTime.Now, ""); break; case LoginResults.Failure: LoginFinished(LoginResult.Failure, DateTime.Now, "Username/Password Incorrect."); break; } _isLoggingIn = false; }
private void LobbyClientOnOnLoginComplete(object sender, LoginResults results) { this.UpdateIsSubbed(); }
void LobbyClient_OnLoginComplete(object sender, LoginResults results) { lock (_gameListLocker) { Log.Info("Connected"); } }
/// <summary> /// The lobby client on on login complete. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="results"> /// The results. /// </param> private void LobbyClientOnOnLoginComplete(object sender, LoginResults results) { this.Dispatcher.BeginInvoke(new Action(() => ConnectBox.Visibility = Visibility.Hidden)); switch (results) { case LoginResults.Success: this.SetStateOnline(); this.Dispatcher.BeginInvoke(new Action(() => { if (GameManager.Get().GameCount == 0) TabCustomGames.Focus(); else TabCommunityChat.Focus(); })).Completed += (o, args) => Task.Factory.StartNew(() => { Thread.Sleep(15000); this.Dispatcher.Invoke(new Action(() => { var s = SubscriptionModule.Get ().IsSubscribed; if (s != null && s == false) ShowSubMessage(); })); }); break; default: this.SetStateOffline(); break; } }
private void WhenReceiveLoginResult(LoginResults result) { this.timer_update.Stop(); if (result == LoginResults.Success) { SequenceToNext(); } else if (result == LoginResults.Fail_AlreadyLogin) { MessageBox.Show("이미 로그인 상태인 계정입니다.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } else if (result == LoginResults.Fail_NotUser) { var selection = MessageBox.Show("존재하지않는 계정입니다.\n현재 기입된 정보로 등록하시겠습니까?", "Error!", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (selection == DialogResult.Yes) { if (this.colorDialog_userColor.ShowDialog() == DialogResult.OK) { Color color = this.colorDialog_userColor.Color; if (color.R >= 100 || color.G >= 100 || color.B >= 100) { // 회원가입 요청 m_client.SignDirector.Register(this.textBox_name.Text, this.textBox_password.Text, color, this.WhenReceiveRegisterResult); this.timer_update.Start(); // UI 활성화 안되게 함. return; } else { MessageBox.Show("색이 너무 어둡습니다.\nRGB 값 중 하나라도 100 이상이여야 합니다.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } } else { MessageBox.Show("색을 선택해주셔야 합니다.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } } } else if (result == LoginResults.Fail_WrongPassword) { MessageBox.Show("비밀번호가 틀립니다.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } else if (result == LoginResults.Fail_DifferentVersion) { MessageBox.Show("클라이언트의 버전이 서버와 다릅니다.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } else if (result == LoginResults.Fail_ServerNotReady) { MessageBox.Show("아직 서버가 준비 중 입니다.\n잠시후 다시 시도해주세요.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } else { MessageBox.Show("로그인 실패.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } EnableUI(); }
private void LobbyClientOnLoginComplete(object sender, LoginResults results) { if (results != LoginResults.Success) return; Dispatcher.Invoke(new Action(() => { CheckBoxIsLocalGame.IsChecked = false; CheckBoxIsLocalGame.IsEnabled = true; LabelIsLocalGame.IsEnabled = true; TextBoxUserName.IsReadOnly = true; TextBoxUserName.Text = Program.LobbyClient.Me.UserName; })); }
public void MemberLoginWithCorrectUserNameAndPwd() { _story = new Story("Login with UserName and Password"); _story.AsA("User") .IWant("to be able to login ") .SoThat("I can use features"); _story.WithScenario("login with a correct username and password") .Given("Create a new with old password", () => { _Uobject = _utils.CreateUserObject("Eunge Liu",true); _oldpassword = "******"; _newpassword = "******"; _membershipApi.Save(_Uobject, _oldpassword, "123Hello"); createdObjectIds.Add(_Uobject.UserId); }) .When("I login", () => { _ret = _membershipApi.Login(_Uobject.UserName, _oldpassword); }) .Then("The User can get Successful Logon", () => { _ret.ShouldEqual(LoginResults.Successful); }); this.CleanUp(); }
void LobbyClientOnLoginComplete(object sender, LoginResults results) { switch (results) { case LoginResults.ConnectionError: UpdateLoginStatus(""); _isLoggingIn = false; DoErrorMessage("Could not connect to the server."); StopSpinning(); break; case LoginResults.Success: LoginFinished(LoginResult.Success, DateTime.Now,""); break; case LoginResults.Failure: LoginFinished(LoginResult.Failure, DateTime.Now,"Username/Password Incorrect."); break; } _isLoggingIn = false; }
void LobbyClient_OnLoginComplete(object sender, LoginResults results) { lock (timer) { Log.Info("Connected"); isConnected = true; } }
public LoginResult(LoginResults result, Customer customer = null) { this.Result = result; this.Customer = customer; }
/// <summary> /// Performs execution of the command /// </summary> protected override void ProcessRecord() { try { // create a new connection. This will overwrite any existing // connection that is already established NebConnection connection = new NebConnection(); connection.Logger = new PowerShellLogger(this); // add support for the default parameter '-Verbose' if (MyInvocation.BoundParameters.ContainsKey("Verbose")) { connection.Logger.LogLevel = LogSeverity.Verbose; } // add support for the default parameter '-Debug' if (MyInvocation.BoundParameters.ContainsKey("Debug")) { connection.Logger.LogLevel = LogSeverity.Debug; } NetworkCredential credential = ParameterSetName == @"UserName" ? new NetworkCredential(UserName, Password) : new NetworkCredential(Credential.UserName, Credential.Password); LoginResults loginResults = connection.Login(credential.UserName, credential.Password); WriteVerbose(loginResults.Message); WriteVerbose(loginResults.Organization); // login was successful so we can store the connection as // a global variable SessionState.PSVariable.Set( new PSVariable("NebulonConnection", connection, ScopedItemOptions.AllScope)); WriteObject(connection); } catch (AggregateException exceptions) { foreach (Exception ex in exceptions.InnerExceptions) { ErrorRecord record = new ErrorRecord( ex, ex.GetType().ToString(), ErrorCategory.NotSpecified, null); WriteError(record); } } catch (Exception ex) { ErrorRecord record = new ErrorRecord( ex, ex.GetType().ToString(), ErrorCategory.NotSpecified, null); WriteError(record); } }
void LobbyClient_OnLoginComplete(object sender, LoginResults results) { isConnected = true; }
private void LobbyClientOnOnLoginComplete(object sender, LoginResults results) { this.UpdateIsSubbed(); }
//##################################################################################### // 수신된 메세지 처리 private NetMessage WhenReqLogin(ServerVisitor client, NetMessageStream msg) { string userName = msg.ReadData <string>(); LoginResults loginResult = LoginResults.Success; // 로그인을 받을 수 있는 상태이면 if (this.CanLogin) { string password = msg.ReadData <string>(); string versionText = Utility.Version.Zero.ToString(); if (!msg.EndOfStream) { versionText = msg.ReadData <string>(); } Utility.Version clientVersion = new Utility.Version(versionText); // 클라이언트 버전이 서버버전과 같은지 확인 if (Application.ProductVersion == clientVersion) { // 회원여부 확인 및 비밀번호 얻기 bool isMember = m_accountList.ContainsKey(userName); string realPassword = ""; if (isMember) { realPassword = m_accountList[userName].Password; } // 회원이 아니면 실패 if (isMember == false) { loginResult = LoginResults.Fail_NotUser; } // 비밀번호가 틀리면 실패 else if (password != realPassword) { loginResult = LoginResults.Fail_WrongPassword; } // 이미 접속된 유저와 이름이 중복되면 실패 else if (m_loginUserList.Any((user) => user.Value.Name == userName)) { loginResult = LoginResults.Fail_AlreadyLogin; } // 로그인 성공시 if (loginResult == LoginResults.Success) { // 접속자 목록에 추가 m_loginUserList.Add(client.ID, new GamePlayer() { Name = userName }); // 로그인 사실을 모두에게 알림 NetMessageStream loginNotice = new NetMessageStream(); loginNotice.WriteData(userName); this.NoticeDelegate(loginNotice.CreateMessage((int)MessageTypes.Ntf_UserLogin)); } } else { // 클라이언트의 버전과 서버의 버전이 다르므로 접속불가 loginResult = LoginResults.Fail_DifferentVersion; } } else { // 로그인을 받을 수 없음 loginResult = LoginResults.Fail_ServerNotReady; } // 로그 Utility.Logger.GetInstance().Log(string.Format("\"{0}\"님이 로그인을 시도했습니다. 결과 : {1}", userName, loginResult.ToString())); // 로그인 결과 전송 NetMessageStream writer = new NetMessageStream(); writer.WriteData((int)loginResult); return(writer.CreateMessage((int)MessageTypes.Rsp_Login)); }
private void LobbyClientOnOnLoginComplete(object sender, LoginResults results) { Dispatcher.Invoke(new Action(() => { switch (results) { case LoginResults.Success: Connected = true; ConnectBox.Visibility = Visibility.Collapsed; break; case LoginResults.Failure: MessageBox.Show( "Reconnect failed. Logging out.", "OCTGN", MessageBoxButton.OK, MessageBoxImage.Error); this.CloseDownShop(false); break; } })); }
/// <summary> /// The lobby client on on login complete. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="results"> /// The results. /// </param> private void LobbyClientOnOnLoginComplete(object sender, LoginResults results) { this.Dispatcher.BeginInvoke(new Action( () => { ConnectBox.Visibility = Visibility.Hidden; ConnectBoxProgressBar.IsIndeterminate = false; })); switch (results) { case LoginResults.Success: this.SetStateOnline(); this.Dispatcher.BeginInvoke(new Action(() => { if (GameManager.Get().GameCount == 0) TabCustomGames.Focus(); else TabCommunityChat.Focus(); })); break; default: this.SetStateOffline(); break; } }
void LobbyClient_OnLoginComplete(object sender, LoginResults results) { isConnected = true; }
private void ClientOnOnLoginComplete(object sender, LoginResults results) { this.Reconnect(); }
private async Task CreateLoginHistory(Guid?userId, string userName, string domainName, bool superUser, LoginResults result) { await DataContext.Database.ExecuteSqlInterpolatedAsync($"INSERT INTO dbo.UserLoginHistory (UserId, UserName, DomainName, IsSuperUser, LoginResult, HistoryDate) VALUES ({(object)userId ?? DBNull.Value}, {userName}, {domainName}, {superUser}, {(int)result}, {DateTime.UtcNow})"); }
/// <summary> /// The lobby client on on login complete. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="results"> /// The results. /// </param> private void LobbyClientOnOnLoginComplete(object sender, LoginResults results) { this.Dispatcher.BeginInvoke(new Action(() => ConnectBox.Visibility = Visibility.Hidden)); switch (results) { case LoginResults.Success: this.SetStateOnline(); this.Dispatcher.BeginInvoke(new Action(() => TabCommunityChat.Focus())); break; default: this.SetStateOffline(); break; } }
public CustomerLoginResults(LoginResults result) { this.Result = result; }
/// <summary> /// The fire login complete. /// </summary> /// <param name="result"> /// The result. /// </param> private void FireLoginComplete(LoginResults result) { Log.Info("Firing login complete"); if (this.OnLoginComplete != null) { Log.Info("Fired login complete"); this.OnLoginComplete.Invoke(this, result); } }
public async Task <LoginResults> GoogleLogin(GoogleRegisterViewModel input) { var result = new Status(); var returnResults = new LoginResults { status = new Status(), userDetail = new UserViewModel() }; try { var user = new User { FirstName = input.givenName, LastName = input.familyName, Email = input.email, RoleID = 2, Source = Helpers.Constants.SOURCE_GOOGLE, UserName = input.email }; var existUsers = await _context.Users.Where(x => x.Email == input.email).ToListAsync(); if (existUsers.Count > 0) { var valid = existUsers.Where(x => x.Deleted == false).FirstOrDefault(); if (valid != null) { user = valid; } else { throw new Exception("Given email is restricted, please use another email"); } } var password = Helpers.StringCipher.Encrypt("Password*123"); //ENCRYPTS PASSWORD if (user.ID == 0) { user.Password = password; user.IsFirstTimeLogin = true; _context.Users.Add(user); await _context.SaveChangesAsync(); } if (user != null) { var googleRegister = input.Adapt <GoogleRegister>(); googleRegister.googleid = input.id; googleRegister.accessToken = input.authentication.accessToken; googleRegister.idToken = input.authentication.idToken; googleRegister.User = user; googleRegister.UserId = user.ID; _context.GoogleRegisters.Add(googleRegister); await _context.SaveChangesAsync(); returnResults.userDetail = user.Adapt <UserViewModel>(); result = new Status { StatusCode = 200, StatusDisplay = "Logged in Successfully", StatusValue = true }; } else { result = new Status { StatusCode = 198, StatusDisplay = "UserName and Password does not match", StatusValue = false }; } } catch (Exception ex) { result = new Status { StatusCode = 500, StatusDisplay = ex.Message, StatusValue = false }; } returnResults.status = result; return(returnResults); }
private void WhenReceiveLoginResult(LoginResults result) { this.timer_update.Stop(); if (result == LoginResults.Success) { SequenceToNext(); } else if (result == LoginResults.Fail_AlreadyLogin) { MessageBox.Show("이미 로그인 상태인 계정입니다.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } else if (result == LoginResults.Fail_NotUser) { var selection = MessageBox.Show("존재하지않는 계정입니다.\n현재 기입된 정보로 등록하시겠습니까?", "Error!", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (selection == DialogResult.Yes) { if (this.colorDialog_userColor.ShowDialog() == DialogResult.OK) { Color color = this.colorDialog_userColor.Color; if (color.R >= 100 || color.G >= 100 || color.B >= 100) { SHA256CryptoServiceProvider sha256 = new SHA256CryptoServiceProvider(); byte[] hashByteArray; string hashString = string.Empty; string plainString = this.textBox_password.Text; hashByteArray = sha256.ComputeHash(Encoding.UTF8.GetBytes(plainString)); foreach (byte b in hashByteArray) { hashString += String.Format("{0:x2}", b); } // 회원가입 요청 m_client.SignDirector.Register(this.textBox_name.Text, hashString, color, this.WhenReceiveRegisterResult); this.timer_update.Start(); // UI 활성화 안되게 함. return; } else { MessageBox.Show("색이 너무 어둡습니다.\nRGB 값 중 하나라도 100 이상이여야 합니다.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } } else { MessageBox.Show("색을 선택해주셔야 합니다.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } } } else if (result == LoginResults.Fail_WrongPassword) { MessageBox.Show("비밀번호가 틀립니다.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } else if (result == LoginResults.Fail_DifferentVersion) { MessageBox.Show("클라이언트의 버전이 서버와 다릅니다.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } else if (result == LoginResults.Fail_ServerNotReady) { MessageBox.Show("아직 서버가 준비 중 입니다.\n잠시후 다시 시도해주세요.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } else { MessageBox.Show("로그인 실패.", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); } EnableUI(); }
/// <summary> /// The login finished. /// </summary> /// <param name="success"> /// The login results /// </param> /// <param name="message"> /// The message. /// </param> private void LoginFinished(LoginResults success, string message) { if (this.inLoginDone) { return; } this.inLoginDone = true; Trace.TraceInformation("Login finished."); Dispatcher.BeginInvoke( (Action)(() => { spLogin.IsEnabled = true; this.isLoggingIn = false; switch (success) { case LoginResults.Success: Prefs.Password = cbSavePassword.IsChecked == true ? passwordBox1.Password.Encrypt() : string.Empty; Prefs.Username = textBox1.Text; Prefs.Nickname = textBox1.Text; spLogin.Visibility = Visibility.Collapsed; lineSplit.Visibility = Visibility.Collapsed; break; default: DoErrorMessage(message); Program.LobbyClient.Stop(); spLogin.Visibility = Visibility.Visible; break; } this.inLoginDone = false; }), new object[] { }); }
void LobbyClientOnLoginComplete(object sender, LoginResults results) { Log.InfoFormat("Lobby Login Complete {0}",results); if (_isLoggingIn) { switch (results) { case LoginResults.ConnectionError: _isLoggingIn = false; DoErrorMessage("Could not connect to the server."); break; case LoginResults.Success: LoginFinished(LoginResult.Success, DateTime.Now, ""); break; case LoginResults.Failure: LoginFinished(LoginResult.Failure, DateTime.Now, "Username/Password Incorrect."); break; } _isLoggingIn = false; } }
/// <summary> /// Fires when the lobby login request is complete. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="results"> /// The results. /// </param> private void LobbyClientOnLoginComplete(object sender, LoginResults results) { var mess = string.Empty; switch (results) { case LoginResults.ConnectionError: mess = "Could not connect to the server."; break; case LoginResults.Success: mess = string.Empty; break; case LoginResults.Failure: mess = "Unknown failure."; break; case LoginResults.FirewallError: mess = "This program is being blocked by a firewall on your pc."; break; case LoginResults.AuthError: mess = "Your username or password was incorrect."; break; } this.isLoggingIn = false; this.LoginFinished(results, mess); }
/// <summary> /// The fire login complete. /// </summary> /// <param name="result"> /// The result. /// </param> private void FireLoginComplete(LoginResults result) { if (this.OnLoginComplete != null) { this.OnLoginComplete.Invoke(this, result); } }
private void LobbyClientOnLoginComplete(object sender, LoginResults results) { Dispatcher.Invoke(new Action(() => { CheckBoxIsLocalGame.IsChecked = false; CheckBoxIsLocalGame.IsEnabled = true; TextBoxUserName.IsEnabled = false; TextBoxUserName.Text = Program.LobbyClient.Me.UserName; })); }