Beispiel #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            SetUpPayPal();

            self = this;
            LoadConfig();
            LoadWallpapers();
            Wallpaper = walls[new Random().Next(6)];
            //Wallpaper = Utils.CreateTexture(GraphicsDevice, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
            //  gd = GraphicsDevice;
            var spriteSheetLoader = new SpriteSheetLoader(Content, GraphicsDevice);

            sheet     = spriteSheetLoader.Load("SpriteSheet.png");
            hit4sheet = spriteSheetLoader.Load("hit4.png");
            //sheet
            loginMenu = new LoginMenu();
            loginMenu.Initialize(Content);
            registerMenu = new RegisterMenu();
            registerMenu.Initialize(Content);
            menus.Add(loginMenu);
            menus.Add(registerMenu);
            base.Initialize();
        }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            self = this;
            //LoadConfig();
            Wallpaper = Utils.CreateTexture(GraphicsDevice, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);

            //  gd = GraphicsDevice;

            loginMenu = new LoginMenu();
            loginMenu.Initialize(Content);
            registerMenu = new RegisterMenu();
            registerMenu.Initialize(Content);
            menus.Add(loginMenu);
            menus.Add(registerMenu);
            base.Initialize();
            state = State.LoginMenu;
        }